The above plan was done using 1000 final bpt(including the 20% bonus for readers that don't know that expression). I think I'm still being conservative, and if we have a slight money problem we're still on track. Let's double check it.
Here are the assumptions I used:
T103, after the GAge is triggered, we should be around 400 bpt which is 480 final bpt.
It might be a little less than that to start, but over the 8t, it will average 500 f-bpt.
T109 We've grown our cities, switch to Caste/Merc/Pacifism/etc. We may not be able to run all our specialists this early, but over the course of the next 12 turns we should have ~80 specialists per turn.
To get 80, roughly, I used the fact that 10 cities will have just 1 merc scientist,
and another 10 will be GP farms. Those average about 7 specialists each for 70 specialists...even if Fredburg and Berlin dial back their GP farm effort.
So 80 specialists. Let's say on average, 35 merc and 45 sci.
Obviously, early on, it will be more like 40-40, but as we get GM's the cities can switch to sci.
gold:
So, we can expect about 120 gpt at the start, dropping down later, averaging 105 gpt
beakers:
375 raw from the specialists.
+100 from effect on the 375 for academy/library
= 475
= ~570 final-bpt just from specialists.
So this is where I came up with ~1000.
It's the 500 we can do without any specialists plus 570 for the specialist effect.
Naturally, as more conquered cities come out of revolt, our bpt keeps going up as long as we can pay the city maint. This is why I see 1000 bpt as conservative.
btw, I love the fact that we can sustain 1000 bpt well before 1 AD. I usually consider 500 to be good at 1 AD. Thank god for the Pyramids...or in this case thank Hatty...or thank BSP--pre-game I worried that he built and destroyed them or put them out of reach.