SGOTM 23 - Turbo Ants

I can recon any possible tiles that can reach Yaro and then still end up as the injured defender.

Yaro is also a possible gift/recapture.

:lol:
I went to recon the area. As soon as I moved, I realized I was standing on a sword + HA
Sword can reach injured knight. HA can do that and/or reach the city.

So there's the church gift idea, but that leaves our knights in range of spear+sword+HA. And where would the Knight in the city teleport? I suppose we could just disband both knight and send zero defenders.

Instead, let's put a C3 full health knight in the city (with the other) making it impossible for the HA to take the city. (theoretically it could kill the C3, but let's be real. It won't attempt that. Then, we have to disband the 5.5 health Kn outside the city.
 
We can see into Coventry now.
1 Flanking II :eek: Horse Archer
Change boating plans? No, I suppose it's the same strength at York either way. Might as well take the amphibs to coventry.
 
We need to move our Nangjing units past Stalin's scout before we DOW so we don't have to kill it (and maybe lose :eek:) and have one fewer units to attack Hangzhou.
 
see screenshot in report. Worker on sugar didn't road. And there is only 1 worker.
With such success at Nanjing, we have 4 units (including the healer) that can get around Nanjing.
Anyone see any other options to get more units just in case?
Yes, as I already stated (somewhere) we can move any remainingunits at Nan-2w to Nan-2s2e (or -3s2e) along with 4 workers. T125 the workers road Nan-2s2e and Nan-2s3e. Then those units can attack Hangzhou.

I'm pretty sure we still have enough worker-turns unless you didn't funky stuff with workers and kept it under wraps. :p
 
we have exactly 1 unit that could benefit from the 4-worker road at Nanjing.
I'll upload and you can do you worker stuff. Leave 4 if you can, but we don't want to sacrifice the railroad for this.
Keep in mind, the workers should be able to still help with the RR on T126

uploaded.
It is not paused.
 
:lol:
I went to recon the area. As soon as I moved, I realized I was standing on a sword + HA
Sword can reach injured knight. HA can do that and/or reach the city.

So there's the church gift idea, but that leaves our knights in range of spear+sword+HA. And where would the Knight in the city teleport? I suppose we could just disband both knight and send zero defenders.

Instead, let's put a C3 full health knight in the city (with the other) making it impossible for the HA to take the city. (theoretically it could kill the C3, but let's be real. It won't attempt that. Then, we have to disband the 5.5 health Kn outside the city.
D'oh! Disbanding is the elegant :mischief: solution. :goodjob:
 
we have exactly 1 unit that could benefit from the 4-worker road at Nanjing.
I'll upload and you can do you worker stuff. Leave 4 if you can, but we don't want to sacrifice the railroad for this.
Keep in mind, the workers should be able to still help with the RR on T126

uploaded.
It is not paused.
Show-off!

sgotm_graph_2.php


Our score is actually 6 points higher than PR's right now.
 
The Yaro-nw unit has no more movements. IN other words, he won't pop up in your activity queue again this turn. Do you mind if I go ahead and disband him?
 
Thoughts:

After capturing Coventry, we either put the second knight on COv-e to see if Stalin has any galleys i striking range of our galley, or disband out galley.
 
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