SGOTM 23 - Unusual Suspects

hmmn, I think the Europeans are asleep. I'm going to play one+ turns now:
Trade for Calendar, revolt to Bur/HR, Come out of revolt.

(I think there is consensus for that, except Zhary likes caste (me to); we can get that with next GA).
 
Played one turn.
Calendar from Mao for Construction and Meditation.

IBT axe killed by Porto sword in Lisbon. Joao has been moving swordsmen toward Lisbon (1pt). I'd blocked off the route and had an extra in the city. But he won at 40%.
I haven't moved nearby units. We could attack at 90% or let him attack (maybe he won't wounded swords 4.6) or move worker as sacrifice

http://gotm.civfanatics.net/download.php?file=Unusual_Suspects_SG023_BC0150_01.CivBeyondSwordSave

Spoiler :
Turn 108, 175 BC: You have discovered Calendar!
Turn 108, 175 BC: The revolution has begun!!!
Turn 108, 175 BC: Napoleon adopts Hereditary Rule!
Turn 108, 175 BC: Napoleon adopts Bureaucracy!
Turn 108, 175 BC: The anarchy is over! Your government is re-established.
Turn 108, 175 BC: Joao II's Swordsman (6.60) vs Napoleon's Axeman 12 (Paris) (7.60)
Turn 108, 175 BC: Combat Odds: 41.4%
Turn 108, 175 BC: (Extra Combat: -10%)
Turn 108, 175 BC: (Extra Combat: +20%)
Turn 108, 175 BC: (Fortify: +15%)
Turn 108, 175 BC: (City Attack: -10%)
Turn 108, 175 BC: (Combat: +75%)
Turn 108, 175 BC: Joao II's Swordsman is hit for 23 (77/100HP)
Turn 108, 175 BC: Napoleon's Axeman 12 (Paris) is hit for 17 (59/100HP)
Turn 108, 175 BC: Napoleon's Axeman 12 (Paris) is hit for 17 (42/100HP)
Turn 108, 175 BC: Napoleon's Axeman 12 (Paris) is hit for 17 (25/100HP)
Turn 108, 175 BC: Napoleon's Axeman 12 (Paris) is hit for 17 (8/100HP)
Turn 108, 175 BC: Napoleon's Axeman 12 (Paris) is hit for 17 (0/100HP)
Turn 108, 175 BC: Joao II's Swordsman has defeated Napoleon's Axeman 12 (Paris)!
Turn 108, 175 BC: While defending, your Axeman 12 (Paris) was destroyed by a Portuguese Swordsman!

Turn 109, 150 BC: The enemy has been spotted near Lisbon!
Turn 109, 150 BC: Paris has become happy.
Turn 109, 150 BC: Bordeaux can hurry Catapult for 3⇴ with 28ℤ overflow and +1⇤ for 18 turns.
Turn 109, 150 BC: Nice has become healthy.
Turn 109, 150 BC: Lisbon will be pacified on the next turn.
Turn 109, 150 BC: Berlin will be pacified on the next turn.
Turn 109, 150 BC: Gandhi is the worst enemy of Stalin.
Turn 109, 150 BC: Hatshepsut will trade Stone
Turn 109, 150 BC: Your Catapult 7 (Bordeaux) has reduced the defenses of Oporto to 14%!
Turn 109, 150 BC: Your Catapult 6 (Le Havre) has reduced the defenses of Oporto to 10%!
Turn 109, 150 BC: Your Catapult 11 (Bordeaux) has reduced the defenses of Oporto to 6%!
Turn 109, 150 BC: Clearing a Forest has created 30 ℤ for Rome.


edit, only Marble on map is in Ottoman country, another reason for Istanbul next.
edit, I'm regretting not switching to caste as well, as Lisbon/Berlin come out of revolt next turn; at least they have religion - we need to discuss their builds.
 
I need some clarity about the danger to Lisbon please.

How many units defending Oporto and what do we have there?
 
I think we just need to fortify Lisbon unit. It is axe w city raider promotions so no offense or defense promo vs sword. iirc Sword 4.6 *1.1 = 5.06 attacks 5.0 * 1.55 (50% + 1 turn fortify) = 7.75. [edit, no 4.6*1.1*1.1=5.566] Should be OK. Alternative is to attack but then just 7.5, was >90%. Units by Oporto are 4 axes and 3 catapults, but in Oporto's expanded culture and can't get to Lisbon. Warrior can move toward Lisbon but can't reach it. Captured worker can reach Lisbon or next to Sword. Lisbon border will expand so Sword will only be able to move 1 tile.
Options: Attack and lose Lisbon is we lose, defend and survive most of the time (sword probably won't attack), or sacrifice worker (give sword chance to take it instead of suicide). Also, since our border will pop, sword might decide to pillage its location.

oh, Oporto defenders iirc: 4 archers, 1 axe, 6% culture

so, I'm sure 95+% chance of successful defense; and even if we lose Joao won't raze Lisbon (would he? :eek:), so just sets us back...
 
Can't we just take Oporto and then the sword goes away?
 
Can't we just take Oporto and then the sword goes away?

This is clearly the best option for dealing with the sword.:)

However, we only have 4 axes to kil 4 archers and an axe. So it takes two turns.

I do not think losing Lisbon is an agreeable option - population is wasted, and any buildings get destroyed.

I'd rather sacrifice the worker if that gets us enough turns to take Oporto. At the least it gives our axe 5% more fortify bonus, and maybe lets the warior back him up. And maybe enables a cold-whip archer in Lisbon if all else fails.

If Oporto not takable before the sword can hit our Lisbon city, we should whip an archer in Lisbon (or give enough time for warrior to join the defense).

The odds never seem to matter when you allow a counter-attack to strike home. Maybe I'm just unlucky, or paranoid. Does the sword gain enough xp to promote? In that case we are dead if we don't take some measures to delay and take Oporto first.
 
Eeh guys we are organising and char not in you are thinking about vanilla Napoleon. Lisbon have the lighthouse don't lose it even for a turn.
 
OK consensus, I will sacrifice the worker as bait rather than risk being attacked at 10%.



Eeh guys we are organising and char not in you are thinking about vanilla Napoleon. Lisbon have the lighthouse don't lose it even for a turn.
oops, I shouldn't post anything without looking at the save. :blush:
[but my Lisbon situation recall is accurate]

oh, but I forgot the 10% for city attack, so sword has better odds against fortified axe in city than axe does against sword (updated odds from 5-10%).

Researching Metal Casting - I will move ahead another turn.
 
Game paused.
Sword took worker bait.

Pleased Darius is demanding Code of Laws! :eek:

Do we give in to his unreasonable demand?
No if Conquest, No if railroad goes thru Persia?,
Do we care if he is upset that we don't give it to him?
 
I'm just going to say No and move on.

------
Played most of one turn. Need advice about Bordeaux and Lisbon builds.
http://gotm.civfanatics.net/download.php?file=Unusual_Suspects_SG023_BC0125_01.CivBeyondSwordSave
battle for Oporto didn't go so well.
Spoiler :
Turn 109, 150 BC: Deal Canceled: Peace Treaty (10 Turns) to Churchill for Peace Treaty (10 Turns)
Turn 109, 150 BC: Joao II's Catapult (5.00) vs Napoleon's Axeman 8 (Bordeaux) (5.50)
Turn 109, 150 BC: Combat Odds: 62.0%
Turn 109, 150 BC: (Extra Combat: +10%)
Turn 109, 150 BC: You have suffered collateral damage! (1 Unit)
Turn 109, 150 BC: Joao II's Catapult is hit for 20 (80/100HP)
Turn 109, 150 BC: Joao II's Catapult is hit for 20 (60/100HP)
Turn 109, 150 BC: Joao II's Catapult is hit for 20 (40/100HP)
Turn 109, 150 BC: Napoleon's Axeman 8 (Bordeaux) is hit for 19 (81/100HP)
Turn 109, 150 BC: Joao II's Catapult is hit for 20 (20/100HP)
Turn 109, 150 BC: Joao II's Catapult is hit for 20 (0/100HP)
Turn 109, 150 BC: Napoleon's Axeman 8 (Bordeaux) has defeated Joao II's Catapult!
Turn 109, 150 BC: While defending, your Axeman 8 (Bordeaux) has killed a Portuguese Catapult!note, there was a catapult, not 4th archer in Oporto
Turn 109, 150 BC: While defending, your Worker was destroyed by a Portuguese Swordsman!


Turn 110, 125 BC: The enemy has been spotted near Lisbon!
Turn 110, 125 BC: Nice will become unhappy on the next turn.
Turn 110, 125 BC: Rome has grown to size 3.
Turn 110, 125 BC: Cologne has grown to size 3.
Turn 110, 125 BC: Lisbon has been pacified.
Turn 110, 125 BC: Lisbon can hurry Monument for 2⇴ with 18ℤ overflow and +1⇤ for 10 turns.
Turn 110, 125 BC: Berlin has been pacified.
Turn 110, 125 BC: Berlin can hurry Monument for 2⇴ with 16ℤ overflow and +1⇤ for 10 turns.
Turn 110, 125 BC: Churchill has 60 gold available for trade.
Turn 110, 125 BC: Your Catapult 7 (Bordeaux) has reduced the defenses of Oporto to 0%!
Turn 110, 125 BC: Napoleon's Catapult 11 (Bordeaux) (5.00) vs Joao II's Archer (6.75)
Turn 110, 125 BC: Combat Odds: 26.2%
Turn 110, 125 BC: (Plot Defense: +25%)
Turn 110, 125 BC: (Fortify: +25%)
Turn 110, 125 BC: (City Defense: +70%)
Turn 110, 125 BC: (Hills Defense: +25%)
Turn 110, 125 BC: (City Attack: -20%)
Turn 110, 125 BC: Your Catapult 11 (Bordeaux) has caused collateral damage! (3 Units)
Turn 110, 125 BC: Napoleon's Catapult 11 (Bordeaux) is hit for 23 (77/100HP)
Turn 110, 125 BC: Napoleon's Catapult 11 (Bordeaux) is hit for 23 (54/100HP)
Turn 110, 125 BC: Joao II's Archer is hit for 17 (83/100HP)
Turn 110, 125 BC: Joao II's Archer is hit for 17 (66/100HP)
Turn 110, 125 BC: Napoleon's Catapult 11 (Bordeaux) is hit for 23 (31/100HP)
Turn 110, 125 BC: Joao II's Archer is hit for 17 (49/100HP)
Turn 110, 125 BC: Napoleon's Catapult 11 (Bordeaux) is hit for 23 (8/100HP)
Turn 110, 125 BC: Napoleon's Catapult 11 (Bordeaux) is hit for 23 (0/100HP)
Turn 110, 125 BC: Joao II's Archer has defeated Napoleon's Catapult 11 (Bordeaux)!
Turn 110, 125 BC: Your Catapult 11 (Bordeaux) has died trying to attack a Archer!
Turn 110, 125 BC: Napoleon's Catapult 6 (Le Havre) (4.50) vs Joao II's Archer (5.28)
Turn 110, 125 BC: Combat Odds: 47.7%
Turn 110, 125 BC: (Plot Defense: +25%)
Turn 110, 125 BC: (Fortify: +25%)
Turn 110, 125 BC: (City Defense: +70%)
Turn 110, 125 BC: (Hills Defense: +25%)
Turn 110, 125 BC: (City Attack: -45%)
Turn 110, 125 BC: Your Catapult 6 (Le Havre) has caused collateral damage! (2 Units)
Turn 110, 125 BC: Napoleon's Catapult 6 (Le Havre) is hit for 21 (69/100HP)
Turn 110, 125 BC: Napoleon's Catapult 6 (Le Havre) is hit for 21 (48/100HP)
Turn 110, 125 BC: Napoleon's Catapult 6 (Le Havre) is hit for 21 (27/100HP)
Turn 110, 125 BC: Napoleon's Catapult 6 (Le Havre) is hit for 21 (6/100HP)
Turn 110, 125 BC: Joao II's Archer is hit for 18 (70/100HP)
Turn 110, 125 BC: Napoleon's Catapult 6 (Le Havre) is hit for 21 (0/100HP)
Turn 110, 125 BC: Joao II's Archer has defeated Napoleon's Catapult 6 (Le Havre)!
Turn 110, 125 BC: Horatio Nelson (Great General) has been born in Oporto (Joao II)!
Turn 110, 125 BC: Your Catapult 6 (Le Havre) has died trying to attack a Archer!
Turn 110, 125 BC: Napoleon's Axeman 13 (Bordeaux) (5.00) vs Joao II's Archer (4.44)
Turn 110, 125 BC: Combat Odds: 63.7%
Turn 110, 125 BC: (Plot Defense: +25%)
Turn 110, 125 BC: (Fortify: +20%)
Turn 110, 125 BC: (City Defense: +50%)
Turn 110, 125 BC: (Hills Defense: +45%)
Turn 110, 125 BC: (City Attack: -45%)
Turn 110, 125 BC: Joao II's Archer is hit for 19 (57/100HP)
Turn 110, 125 BC: Joao II's Archer is hit for 19 (38/100HP)
Turn 110, 125 BC: Napoleon's Axeman 13 (Bordeaux) is hit for 20 (80/100HP)
Turn 110, 125 BC: Napoleon's Axeman 13 (Bordeaux) is hit for 20 (60/100HP)
Turn 110, 125 BC: Napoleon's Axeman 13 (Bordeaux) is hit for 20 (40/100HP)
Turn 110, 125 BC: Napoleon's Axeman 13 (Bordeaux) is hit for 20 (20/100HP)
Turn 110, 125 BC: Napoleon's Axeman 13 (Bordeaux) is hit for 20 (0/100HP)
Turn 110, 125 BC: Joao II's Archer has defeated Napoleon's Axeman 13 (Bordeaux)!
Turn 110, 125 BC: Your Axeman 13 (Bordeaux) has died trying to attack a Archer!
Turn 110, 125 BC: Napoleon's Axeman 14 (Bordeaux) (4.85) vs Joao II's Archer (4.20)
Turn 110, 125 BC: Combat Odds: 65.0%
Turn 110, 125 BC: (Plot Defense: +25%)
Turn 110, 125 BC: (Fortify: +25%)
Turn 110, 125 BC: (City Defense: +70%)
Turn 110, 125 BC: (Hills Defense: +25%)
Turn 110, 125 BC: (City Attack: -45%)
Turn 110, 125 BC: Joao II's Archer is hit for 19 (51/100HP)
Turn 110, 125 BC: Joao II's Archer is hit for 19 (32/100HP)
Turn 110, 125 BC: Joao II's Archer is hit for 19 (13/100HP)
Turn 110, 125 BC: Joao II's Archer is hit for 19 (0/100HP)
Turn 110, 125 BC: Napoleon's Axeman 14 (Bordeaux) has defeated Joao II's Archer!
Turn 110, 125 BC: Your Axeman 14 (Bordeaux) has destroyed a Archer!
Turn 110, 125 BC: Napoleon's Axeman 11 (Bordeaux) (4.40) vs Joao II's Axeman (4.60)
Turn 110, 125 BC: Combat Odds: 47.3%
Turn 110, 125 BC: (Extra Combat: +10%)
Turn 110, 125 BC: (Plot Defense: +25%)
Turn 110, 125 BC: (Fortify: +25%)
Turn 110, 125 BC: (City Attack: -45%)
Turn 110, 125 BC: (Combat: -50%)
Turn 110, 125 BC: (Combat: +50%)
Turn 110, 125 BC: Joao II's Axeman is hit for 19 (61/100HP)
Turn 110, 125 BC: Joao II's Axeman is hit for 19 (42/100HP)
Turn 110, 125 BC: Joao II's Axeman is hit for 19 (23/100HP)
Turn 110, 125 BC: Joao II's Axeman is hit for 19 (4/100HP)
Turn 110, 125 BC: Napoleon's Axeman 11 (Bordeaux) is hit for 20 (68/100HP)
Turn 110, 125 BC: Napoleon's Axeman 11 (Bordeaux) is hit for 20 (48/100HP)
Turn 110, 125 BC: Napoleon's Axeman 11 (Bordeaux) is hit for 20 (28/100HP)
Turn 110, 125 BC: Napoleon's Axeman 11 (Bordeaux) is hit for 20 (8/100HP)
Turn 110, 125 BC: Joao II's Axeman is hit for 19 (0/100HP)
Turn 110, 125 BC: Napoleon's Axeman 11 (Bordeaux) has defeated Joao II's Axeman!
Turn 110, 125 BC: Your Axeman 11 (Bordeaux) has destroyed a Axeman!
Turn 110, 125 BC: Napoleon's Axeman 8 (Bordeaux) (4.73) vs Joao II's Archer (3.60)
Turn 110, 125 BC: Combat Odds: 82.8%
Turn 110, 125 BC: (Extra Combat: -10%)
Turn 110, 125 BC: (Plot Defense: +25%)
Turn 110, 125 BC: (Fortify: +25%)
Turn 110, 125 BC: (City Defense: +70%)
Turn 110, 125 BC: (Hills Defense: +25%)
Turn 110, 125 BC: Napoleon's Axeman 8 (Bordeaux) is hit for 20 (66/100HP)
Turn 110, 125 BC: Napoleon's Axeman 8 (Bordeaux) is hit for 20 (46/100HP)
Turn 110, 125 BC: Napoleon's Axeman 8 (Bordeaux) is hit for 20 (26/100HP)
Turn 110, 125 BC: Napoleon's Axeman 8 (Bordeaux) is hit for 20 (6/100HP)
Turn 110, 125 BC: Joao II's Archer is hit for 19 (30/100HP)
Turn 110, 125 BC: Joao II's Archer is hit for 19 (11/100HP)
Turn 110, 125 BC: Napoleon's Axeman 8 (Bordeaux) is hit for 20 (0/100HP)
Turn 110, 125 BC: Joao II's Archer has defeated Napoleon's Axeman 8 (Bordeaux)!
Turn 110, 125 BC: Your Axeman 8 (Bordeaux) has died trying to attack a Archer!
except for winning at 47% :D but we lost at 83%

so, here is situation:
Joao: alive in Oporto, two wounded archers; helpless worker slaughtering swordsman can attack wounded axe or move back next to Lisbon
Suspects: next to Oporto: 1 catapult, 1 almost dead axeman; another wounded axeman - these won't be enough by themselves to take Oporto next turn (even if swordsman does nothing)
defending Lisbon: CityRaiderII axe (unmoved), warrior (can move into Lisbon)
Bordeaux: two catapults

question is what to build/whip in Bordeaux/Lisbon?
I propose whipping axe in Lisbon :sob: and building chariot in Bordeaux (because can build in one and get to Oporto faster)
It will still be a few turns to take Oporto; (edit and moving Bordeaux catapults toward Oporto)

I think I will hand off after Oporto taken. Moving eastern units toward Istanbul. MC was 3 turns, now 2.

I will edit this to add picture soon. (deleted SGOTM12 Oct/Nov 2010 pictures)

note, other units in Oporto: Great General, Worker, Settler
 

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warrior to lisbon and upgrade to axe
put lisbon hammers into axe and whip next turn if needed
chariot in bordeax, and move cats to oporto (I'd let hammers into the char before whipping, and not even whip if it finishes the next turn anyhow.
move axes at oporto onto the cats to heal while waiting for other units to position
dpeneding on what the sword does, (and I hope he moves into oporto), one or two axes from Lisbon can also get to the cat spot.
I expect that you take oporto in 3 t.
Do not disappoint me.:evil:
 
warrior to lisbon and upgrade to axe agree (we have lots of money; glad I paused, didn't think of this
put lisbon hammers into axe and whip next turn if needed ok
chariot in bordeax, and move cats to oporto (I'd let hammers into the char before whipping, and not even whip if it finishes the next turn anyhow. Chariot finishes in one (31 hammers)
move axes at oporto onto the cats to heal while waiting for other units to position that will be next turn; one axe SW of Oporto, he might be attacked by sword; there were two there, one died attacking archer,
dpeneding on what the sword does, (and I hope he moves into oporto),blocked by our ax
one or two axes from Lisbon can also get to the cat spot.
I expect that you take oporto in 3 t. that will work, as long as I'm not foolishly trying to do it faster
Do not disappoint me.:evil:
Good advice, I will go with this.
Not sure when I will be playing, might be late tonight or maybe this afternoon. [edit, wife and grandkids just went to store, playing now]

btw, as you can see - the Swordsman did promote, so good we sacrificed their worker

edit, I will move the CityRaiderII Axe out of Lisbon to tile west of catapult
promoted warrior/axe will be in Lisbon and Sword can only move to adjacent to it and we could whip axe next turn if needed
city raider axe could get revenge if Sword kills our wounded Axe SW of Oporto, or move to attack Oporto, better to keep it away from sword
 
OK, Another Pause - this time for Tech Decision (save not uploaded)
Upgraded warrior/axe killed Swordsman.
Accepted cash for Priesthood.
Built Academy.
Lisbon, Bordeaux unhappy because of no garrisons. Will be fixed next turn.
Do we want to quarry stone to build Maoi in Lisbon?
Churchill still showing fist, beg wore off, Stalin is his worst enemy.

Next Tech? Machinery? Paper? Aesthetics? Polytheism?
 

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OK, now I really won't proceed without discussion and concurrence.
I'm ready to hand off if anyone is ready to take it. (Or I can continue with concurrence).

Big question now is war vs Ottomans. Army is ready to declare.
http://gotm.civfanatics.net/download.php?file=Unusual_Suspects_SG023_BC0050_01.CivBeyondSwordSave


Spoiler :
Turn 111, 100 BC: The enemy has been spotted near Lisbon!
Turn 111, 100 BC: Nice has grown to size 9.
Turn 111, 100 BC: Rome can hurry Work Boat for 1⇴ with 26ℤ overflow and +1⇤ for 10 turns.
Turn 111, 100 BC: Cologne can hurry Work Boat for 1⇴ with 30ℤ overflow, 2ℴ added to the treasury, and +1⇤ for 11 turns.
Turn 111, 100 BC: Will Trade Map: Hatshepsut
Turn 111, 100 BC: Napoleon's Axeman 4 (Le Havre) (5.00) vs Joao II's Swordsman (4.05)
Turn 111, 100 BC: Combat Odds: 74.5%
Turn 111, 100 BC: (Extra Combat: +20%)
Turn 111, 100 BC: (Combat: -50%)
Turn 111, 100 BC: Joao II's Swordsman is hit for 21 (67/100HP)
Turn 111, 100 BC: Napoleon's Axeman 4 (Le Havre) is hit for 18 (82/100HP)
Turn 111, 100 BC: Joao II's Swordsman is hit for 21 (46/100HP)
Turn 111, 100 BC: Napoleon's Axeman 4 (Le Havre) is hit for 18 (64/100HP)
Turn 111, 100 BC: Joao II's Swordsman is hit for 21 (25/100HP)
Turn 111, 100 BC: Napoleon's Axeman 4 (Le Havre) is hit for 18 (46/100HP)
Turn 111, 100 BC: Joao II's Swordsman is hit for 21 (4/100HP)
Turn 111, 100 BC: Napoleon's Axeman 4 (Le Havre) is hit for 18 (28/100HP)
Turn 111, 100 BC: Joao II's Swordsman is hit for 21 (0/100HP)
Turn 111, 100 BC: Napoleon's Axeman 4 (Le Havre) has defeated Joao II's Swordsman!
Turn 111, 100 BC: Your Axeman 4 (Le Havre) has destroyed a Swordsman!
Turn 111, 100 BC: Le Havre will grow to size 10 on the next turn.
Turn 111, 100 BC: You have discovered Metal Casting!
Turn 111, 100 BC: John Dalton (Great Scientist) has been born in Paris (Napoleon)!
Turn 111, 100 BC: Kublai Khan converts to Confucianism!

Turn 112, 75 BC: Bordeaux has become unhappy.
Turn 112, 75 BC: Bordeaux can hurry Archer for 1⇴ with 25ℤ overflow, 12ℴ added to the treasury, and +1⇤ for 15 turns.
Turn 112, 75 BC: Le Havre has grown to size 10.
Turn 112, 75 BC: Le Havre can hurry Archer for 1⇴ with 23ℤ overflow and +1⇤ for 10 turns.
Turn 112, 75 BC: Lisbon has become unhappy.
Turn 112, 75 BC: Lisbon can hurry Axeman for 1⇴ with 15ℤ overflow and +1⇤ for 10 turns.
Turn 112, 75 BC: Munich will be pacified on the next turn.
Turn 112, 75 BC: Mehmed II has 50 gold available for trade.
Turn 112, 75 BC: Darius I is the worst enemy of Kublai Khan.
Turn 112, 75 BC: Clearing a Forest has created 30 ℤ for Berlin.
Turn 112, 75 BC: Paris will grow to size 13 on the next turn.
Turn 112, 75 BC: Saladin adopts Hereditary Rule!
Turn 112, 75 BC: Mao Zedong adopts Hereditary Rule!

Turn 113, 50 BC: Paris has grown to size 13.
Turn 113, 50 BC: Bordeaux has become happy.
Turn 113, 50 BC: Athens can hurry Work Boat for 1⇴ with 25ℤ overflow and +1⇤ for 10 turns.
Turn 113, 50 BC: Cologne can hurry Lighthouse for 1⇴ with 12ℤ overflow and +1⇤ for 10 turns.
Turn 113, 50 BC: Munich has been pacified.
Turn 113, 50 BC: Munich can hurry Archer for 2⇴ with 16ℤ overflow and +1⇤ for 10 turns.
Turn 113, 50 BC: Gandhi is the worst enemy of Kublai Khan.
Turn 113, 50 BC: Churchill will trade Polytheism
Turn 113, 50 BC: Churchill will trade Iron
Turn 113, 50 BC: Your Catapult 7 (Bordeaux) has reduced the defenses of Oporto to 0%!
Turn 113, 50 BC: Napoleon's Catapult 14 (Bordeaux) (5.00) vs Joao II's Archer (7.65)
Turn 113, 50 BC: Combat Odds: 20.3%
Turn 113, 50 BC: (Plot Defense: +25%)
Turn 113, 50 BC: (Fortify: +25%)
Turn 113, 50 BC: (City Defense: +50%)
Turn 113, 50 BC: (Hills Defense: +75%)
Turn 113, 50 BC: (City Attack: -20%)
Turn 113, 50 BC: Your Catapult 14 (Bordeaux) has caused collateral damage! (3 Units)
Turn 113, 50 BC: Napoleon's Catapult 14 (Bordeaux) is hit for 24 (76/100HP)
Turn 113, 50 BC: Napoleon's Catapult 14 (Bordeaux) is hit for 24 (52/100HP)
Turn 113, 50 BC: Napoleon's Catapult 14 (Bordeaux) is hit for 24 (28/100HP)
Turn 113, 50 BC: Joao II's Archer is hit for 16 (84/100HP)
Turn 113, 50 BC: Joao II's Archer is hit for 16 (68/100HP)
Turn 113, 50 BC: Napoleon's Catapult 14 (Bordeaux) is hit for 24 (4/100HP)
Turn 113, 50 BC: Napoleon's Catapult 14 (Bordeaux) is hit for 24 (0/100HP)
Turn 113, 50 BC: Joao II's Archer has defeated Napoleon's Catapult 14 (Bordeaux)!
Turn 113, 50 BC: Your Catapult 14 (Bordeaux) has died trying to attack a Archer!
Turn 113, 50 BC: Napoleon's Catapult 15 (Bordeaux) (5.00) vs Joao II's Archer (6.60)
Turn 113, 50 BC: Combat Odds: 40.9%
Turn 113, 50 BC: (Plot Defense: +25%)
Turn 113, 50 BC: (Fortify: +25%)
Turn 113, 50 BC: (City Defense: +95%)
Turn 113, 50 BC: (Hills Defense: +25%)
Turn 113, 50 BC: (City Attack: -20%)
Turn 113, 50 BC: Your Catapult 15 (Bordeaux) has caused collateral damage! (3 Units)
Turn 113, 50 BC: Napoleon's Catapult 15 (Bordeaux) is hit for 23 (77/100HP)
Turn 113, 50 BC: Joao II's Archer is hit for 16 (72/100HP)
Turn 113, 50 BC: Napoleon's Catapult 15 (Bordeaux) is hit for 23 (54/100HP)
Turn 113, 50 BC: Joao II's Archer is hit for 16 (56/100HP)
Turn 113, 50 BC: Joao II's Archer is hit for 16 (40/100HP)
Turn 113, 50 BC: Napoleon's Catapult 15 (Bordeaux) is hit for 23 (31/100HP)
Turn 113, 50 BC: Your Catapult 15 (Bordeaux) has withdrawn from combat with a Archer!
Turn 113, 50 BC: Napoleon's Axeman 14 (Bordeaux) (5.00) vs Joao II's Archer (3.99)
Turn 113, 50 BC: Combat Odds: 80.5%
Turn 113, 50 BC: (Plot Defense: +25%)
Turn 113, 50 BC: (City Defense: +70%)
Turn 113, 50 BC: (Hills Defense: +25%)
Turn 113, 50 BC: (City Attack: -45%)
Turn 113, 50 BC: Joao II's Archer is hit for 20 (56/100HP)
Turn 113, 50 BC: Napoleon's Axeman 14 (Bordeaux) is hit for 19 (81/100HP)
Turn 113, 50 BC: Joao II's Archer is hit for 20 (36/100HP)
Turn 113, 50 BC: Napoleon's Axeman 14 (Bordeaux) is hit for 19 (62/100HP)
Turn 113, 50 BC: Joao II's Archer is hit for 20 (16/100HP)
Turn 113, 50 BC: Joao II's Archer is hit for 20 (0/100HP)
Turn 113, 50 BC: Napoleon's Axeman 14 (Bordeaux) has defeated Joao II's Archer!
Turn 113, 50 BC: Your Axeman 14 (Bordeaux) has destroyed a Archer!
Turn 113, 50 BC: Napoleon's Axeman 9 (Bordeaux) (5.00) vs Joao II's Archer (3.87)
Turn 113, 50 BC: Combat Odds: 81.6%
Turn 113, 50 BC: (Extra Combat: +10%)
Turn 113, 50 BC: (Plot Defense: +25%)
Turn 113, 50 BC: (Fortify: +5%)
Turn 113, 50 BC: (City Defense: +50%)
Turn 113, 50 BC: (Hills Defense: +25%)
Turn 113, 50 BC: (City Attack: -45%)
Turn 113, 50 BC: Napoleon's Axeman 9 (Bordeaux) is hit for 18 (82/100HP)
Turn 113, 50 BC: Joao II's Archer is hit for 21 (55/100HP)
Turn 113, 50 BC: Napoleon's Axeman 9 (Bordeaux) is hit for 18 (64/100HP)
Turn 113, 50 BC: Napoleon's Axeman 9 (Bordeaux) is hit for 18 (46/100HP)
Turn 113, 50 BC: Napoleon's Axeman 9 (Bordeaux) is hit for 18 (28/100HP)
Turn 113, 50 BC: Joao II's Archer is hit for 21 (34/100HP)
Turn 113, 50 BC: Napoleon's Axeman 9 (Bordeaux) is hit for 18 (10/100HP)
Turn 113, 50 BC: Napoleon's Axeman 9 (Bordeaux) is hit for 18 (0/100HP)
Turn 113, 50 BC: Joao II's Archer has defeated Napoleon's Axeman 9 (Bordeaux)!
Turn 113, 50 BC: Your Axeman 9 (Bordeaux) has died trying to attack a Archer!
Turn 113, 50 BC: Napoleon's Chariot 7 (Bordeaux) (4.40) vs Joao II's Archer (4.62)
Turn 113, 50 BC: Combat Odds: 54.1%
Turn 113, 50 BC: (Extra Combat: -10%)
Turn 113, 50 BC: (Plot Defense: +25%)
Turn 113, 50 BC: (Fortify: +25%)
Turn 113, 50 BC: (City Defense: +50%)
Turn 113, 50 BC: (Hills Defense: +75%)
Turn 113, 50 BC: Joao II's Archer is hit for 16 (40/100HP)
Turn 113, 50 BC: Napoleon's Chariot 7 (Bordeaux) is hit for 24 (76/100HP)
Turn 113, 50 BC: Joao II's Archer is hit for 16 (24/100HP)
Turn 113, 50 BC: Joao II's Archer is hit for 16 (8/100HP)
Turn 113, 50 BC: Napoleon's Chariot 7 (Bordeaux) is hit for 24 (52/100HP)
Turn 113, 50 BC: Joao II's Archer is hit for 16 (0/100HP)
Turn 113, 50 BC: Napoleon's Chariot 7 (Bordeaux) has defeated Joao II's Archer!
Turn 113, 50 BC: Sargon (Great General) has been born in Paris (Napoleon)!
Turn 113, 50 BC: Your Chariot 7 (Bordeaux) has destroyed a Archer!
Lost at 85% but won at 54%.

But wait, there's more!
In coloring log, realized only 3 archer attacks. We also had a healing axe, so I just attacked and won. Will upload new save very soon.

also note, I traded maps with Hatty; lots of land not on railroad path
 

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newer save
http://gotm.civfanatics.net/download.php?file=Unusual_Suspects_SG023_BC0050_02.CivBeyondSwordSave

and log
Spoiler :
Turn 113, 50 BC: Napoleon's Axeman 11 (Bordeaux) (3.20) vs Joao II's Archer (1.46)
Turn 113, 50 BC: Combat Odds: 94.6%
Turn 113, 50 BC: (Plot Defense: +25%)
Turn 113, 50 BC: (Fortify: +25%)
Turn 113, 50 BC: (City Defense: +95%)
Turn 113, 50 BC: (Hills Defense: +25%)
Turn 113, 50 BC: (City Attack: -75%)
Turn 113, 50 BC: Napoleon's Axeman 11 (Bordeaux) is hit for 18 (46/100HP)
Turn 113, 50 BC: Napoleon's Axeman 11 (Bordeaux) is hit for 18 (28/100HP)
Turn 113, 50 BC: Joao II's Archer is hit for 21 (4/100HP)
Turn 113, 50 BC: Joao II's Archer is hit for 21 (0/100HP)
Turn 113, 50 BC: Napoleon's Axeman 11 (Bordeaux) has defeated Joao II's Archer!
Turn 113, 50 BC: Your Axeman 11 (Bordeaux) has destroyed a Archer!

screenshot of Lisbon added, one wounded archer defending; 2 wounded axes and wounded chariot adjacent (and two catapults); we will finally get it next turn (unless he whips another archer) but may lose units

Questions:
Istanbul/Ottomans now?
Machinery? after that?
VC focus?
quarry stone?

edit, spy in Egypt, moved his galley east to defend vs Ottomans, but it sh go west to ferry worker to Spice isle
 

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Looks pretty good overall!

I think we need to make growing Paris one of our highest priorities. We need to get it to size 20 asap imo.

If we want to make a run at the free GA from Music, we need to do it now.
 
If we want to make a run at the free GA from Music, we need to do it now.
That's why I sh have waited for input. :( MC/Mach aren't doing anything for us at the moment. I think we want all the GP we can get. So, should have been on Music path the last four turns. otoh :dunno:
 
That's why I sh have waited for input. :( MC/Mach aren't doing anything for us at the moment. I think we want all the GP we can get. So, should have been on Music path the last four turns. otoh :dunno:

I think Hatty has already got us beat to Music, and that is fine with me. Machines and Engr is my pref.

Nice work... I am a little disappointed that Jaoa is not dead, but have full confidence he will be shortly. Maybe he settles the GG if we are lucky. If not, we shove some cats up his backside.

Anyhow, it is probably good if we take at least a day or two to agre on the path. I have only looked at the save a bit, and still have blood lust. So tomorrow I hope to have something constructive to add.:crazyeye:
 
I think Hatty has already got us beat to Music,
Churchill could be on the Music path, but we can see Hatty's research and she is not going that way yet.
 
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