SGOTM 23 - Xteam

Not sure we want to lose citizens in Oxford city.

Joe, can you continue tonight. I don't have much time until tomorrow, and the spy business is still foreign to me. Perhaps you can at least get us through that. If your time is really limited, I'm happy to try to take Thebes (don't see much nuance there), though concerned about it with the war chariot and another whipped unit possibly in the mix. (Pleased one of Hat's chariots is in barb land.) Hopefully, the chariot will sail away on the galley IBT.
 
Not sure we want to lose citizens in Oxford city.

Joe, can you continue tonight. I don't have much time until tomorrow, and the spy business is still foreign to me. Perhaps you can at least get us through that. If your time is really limited, I'm happy to try to take Thebes (don't see much nuance there), though concerned about it with the war chariot and another whipped unit possibly in the mix. (Pleased one of Hat's chariots is in barb land.) Hopefully, the chariot will sail away on the galley IBT.
Pete I can play every day till the deadline.
Looks like we do not have to whip Paris to get MOM (450 hammers needed):

If the hammers from chopping the Forest 1 W of Macau go to Paris and not XO Cognac (in a test game without Macau they do go to Paris)

T127
Worker 8 moves 1 SW; 1 SW Fur; finishes chop
Worker 12 & Worker 13 STOP building Winery

Hammers (in build; from chops; from Paris) (72 + 90 + 33 = 195)

T128
Worker 1 moves 1 Se; 1 S Deer
Worker 12 & Worker 13 move 1 W; 1 W; Deer
Worker 8 (fur) moves 1 SE; 1SE; 1 SW forest (1 W Macau)
Worker 9 (1 S; 1 SE of Orleans) moves 1 N; 1 NW; 1 Sw

Hammers (in build; from chops; from Paris) (195 + 0 + 33 = 228)

T129
Worker 1 Chops Deer forest
Worker 12 & Worker 13 Chop Deer Forest
Worker 9 moves 1 SW and chops forest

Hammers (in build; from chops; from Paris) (228 + 180 + 27 = 435)

Worker 8 Chops Forest 1 W of Macau

Hammers (in build; from chops; from Paris) (435 + 72 + 0 = 507)

Edit: Based on a quick calculation, Rostov should be able to chop out the Forbidden Place if we chop 2 forests in neutral territory.

Also, we might need to build a city 3 S of Rostov to have secure borders to Istanbul.

Once the forests are gone from around St. Pete it will not have a source of Hammers. GPP farm?
 
Well, I will have time all during the day tomorrow, starting about 10 hours from now, but no large blocks of time after that. Do you want me to spell you during that interval? If you want to take it, I can just comment as you and Dhoom go.
 
I don't have game access right now.

Can we try a lot harder to get MoM faster? Triple up Workers on that Deer. Chop the Forest by Macau if Macau goes into City Revolt. Whip an already-started Monastery for overflow Hammers. Get MoM ASAP however we can. We don't want to finish the game with Golden Age turns remaining by starting our Golden Ages too late. Are we absolutely certain that there's no way to get it faster?

Also, we need Churchill alive and then London becomes a Legendary City.

We need Joao alive and then Lisbon becomes a Legendary City (we have to gift him a City, probably Jackpot, before we declare war on him, to keep him alive), after having first gifted Jackpot to Hatty, stolen Nationalism and maybe Music, and having recaptured Jackpot from Hatty.

We need Hatty alive to help with making Macau a Legendary City.

At some point during a Golden Age, perhaps during the first one when we don't have enough population points to hire Specialists, we stay in Org Rel, getting Courthouses and then Islamic Missionaries out of our captured Cities from Mehmed, trying to spread Islam around to Darius and Mao, if they don't already have Islam.

We would switch into Islam ourselves and bribe Saladin to attack Gandhi.

Later, we use the Apostolic Palace to get everyone who has Islam in their Cities to declare war on Gandhi due to Saladin, who has Islam as his State Religion, being at war with Gandhi, and then we bribe Saladin off of Gandhi, so that the AIs get Mutual Military Struggle Diplo points with us but not with Saladin.

These moves are for a backup possibility of getting a Religious Victory win--we can't expect it, but we can at least set it up as being possible.

We'll also have to think about which Cities will spam Spies... York can spam Spies for London, for example.


EDIT: City Walls are about the worst item to try to use for whipping overflow Hammers due to their low cost and their super-high production bonuses meaning very few base Hammers overflowing.


I haven't looked at the real game yet, but we might have trouble with the order of events.

Before we declare war on Hatty, we want to gift her Jackpot and steal her techs.

However, the last that I saw, Hatty was Joao's Worst Enemy.

Joao is Friendly toward us at +11, but if we gift Jackpot to Hatty, Joao is likely to be -4 toward us for Trading with his Worst Enemy. Do we already have -4 with him? If so, then we're fine. If not, then we have to trade for Feudalism before gifting Jackpot and then steal Machinery, assuming that Joao hasn't learned Machinery yet. So, hopefully we've already got -4 with Joao for trading with his Worst Enemy and then we should be good with trading for Machinery and Feudalism when Joao learns Machinery.


Don't Chop into Paris on the same turn that we whip our Monastery, or we'll lose the Chopped Hammers.


RE: "Not much nuance"
We can't declare war to take Thebes until we've gotten Nationalism, so Spies are involved.

We can't recapture Macau until after we've Chopped into Forest, so that Macau doesn't steal a Forest Chop from Paris.


The sooner that we get MoM, the sooner that we can get Saladin into a war with Gandhi, which might cut off Ivory access. I'm not positive that it would work, and we might need to get into a war with Gandhi ourselves, but getting Saladin into a war with Gandhi would be at least one necessary step, if not the only step required.
 
Joe, doesn't look like you have made the trade with China for world map and 40 gold for Lit.

HAs in/near Gold Coast look like they're staging to attack Elephantine. Perhaps they'd be better used initially to cut roads and lure WEs away from our cities, especially/hopefully Thebes.

Workers on wine might best go to chopping MoM next turn.
 
I don't have game access right now.

Can we try a lot harder to get MoM faster? Triple up Workers on that Deer. Chop the Forest by Macau if Macau goes into City Revolt. Whip an already-started Monastery for overflow Hammers. Get MoM ASAP however we can. We don't want to finish the game with Golden Age turns remaining by starting our Golden Ages too late. Are we absolutely certain that there's no way to get it faster?
We are current on T127 only 1 Worker has movement and it will be chopping the Furs. Three (3) workers arrive at the deer on T128, it is not roaded. The Worker that chopped furs moves into forest next to Macau. Worker from by Orleans moves to be able to chop a forest on T129. On T128 since no chopping into Paris, Paris can whip a monestary over flow into MOM. Then, on T129 3 forests are Chopped into MOM and MOM is finished.

We can try and spread Taoism in Paris on T129 and over flow from MOM could build a Taoist monastery.

Before we declare war on Hatty, we want to gift her Jackpot and steal her techs.

However, the last that I saw, Hatty was Joao's Worst Enemy.

Joao is Friendly toward us at +11, but if we gift Jackpot to Hatty, Joao is likely to be -4 toward us for Trading with his Worst Enemy. Do we already have -4 with him? If so, then we're fine. If not, then we have to trade for Feudalism before gifting Jackpot and then steal Machinery, assuming that Joao hasn't learned Machinery yet. So, hopefully we've already got -4 with Joao for trading with his Worst Enemy and then we should be good with trading for Machinery and Feudalism when Joao learns Machinery.

Don't Chop into Paris on the same turn that we whip our Monastery, or we'll lose the Chopped Hammers.

We can't declare war to take Thebes until we've gotten Nationalism, so Spies are involved.
I do not see that Hatty is Joao's worst enemy. In any event, Joao is -4 toward us for Trading with his Worst Enemy.
I am not sure of what our overall are timing is. We can declare war and land troops next to Thebes next turn.

Also, based on my calculations Aberdeen (whipping a forge this turn) is going to be about 90 hammers short of building the Parthenon after the chops are in. We need to whip 1 or 2 things for 36 overflow. That Barbarian galley hurt us there.
 
Whenever in doubt of what to build in a City, build Wealth as the default option is a decent option
No Buildings in Yar, Moscow, and Jackpot, as we'll be gifting them all away
Yar and Moscow could be building Workers, for example, since we'll be whipping them down to Size 1 before we gift them away, with Yar possibly building a Chariot or Wealth until it grows to Size 2 in 1 turn

Should we take 4 turns to build a Settler in Argent for our resort? I'm not sure... what will be nice is building The Heroic Epic and then non-stop Galleys and sending them ever eastward so that we can later chain any Unit to the front lines, be it Workers, a Settler for the Mao area, Missionaries, or troops... if we have an unbroken chain of boats sailing eastward, we'll be able to chain anything to the front lines. Existing boats can form the front of that chain by using our Fort at Transylvania
If we don't build our Settler there, we should think about getting a Settler from somewhere
Transylvania can work its Deer

For our Paris workers, all hands on deck... forget about Orleans for now

Maybe you've already worked this stuff out and I'm possibly duplicating what you wrote, but here's what I could come up with by just having a short amount of time to look at the game
T127
Worker 12 and Worker 13 stop building a Winery, so that they don't lose their actions for next turn

Worker 8 will have to head toward the Forest at 1 W of Macau, so he'll have to Chop the Fur this turn, meaning not being able to whip the Monastery this turn--will we get enough Hammers? If not, then hire an Engineer and work the G For instead of building Cottages

T128
Worker 9 backtracks to 1 W of Orleans (1 N >1 NW >1 SW)
Worker 12 and Worker 13 move to the Deer
Worker 1 moves to the Deer
Worker 8 moves to the G For at 1 W of Macau
A Chariot from Paris moves to the G For at 1 W of Macau to guard Worker 8

Where's our other Worker that was around Paris? We could really have used one more

It's good that we brought HA 14 back for Macau, but we can't capture the City until we have Chopped there


London doesn't need a Mine--it needs to grow and then hire Specialists, so Worker 4 stops Mining
Those Workers should be able to Chop Aberdeen's Parthenon next turn if Aberdeen whips the Forge on T127

T128
Worker 14 can Chop the Fur
Worker 4 moves 1 W > 1 NE and Chops
Worker 5 can Chop a G For, but no one is within range of the last G For


EDIT: It sounds like I cross-posted by saying some of the same things, which is good.

Yes, Joao already being -4 for Trading with his Worst Enemy toward us is good, thus gifting Jackpot to Hatty won't be a problem as far as Joao is concerned.

Since Jackpot can't whip anything else, we could gift it to Hatty this turn and perform the tech-stealing, to get that detail out of the way, and maybe to make her send City Defenders toward Jackpot like she did for Macau


Once MoM is ours, we'll be able to launch our Golden Age. With the thinking that we might slip into Islam for 5 turns possibly on the turn where we launch our Golden Age, it would be nice to have some Buildings that we want to whip in the short term in any City that has Christianity in it already having some Hammers in that Building on that turn, so that we'd do:
MoM Wonder video appears
Launch a Golden Age
On the turn where we'll slip into Islam (it might be that turn or on a later turn), we first whip Buildings in Cities with Christianity (for Buildings that we were going to whip anyway) and then slip into Islam... we then get the REVERSE effect of overflow Hammers from a Forge, with any overflow Hammers from having whipped giving us extra Hammers due to being whipped when we are in Christianity but calculating the Hammers which overflow when we are out of Christanity.

Of course, we might delay when we switch into Islam if we still have some Chops to complete in Rostov or St. Pete's that we'll want to complete, as we won't get Organized Religion's bonus Hammers on Chops if we're out of Christianity.
 
Should we take 4 turns to build a Settler in Argent for our resort? I'm not sure... what will be nice is building The Heroic Epic and then non-stop Galleys and sending them ever eastward so that we can later chain any Unit to the front lines, be it Workers, a Settler for the Mao area, Missionaries, or troops... if we have an unbroken chain of boats sailing eastward, we'll be able to chain anything to the front lines. Existing boats can form the front of that chain by using our Fort at Transylvania
What about build Herioc Epic first (while Argent can use Christianity bonus) then settler (if we are adopting Islam).
Where's our other Worker that was around Paris? We could really have used one more
There are 2 workers on the cottage 2 N of Paris 1 cannot move this turn.
Those Workers should be able to Chop Aberdeen's Parthenon next turn if Aberdeen whips the Forge on T127
Chopping 4 forests at Abeerdeen 4 * 30 * 2.5 = 300 hammers. Parthenon requires 400 - 300 = 100 / 2.5 = 40 base Hammers to finish. Overflow from the whipped Forge will only be a few hammers, say 4 (should be a few more but leaves a little margin for err) so need to whip something(s) and get 36 (base) overflow to build the Parthenon.
Since Jackpot can't whip anything else, we could gift it to Hatty this turn and perform the tech-stealing, to get that detail out of the way, and maybe to make her send City Defenders toward Jackpot like she did for Macau
If we steal all available tech from Hatty and still have spies in Jackpot what to they do?
Do we ask Hatty for Jackpot back or capture it?
Our Galleys are in position to land troops next turn is that when we declare war?
I think we can capture the city between Gold Coast and Ivory Coast on turn we declare war should we?.
 
What about build Herioc Epic first (while Argent can use Christianity bonus) then settler (if we are adopting Islam).
Makes sense to me, and if we can get the Settler from somewhere else, even better.


so need to whip something(s) and get 36 (base) overflow to build the Parthenon.
Understood, but we might as well get in as many Chops as we can when we know that we'll be in Organized Religion. In the worst case, at least we'll get a lot of Failure Gold.


If we steal all available tech from Hatty and still have spies in Jackpot what to they do?
Stay in place, as we can do:
Gift the City to Hatty this turn
Steal her techs
DO NOT ask Hatty for anything (i.e. do not ask Hatty for a City) or else we'll be unable to declare war on her for 10 turns if she agrees to give it to us
Next turn, when we're ready to declare war on her, we can use a Paris Chariot to capture Jackpot... on that note, the Chariot could get to within 2 squares of Jackpot this turn
Before we're ready to declare war on Joao, we can gift him a City... I was originally thinking Jackpot, but it has a workable Fish and it is coastal for use with The Great Lighthouse... we could gift him Macau, with the thinking that we'd build a Road around that City for our troops to march toward Joao's main Cities
Perhaps we wouldn't gift Macau on the turn that we're going to declare war on Joao, as we'd want to see whether:
i. Joao will send some City Defenders out toward that City
AND
ii. Paris' Culture might make it so that we can slip past the City if we were to build some Roads on alternate squares

I'm not sure on which turn it would be best to gift Macau, but maybe about 2 or 3 turns before we'll declare war on Joao, so that our Workers can figure out where to build Roads for our troops to march past it... Macau becoming Joao's Culture would also put some seed Culture into the City from Christianity and his Palace, and then we'd just later need to gift Macau to Churchill (or Stalin) to make it a Legendary City, once we have a pile of Spies in the City

I suppose that any surviving Spies in Jackpot will be our backup option for stealing a tech from Joao if he is unwilling to trade us his techs for whatever reason, but if we get Joao's techs in trade, then at that time, the Spies can be sent to London.


We need base Culture in a Legendary City, and London has some base Culture from Churchill as long as Churchill is alive. After we get our Great Person in London, and after we have a large pile of Spies in London, we can gift London to an AI other than Churchill and perform the Spread Culture Mission repeatedly.


Lisbon could also be a good Legendary City, as it has seed Culture in it, as long as we pick someone other that Joao to gift it to when the City has a ton of Spies in it.


Macau will only have a bit of seed Culture, but it's at least close to our capital, as long as we pick someone other than Hatty to gift it to when we have a ton of Spies in it (and someone other that Joao if we also let him put some seed Culture into it).


Alternatively to Lisbon, we could later gift Jackpot to some other AI besides Hatty if we get a Great Artist to perform a Culture Bomb there to put some seed Culture in the City


Our Galleys are in position to land troops next turn is that when we declare war?
If we've stolen Nationalism, sure. If we haven't stolen Nationalism, I don't think that she'll accept York, so I suppose that we'd declare war on Hatty regardless of our success with stealing techs from her, with the thinking that we'd perform the tech stealing before war so that we hopefully would get the Trade Route discount.


I think we can capture the city between Gold Coast and Ivory Coast on turn we declare war should we?.
That's probably the one City that we won't capture from her, so I'd say "no."
 
We could put HA 15 (in Gold Coast) 2 E of the City so that we could steal Hatty's Worker at the start of the war

I think that another HA in Gold Coast makes sense instead of a Spearman, since we have 22 H that can go into a build item

I suppose that we will be forced to build our Spearman in Ivory Coast this turn, as we'll lose access to Resources next turn and thus we should complete the Spearman this turn. After that, the City could slow-build a Catapult or a War Elephant but probably shouldn't whip, so that we can get to Size 6 for Drafting Musketeers.

I suppose that we should land our troops at 1 N of Thebes, so that we'll be on a Road


Remember to try to have 6+ population points in some Cities where we won't be hiring Specialists and not counting Paris, such as Lyons and Orleans, for the sake of Drafting, which probably means not whipping the Forge in Orleans.

On that note, we don't have a lot of Cities that will be good for Drafting, so maybe XO Cognac will also be used for Drafting, so I wouldn't whip the Market there, either

Basically, we need 18 population points out of Cities at Size 6 or above over the span of 5 turns... can we pull it off? It's not looking very likely.

London will probably have to contribute a Draft, and maybe Hamburg, too, although losing the 2nd Sheep there will slow us down a bit

Basically, we're actually at a point where whipping a lot more might hurt us in the short run


Another point to keep in mind is that before we switch out of Hereditary Rule or Christianity, we'll need Joao to learn Machinery, since he's Friendly toward us due to us running that Civic and that State Religion.
 
T127, 300AD (continued)
Research rate 100% Gunpowder in 3
Espionage rate 0% on Hatty

Gift Jackpot to Hatty
003 Steals Nationalism
009 Steals Music
1 Spy leaves Jackpot for our Territory.
Spy moves from Stone to our Territory
2 spies left in Jackpot

Fur chopped into MOM

Aberdeen whips forge

Still playing. (short lunch break)

2 Questions:
1. Do I trade Literature to China (Mao) or Mongol (Kublai) for their World Map + gold?
2. Should I build a Taoist Monestary in Paris?
 
To Mao, because we want to see the most eastern part of the map to make sure where our RxR must terminate.

Dhoom encouraged the monastery. I think to get the extra 10% research.

You're a better spymaster than I. Are you set to take back Jackpot and get chop for Paris from Macau forest before re-taking that city?
 
CP thanks for the info. I am not a better spymaster, 003 and 009 were trained in the art of seduction by 007. ;)
 
2. Should I build a Taoist Monestary in Paris?
I can't quite tell on which turn you are, but it seems like you're at the turn where you'd whip the Christian Monastery i.e. on the turn after Chopping the Fur, i.e. on the turn when you aren't putting any Chops into Paris. The Christian Monastery already has a turn of Hammers put into it to make it not a "cold-whipping" action, and thus no, I wouldn't cold-whip a Taoist Monastery.

The Taoist Monastery can come after MoM, and yes, it was for the extra Flasks due to Paris having a large amount of Commerce.
 
Included in the write up is a reprise of the small amount I posted above.

T127, 300AD (continued)
Research rate 100% Gunpowder in 3
Espionage rate 0% on Hatty

Gift Jackpot to Hatty
003 Steals Nationalism
009 Steals Music
1 Spy leaves Jackpot
Spy moves from stone to our Territory
2 spies left in Jackpot

Fur chopped into MOM

Aberdeen whips forge

Note: If we road to the GH 3 S of XO Cognac troops from Paris reach Joao in same amount of travel.

We lose 1 Stone (Jackpot) but it does not impact our builds.
Trade Literature to Mao for his World Map and 40 gold.

Between Turns: Peace Treaty with Joao canceled.
Peace Treaty with Stalin canceled.
Chariot moves from by Thebes to Alexandria.

We get our Stone Back. :)

St. Pete finishes courthouse starts on Taj Mahal
Aberdeen finishes Forge starts on Parthenon.

T128, 325AD
Research rate 100% Gunpowder in 2 (Joao Machinery in 2)
Espionage rate 0% on Hatty

Taoism is spread to Paris.
Gold Coast Whips a Horse Archer.
We Declare War on Hatty.
Horse Archer captures Worker.
An Egyptian Horse Archer maybe in range of Edirne so I cold whip a Spearman.
Our Troops land 1 N of Thebes.

Between Turns: The Egyptian Horse Archer I was worried about attacking Edrine captures Istanbul. :(

Gold Coast finishes a Horse Archer and starts another.
Edirne finishes Spearman and starts on a Spy.

Apostolic Palace Vote: Election of Leader (choice between Saladin and Hatty, I abstain)

T129, 350AD
Research rate 100% Gunpowder in 1 (Joao Machinery in 1)
Espionage rate 0% on Hatty

Chop forest 1W of Macau.

Horse Archer attacks Macau’s Archer and retreats. Chariot kills wounded Archer and we capture Macau. However we do not have a unit that can capture Jackpot this turn.

At Thebes: Catapult bombards. Catapult dies injuring Swordsman and other units. Horse Archer Kills Archer. Horse Archer kills Archer. Axeman destroys Catapult. Axeman Kills Swordsman. Thebes is captured. Pillaged for 157 gold (no sign of 007). Thebes has Granary, Lighthouse, Pyramids, Shwedagon Paya, and Apostolic Palace. We install a new Governor.

Axeman killed by Egyptian Horse Archer in Istanbul. Axeman kills Horse Archer and recaptures Istanbul.

In all the excitement I missed a Great General arriving in Argent.

Finish the Chops into MOM and it will exist next Turn.
Next up in Paris build queue is Taoist Monastery.

Paris takes back its Wheat so Orleans steals Cows.

Chops into the Parthenon (Aberdeen) are finished. We have 337/400 hammers in right now slow build to finish is 4 turns (slow growth) or 5 turns (growth in 2). Also, need to look at when Fish get netted and whipping possibilities.

Rostov will be able to finish the Forbidden Palace with 2 chops and have overflow.

St Pete is about 1/2 way to Taj Mahal and running out of forests to chop.

I left several troops unmoved.

Here are the logs:
Spoiler :
Session Turn Log from 300 AD to 350 AD:

Turn 127, 300 AD: The enemy has been spotted near Ruby Bay!
Turn 127, 300 AD: Paris has grown to size 9.
Turn 127, 300 AD: XO Cognac has grown to size 7.
Turn 127, 300 AD: Lyons can hurry Taoist Missionary for 1⇴ with 31ℤ overflow and +1⇤ for 70 turns.
Turn 127, 300 AD: London has grown to size 5.
Turn 127, 300 AD: Argent has grown to size 7.
Turn 127, 300 AD: Hamburg has grown to size 5.
Turn 127, 300 AD: Hamburg can hurry Courthouse for 2⇴ with 15ℤ overflow and +1⇤ for 85 turns.
Turn 127, 300 AD: Ivory Coast can hurry Spearman for 1⇴ with 33ℤ overflow and +1⇤ for 32 turns.
Turn 127, 300 AD: St. Pete has grown to size 7.
Turn 127, 300 AD: Aberdeen has grown to size 4.
Turn 127, 300 AD: Aberdeen can hurry Forge for 2⇴ with 8ℤ overflow and +1⇤ for 17 turns.
Turn 127, 300 AD: Edirne will be pacified on the next turn.
Turn 127, 300 AD: Saladin has 60 gold available for trade.
Turn 127, 300 AD: Saladin won't trade Wine
Turn 127, 300 AD: Napoleon REAL's Trireme 1 (Ruby Bay) (2.00) vs Barbarian's Galley (1.42)
Turn 127, 300 AD: Combat Odds: 88.1%
Turn 127, 300 AD: (Plot Defense: +10%)
Turn 127, 300 AD: (Class Attack: -50%)
Turn 127, 300 AD: Barbarian's Galley is hit for 23 (77/100HP)
Turn 127, 300 AD: Napoleon REAL's Trireme 1 (Ruby Bay) is hit for 16 (84/100HP)
Turn 127, 300 AD: Barbarian's Galley is hit for 23 (54/100HP)
Turn 127, 300 AD: Barbarian's Galley is hit for 23 (31/100HP)
Turn 127, 300 AD: Napoleon REAL's Trireme 1 (Ruby Bay) is hit for 16 (68/100HP)
Turn 127, 300 AD: Napoleon REAL's Trireme 1 (Ruby Bay) is hit for 16 (52/100HP)
Turn 127, 300 AD: Napoleon REAL's Trireme 1 (Ruby Bay) is hit for 16 (36/100HP)
Turn 127, 300 AD: Barbarian's Galley is hit for 23 (8/100HP)
Turn 127, 300 AD: Barbarian's Galley is hit for 23 (0/100HP)
Turn 127, 300 AD: Napoleon REAL's Trireme 1 (Ruby Bay) has defeated Barbarian's Galley!
Turn 127, 300 AD: Your Trireme 1 (Ruby Bay) has destroyed a Galley!
Turn 127, 300 AD: Edirne will be pacified on the next turn.
Turn 127, 300 AD: Saladin has 60 gold available for trade.
Turn 127, 300 AD: Mao Zedong has 5 gold per turn available for trade.
Turn 127, 300 AD: You are the worst enemy of Churchill, Kublai Khan, Stalin.
Turn 127, 300 AD: Hatshepsut is the worst enemy of Joao II.
Turn 127, 300 AD: Mao Zedong is the worst enemy of Frederick, Hatshepsut.
Turn 127, 300 AD: Gandhi is the worst enemy of Saladin, Mao Zedong.
Turn 127, 300 AD: Kublai Khan is the worst enemy of Darius I, Gandhi.
Turn 127, 300 AD: Joao II will trade Feudalism
Turn 127, 300 AD: Will Trade Map: Darius I, Gandhi, Hatshepsut, Joao II, Mao Zedong
Turn 127, 300 AD: Will Sign Open Borders: Darius I, Gandhi, Joao II
Turn 127, 300 AD: Clearing a Forest has created 30 ℤ for Paris.
Turn 127, 300 AD: You have discovered Nationalism!
Turn 127, 300 AD: Espionage Mission undertaken successfully!
Turn 127, 300 AD: Upon completing the mission the Spy 003 has returned safely to Paris.
Turn 127, 300 AD: You have discovered Music!
Turn 127, 300 AD: Espionage Mission undertaken successfully!
Turn 127, 300 AD: Upon completing the mission the Spy 009 has returned safely to Paris.
Turn 127, 300 AD: Edirne will be pacified on the next turn.
Turn 127, 300 AD: Saladin has 60 gold available for trade.
Turn 127, 300 AD: Mao Zedong has 5 gold per turn available for trade.
Turn 127, 300 AD: You are the worst enemy of Churchill, Kublai Khan, Stalin.
Turn 127, 300 AD: Hatshepsut is the worst enemy of Joao II.
Turn 127, 300 AD: Mao Zedong is the worst enemy of Frederick, Hatshepsut.
Turn 127, 300 AD: Gandhi is the worst enemy of Saladin, Mao Zedong.
Turn 127, 300 AD: Kublai Khan is the worst enemy of Darius I, Gandhi.
Turn 127, 300 AD: Joao II will trade Feudalism
Turn 127, 300 AD: Hatshepsut will trade Stone
Turn 127, 300 AD: Will Trade Map: Darius I, Gandhi, Hatshepsut, Joao II, Mao Zedong
Turn 127, 300 AD: Will Sign Open Borders: Darius I, Gandhi, Joao II
Turn 127, 300 AD: Deal Canceled: Peace Treaty (10 Turns) to Joao II for Peace Treaty (10 Turns)
Turn 127, 300 AD: Deal Canceled: Peace Treaty (10 Turns) to Stalin for Peace Treaty (10 Turns)

Turn 128, 325 AD: Orleans can hurry Forge for 2⇴ with 11ℤ overflow and +1⇤ for 80 turns.
Turn 128, 325 AD: Lyons has grown to size 6.
Turn 128, 325 AD: Hamburg has grown to size 4.
Turn 128, 325 AD: Cologne has grown to size 3.
Turn 128, 325 AD: Cologne can hurry Spy for 1⇴ with 9ℤ overflow and +1⇤ for 75 turns.
Turn 128, 325 AD: Athens can hurry Market for 2⇴ with 24ℤ overflow and +1⇤ for 10 turns.
Turn 128, 325 AD: Ivory Coast has grown to size 4.
Turn 128, 325 AD: Gold Coast can hurry Horse Archer for 1⇴ with 3ℤ overflow and +1⇤ for 18 turns.
Turn 128, 325 AD: St. Pete has grown to size 7.
Turn 128, 325 AD: Rostov has grown to size 4.
Turn 128, 325 AD: Yar has grown to size 2.
Turn 128, 325 AD: York can hurry Spy for 1⇴ with 26ℤ overflow and +1⇤ for 18 turns.
Turn 128, 325 AD: Edirne has been pacified.
Turn 128, 325 AD: Edirne can hurry Islamic Missionary for 2⇴ with 9ℤ overflow and +1⇤ for 10 turns.
Turn 128, 325 AD: Darius I has 50 gold available for trade.
Turn 128, 325 AD: Kublai Khan has 60 gold available for trade.
Turn 128, 325 AD: Clearing a Forest has created 30 ℤ for Rostov.
Turn 128, 325 AD: Clearing a Forest has created 30 ℤ for St. Pete.
Turn 128, 325 AD: Clearing a Forest has created 30 ℤ for St. Pete.
Turn 128, 325 AD: Taoism has spread in Paris.
Turn 128, 325 AD: Clearing a Forest has created 30 ℤ for Aberdeen.
Turn 128, 325 AD: Clearing a Forest has created 30 ℤ for Aberdeen.
Turn 128, 325 AD: Clearing a Forest has created 30 ℤ for Aberdeen.
Turn 128, 325 AD: Deal Canceled: Fur to Hatshepsut for Gold Per Turn (2)
Turn 128, 325 AD: Deal Canceled: Open Borders to Hatshepsut for Open Borders
Turn 128, 325 AD: Deal Canceled: Gems to Hatshepsut for Incense
Turn 128, 325 AD: You have declared war on Hatshepsut!
Turn 128, 325 AD: Hatshepsut refuses to talk.
Turn 128, 325 AD: Your Horse Archer 15 (Gold Coast) has destroyed a Worker!
Turn 128, 325 AD: You have captured a Worker
Turn 128, 325 AD: Ptolemy (Great Scientist) has been born in Bombay (Gandhi)!
Turn 128, 325 AD: Istanbul (Napoleon REAL) has been captured by the Egyptian Empire!!!
Turn 128, 325 AD: Hatshepsut adopts Slavery!

Turn 129, 350 AD: The enemy has been spotted near Hamburg!
Turn 129, 350 AD: The enemy has been spotted near Argent!
Turn 129, 350 AD: Paris has grown to size 10.
Turn 129, 350 AD: Paris can hurry Mausoleum of Maussollos for 5⇴ with 12ℤ overflow and +1⇤ for 78 turns.
Turn 129, 350 AD: XO Cognac has grown to size 8.
Turn 129, 350 AD: Orleans has grown to size 5.
Turn 129, 350 AD: Lyons can hurry Spy for 1⇴ with 2ℤ overflow and +1⇤ for 68 turns.
Turn 129, 350 AD: London has grown to size 6.
Turn 129, 350 AD: Argent has grown to size 8.
Turn 129, 350 AD: Hamburg has grown to size 5.
Turn 129, 350 AD: Hamburg can hurry Spy for 1⇴ with 14ℤ overflow and +1⇤ for 93 turns.
Turn 129, 350 AD: Ivory Coast has grown to size 5.
Turn 129, 350 AD: Ivory Coast has become unhealthy.
Turn 129, 350 AD: Ivory Coast can hurry Catapult for 2⇴ with 25ℤ overflow and +1⇤ for 30 turns.
Turn 129, 350 AD: St. Pete has grown to size 8.
Turn 129, 350 AD: Aberdeen has grown to size 3.
Turn 129, 350 AD: Moscow can hurry Jewish Missionary for 1⇴ with 9ℤ overflow and +1⇤ for 10 turns.
Turn 129, 350 AD: Frederick has 100 gold available for trade.
Turn 129, 350 AD: You are the worst enemy of Hatshepsut.
Turn 129, 350 AD: The borders of XO Cognac are about to expand.
Turn 129, 350 AD: The borders of Argent are about to expand.
Turn 129, 350 AD: The borders of Moscow are about to expand.
Turn 129, 350 AD: Clearing a Forest has created 16 ℤ for Rostov.
Turn 129, 350 AD: Clearing a Forest has created 24 ℤ for Paris.
Turn 129, 350 AD: Napoleon REAL's Horse Archer 14 (Cologne) (6.00) vs Hatshepsut's Archer (5.85)
Turn 129, 350 AD: Combat Odds: 64.0%
Turn 129, 350 AD: (Plot Defense: +20%)
Turn 129, 350 AD: (Fortify: +25%)
Turn 129, 350 AD: (City Defense: +50%)
Turn 129, 350 AD: Napoleon REAL's Horse Archer 14 (Cologne) is hit for 19 (81/100HP)
Turn 129, 350 AD: Napoleon REAL's Horse Archer 14 (Cologne) is hit for 19 (62/100HP)
Turn 129, 350 AD: Napoleon REAL's Horse Archer 14 (Cologne) is hit for 19 (43/100HP)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 20 (80/100HP)
Turn 129, 350 AD: Napoleon REAL's Horse Archer 14 (Cologne) is hit for 19 (24/100HP)
Turn 129, 350 AD: Napoleon REAL's Horse Archer 14 (Cologne) is hit for 19 (5/100HP)
Turn 129, 350 AD: Your Horse Archer 14 (Cologne) has withdrawn from combat with a Archer!
Turn 129, 350 AD: Napoleon REAL's Chariot 21 (Jackpot) (4.00) vs Hatshepsut's Archer (4.68)
Turn 129, 350 AD: Combat Odds: 33.9%
Turn 129, 350 AD: (Plot Defense: +20%)
Turn 129, 350 AD: (Fortify: +25%)
Turn 129, 350 AD: (City Defense: +50%)
Turn 129, 350 AD: Napoleon REAL's Chariot 21 (Jackpot) is hit for 22 (78/100HP)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 17 (63/100HP)
Turn 129, 350 AD: Napoleon REAL's Chariot 21 (Jackpot) is hit for 22 (56/100HP)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 17 (46/100HP)
Turn 129, 350 AD: Napoleon REAL's Chariot 21 (Jackpot) is hit for 22 (34/100HP)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 17 (29/100HP)
Turn 129, 350 AD: Napoleon REAL's Chariot 21 (Jackpot) is hit for 22 (12/100HP)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 17 (12/100HP)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 17 (0/100HP)
Turn 129, 350 AD: Napoleon REAL's Chariot 21 (Jackpot) has defeated Hatshepsut's Archer!
Turn 129, 350 AD: Your Chariot 21 (Jackpot) has destroyed a Archer!
Turn 129, 350 AD: You have captured Macau!!!
Turn 129, 350 AD: Clearing a Forest has created 30 ℤ for St. Pete.
Turn 129, 350 AD: Clearing a Forest has created 30 ℤ for St. Pete.
Turn 129, 350 AD: Your Catapult 11 (Hamburg) has reduced the defenses of Thebes to 52%!
Turn 129, 350 AD: Napoleon REAL's Catapult 13 (Hamburg) (5.00) vs Hatshepsut's Swordsman (10.62)
Turn 129, 350 AD: Combat Odds: 3.5%
Turn 129, 350 AD: (Plot Defense: +77%)
Turn 129, 350 AD: Your Catapult 13 (Hamburg) has caused collateral damage! (2 Units)
Turn 129, 350 AD: Napoleon REAL's Catapult 13 (Hamburg) is hit for 28 (72/100HP)
Turn 129, 350 AD: Napoleon REAL's Catapult 13 (Hamburg) is hit for 28 (44/100HP)
Turn 129, 350 AD: Napoleon REAL's Catapult 13 (Hamburg) is hit for 28 (16/100HP)
Turn 129, 350 AD: Hatshepsut's Swordsman is hit for 13 (87/100HP)
Turn 129, 350 AD: Hatshepsut's Swordsman is hit for 13 (74/100HP)
Turn 129, 350 AD: Hatshepsut's Swordsman is hit for 13 (61/100HP)
Turn 129, 350 AD: Napoleon REAL's Catapult 13 (Hamburg) is hit for 28 (0/100HP)
Turn 129, 350 AD: Hatshepsut's Swordsman has defeated Napoleon REAL's Catapult 13 (Hamburg)!
Turn 129, 350 AD: Your Catapult 13 (Hamburg) has died trying to attack a Swordsman!
Turn 129, 350 AD: Napoleon REAL's Horse Archer 9 (Paris) (8.40) vs Hatshepsut's Archer (7.84)
Turn 129, 350 AD: Combat Odds: 66.6%
Turn 129, 350 AD: (Extra Combat: -40%)
Turn 129, 350 AD: (Plot Defense: +77%)
Turn 129, 350 AD: (Fortify: +25%)
Turn 129, 350 AD: (City Defense: +50%)
Turn 129, 350 AD: (Hills Defense: +45%)
Turn 129, 350 AD: Napoleon REAL's Horse Archer 9 (Paris) is hit for 19 (81/100HP)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 20 (68/100HP)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 20 (48/100HP)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 20 (28/100HP)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 20 (8/100HP)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 20 (0/100HP)
Turn 129, 350 AD: Napoleon REAL's Horse Archer 9 (Paris) has defeated Hatshepsut's Archer!
Turn 129, 350 AD: Your Horse Archer 9 (Paris) has destroyed a Archer!
Turn 129, 350 AD: Napoleon REAL's Horse Archer 12 (York) (6.60) vs Hatshepsut's Archer (7.84)
Turn 129, 350 AD: Combat Odds: 27.9%
Turn 129, 350 AD: (Extra Combat: -10%)
Turn 129, 350 AD: (Plot Defense: +77%)
Turn 129, 350 AD: (Fortify: +25%)
Turn 129, 350 AD: (City Defense: +70%)
Turn 129, 350 AD: (Hills Defense: +25%)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 17 (71/100HP)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 17 (54/100HP)
Turn 129, 350 AD: Napoleon REAL's Horse Archer 12 (York) is hit for 22 (78/100HP)
Turn 129, 350 AD: Napoleon REAL's Horse Archer 12 (York) is hit for 22 (56/100HP)
Turn 129, 350 AD: Napoleon REAL's Horse Archer 12 (York) is hit for 22 (34/100HP)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 17 (37/100HP)
Turn 129, 350 AD: Napoleon REAL's Horse Archer 12 (York) is hit for 22 (12/100HP)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 17 (20/100HP)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 17 (3/100HP)
Turn 129, 350 AD: Hatshepsut's Archer is hit for 17 (0/100HP)
Turn 129, 350 AD: Napoleon REAL's Horse Archer 12 (York) has defeated Hatshepsut's Archer!
Turn 129, 350 AD: Your Horse Archer 12 (York) has destroyed a Archer!
Turn 129, 350 AD: Napoleon REAL's Axeman 13 (Cologne) (6.00) vs Hatshepsut's Catapult (5.00)
Turn 129, 350 AD: Combat Odds: 73.0%
Turn 129, 350 AD: (Extra Combat: -20%)
Turn 129, 350 AD: Hatshepsut's Catapult is hit for 21 (79/100HP)
Turn 129, 350 AD: Hatshepsut's Catapult is hit for 21 (58/100HP)
Turn 129, 350 AD: Napoleon REAL's Axeman 13 (Cologne) is hit for 18 (82/100HP)
Turn 129, 350 AD: Hatshepsut's Catapult is hit for 21 (37/100HP)
Turn 129, 350 AD: Hatshepsut's Catapult is hit for 21 (16/100HP)
Turn 129, 350 AD: Hatshepsut's Catapult is hit for 21 (0/100HP)
Turn 129, 350 AD: Napoleon REAL's Axeman 13 (Cologne) has defeated Hatshepsut's Catapult!
Turn 129, 350 AD: Your Axeman 13 (Cologne) has destroyed a Catapult!
Turn 129, 350 AD: Napoleon REAL's Axeman 4 (Paris) (6.50) vs Hatshepsut's Swordsman (4.64)
Turn 129, 350 AD: Combat Odds: 88.2%
Turn 129, 350 AD: (Extra Combat: -30%)
Turn 129, 350 AD: (Plot Defense: +77%)
Turn 129, 350 AD: (Combat: -50%)
Turn 129, 350 AD: Napoleon REAL's Axeman 4 (Paris) is hit for 19 (81/100HP)
Turn 129, 350 AD: Napoleon REAL's Axeman 4 (Paris) is hit for 19 (62/100HP)
Turn 129, 350 AD: Hatshepsut's Swordsman is hit for 20 (41/100HP)
Turn 129, 350 AD: Napoleon REAL's Axeman 4 (Paris) is hit for 19 (43/100HP)
Turn 129, 350 AD: Hatshepsut's Swordsman is hit for 20 (21/100HP)
Turn 129, 350 AD: Napoleon REAL's Axeman 4 (Paris) is hit for 19 (24/100HP)
Turn 129, 350 AD: Hatshepsut's Swordsman is hit for 20 (1/100HP)
Turn 129, 350 AD: Hatshepsut's Swordsman is hit for 20 (0/100HP)
Turn 129, 350 AD: Napoleon REAL's Axeman 4 (Paris) has defeated Hatshepsut's Swordsman!
Turn 129, 350 AD: Hamilcar Barca (Great General) has been born in Argent (Napoleon REAL)!
Turn 129, 350 AD: Your Axeman 4 (Paris) has destroyed a Swordsman!
Turn 129, 350 AD: You have captured Thebes!!!
Turn 129, 350 AD: Napoleon REAL's Axeman 8 (Hamburg) (6.00) vs Hatshepsut's Horse Archer (7.50)
Turn 129, 350 AD: Combat Odds: 25.1%
Turn 129, 350 AD: (Extra Combat: -20%)
Turn 129, 350 AD: (River Attack: +25%)
Turn 129, 350 AD: Napoleon REAL's Axeman 8 (Hamburg) is hit for 22 (78/100HP)
Turn 129, 350 AD: Napoleon REAL's Axeman 8 (Hamburg) is hit for 22 (56/100HP)
Turn 129, 350 AD: Hatshepsut's Horse Archer is hit for 17 (83/100HP)
Turn 129, 350 AD: Hatshepsut's Horse Archer is hit for 17 (66/100HP)
Turn 129, 350 AD: Napoleon REAL's Axeman 8 (Hamburg) is hit for 22 (34/100HP)
Turn 129, 350 AD: Napoleon REAL's Axeman 8 (Hamburg) is hit for 22 (12/100HP)
Turn 129, 350 AD: Hatshepsut's Horse Archer is hit for 17 (49/100HP)
Turn 129, 350 AD: Hatshepsut's Horse Archer is hit for 17 (32/100HP)
Turn 129, 350 AD: Napoleon REAL's Axeman 8 (Hamburg) is hit for 22 (0/100HP)
Turn 129, 350 AD: Hatshepsut's Horse Archer has defeated Napoleon REAL's Axeman 8 (Hamburg)!
Turn 129, 350 AD: Your Axeman 8 (Hamburg) has died trying to attack a Horse Archer!
Turn 129, 350 AD: Napoleon REAL's Axeman 3 (Paris) (5.00) vs Hatshepsut's Horse Archer (2.40)
Turn 129, 350 AD: Combat Odds: 99.4%
Turn 129, 350 AD: (River Attack: +25%)
Turn 129, 350 AD: Napoleon REAL's Axeman 3 (Paris) is hit for 19 (81/100HP)
Turn 129, 350 AD: Napoleon REAL's Axeman 3 (Paris) is hit for 19 (62/100HP)
Turn 129, 350 AD: Hatshepsut's Horse Archer is hit for 20 (12/100HP)
Turn 129, 350 AD: Hatshepsut's Horse Archer is hit for 20 (0/100HP)
Turn 129, 350 AD: Napoleon REAL's Axeman 3 (Paris) has defeated Hatshepsut's Horse Archer!
Turn 129, 350 AD: Your Axeman 3 (Paris) has destroyed a Horse Archer!
Turn 129, 350 AD: You have captured Istanbul!!!
Turn 129, 350 AD: Clearing a Forest has created 30 ℤ for Aberdeen.
Turn 129, 350 AD: Clearing a Forest has created 30 ℤ for Paris.
Turn 129, 350 AD: Clearing a Forest has created 30 ℤ for Paris.

AutoLog:
Spoiler :
Turn 127/500 (300 AD) [28-Aug-2016 12:27:52]
Christianity has been removed: Jackpot
Jackpot lost
Tech acquired (trade, lightbulb, hut, espionage): Nationalism
Tech acquired (trade, lightbulb, hut, espionage): Music
Gold Coast begins: Horse Archer (50 turns)
Edirne begins: Islamic Missionary (41 turns)

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 127/500 (300 AD) [28-Aug-2016 14:43:33]
Tech traded to Mao Zedong (China): Literature
100% Research: 452 per turn
0% Espionage: 16 per turn
0% Gold: -227 per turn, 1043 in the bank

After End Turn:
A Hamlet was built near Paris
Lyons grows to size 6
Lyons finishes: Taoist Missionary
Hamburg grows to size 4
Hamburg finishes: Courthouse
Cologne grows to size 3
Ivory Coast grows to size 4
Ivory Coast finishes: Spearman
St. Pete grows to size 7
St. Pete finishes: Courthouse
Rostov grows to size 4
Aberdeen finishes: Forge
Yar grows to size 2

Other Player Actions:
Attitude Change: Kublai Khan (Mongolia) towards Saladin (Arabia), from 'Cautious' to 'Pleased'
Attitude Change: Hatshepsut (Egypt) towards Napoleon REAL (France), from 'Cautious' to 'Annoyed'

Turn 128/500 (325 AD) [28-Aug-2016 14:54:18]
Lyons begins: Spy (14 turns)
Hamburg begins: Spy (40 turns)
Ivory Coast begins: Catapult (9 turns)
St. Pete begins: The Taj Mahal (70 turns)
Aberdeen begins: The Parthenon (80 turns)
Taoism has spread: Paris
Trireme 1 (Ruby Bay) promoted: Combat I
Paris begins: Taoist Monastery (3 turns)
Edirne begins: Islamic Monastery (7 turns)
Napoleon REAL (France) declares war on Hatshepsut (Egypt)
Paris begins: Mausoleum of Maussollos (8 turns)
While attacking in Egyptian territory near Gold Coast, Horse Archer 15 (Gold Coast) (6.00/6) defeats Egyptian Worker (Prob Victory: 0.0%)
Edirne begins: Spearman (4 turns)
100% Research: 450 per turn
0% Espionage: 20 per turn
0% Gold: -235 per turn, 816 in the bank

After End Turn:
Whip anger has decreased in Orleans
The whip was applied in Gold Coast
Whip anger has decreased in St. Pete
Whip anger has decreased in Rostov
The whip was applied in Edirne
Paris grows to size 10
XO Cognac grows to size 8
Orleans grows to size 5
London grows to size 6
Argent grows to size 8
Hamburg grows to size 5
Ivory Coast grows to size 5
Gold Coast grows to size 2
Gold Coast finishes: Horse Archer
St. Pete grows to size 8
Aberdeen grows to size 3
Edirne finishes: Spearman

Other Player Actions:
Islam has been removed: Istanbul
Istanbul lost
Attitude Change: Gandhi (India) towards Napoleon REAL (France), from 'Cautious' to 'Annoyed'
Attitude Change: Kublai Khan (Mongolia) towards Saladin (Arabia), from 'Pleased' to 'Cautious'
Attitude Change: Hatshepsut (Egypt) towards Napoleon REAL (France), from 'Annoyed' to 'Furious'
Attitude Change: Hatshepsut (Egypt) towards Mao Zedong (China), from 'Furious' to 'Annoyed'
Civics Change: Hatshepsut(Egypt) from 'Caste System' to 'Slavery'

Turn 129/500 (350 AD) [28-Aug-2016 16:46:51]
Gold Coast begins: Horse Archer (50 turns)
Edirne begins: Spy (6 turns)
While attacking, Horse Archer 14 (Cologne) escapes from Egyptian Archer (Prob Victory: 64.0%)
While attacking, Chariot 21 (Jackpot) decimates Egyptian Archer (Prob Victory: 33.9%)
While attacking in French territory at Macau, Chariot 21 (Jackpot) (0.48/4) defeats Egyptian Archer (Prob Victory: 33.9%)
Christianity has spread: Macau
Captured Macau (Hatshepsut)
While attacking, Catapult 13 (Hamburg) escapes from Egyptian Swordsman (Prob Victory: 3.5%)
While attacking in Egyptian territory at Thebes, Catapult 13 (Hamburg) loses to Egyptian Swordsman (3.66/6) (Prob Victory: 3.5%)
While attacking, Horse Archer 9 (Paris) decimates Egyptian Archer (Prob Victory: 66.6%)
While attacking in Egyptian territory at Thebes, Horse Archer 9 (Paris) (4.86/6) defeats Egyptian Archer (Prob Victory: 66.6%)
While attacking, Horse Archer 12 (York) decimates Egyptian Archer (Prob Victory: 27.9%)
While attacking in Egyptian territory at Thebes, Horse Archer 12 (York) (0.72/6) defeats Egyptian Archer (Prob Victory: 27.9%)
While attacking, Axeman 13 (Cologne) decimates Egyptian Catapult (Prob Victory: 73.0%)
While attacking in Egyptian territory at Thebes, Axeman 13 (Cologne) (4.10/5) defeats Egyptian Catapult (Prob Victory: 73.0%)
Hamilcar Barca (Great General) born in Argent
While attacking, Axeman 4 (Paris) decimates Egyptian Swordsman (Prob Victory: 88.2%)
While attacking in Egyptian territory at Thebes, Axeman 4 (Paris) (1.20/5) defeats Egyptian Swordsman (Prob Victory: 88.2%)
Islam has spread: Thebes
Captured Thebes (Hatshepsut)
While attacking, Axeman 8 (Hamburg) escapes from Egyptian Horse Archer (Prob Victory: 25.1%)
While attacking in Egyptian territory at Istanbul, Axeman 8 (Hamburg) loses to Egyptian Horse Archer (1.92/6) (Prob Victory: 25.1%)
While attacking, Axeman 3 (Paris) decimates Egyptian Horse Archer (Prob Victory: 99.4%)
While attacking in the wild at Istanbul, Axeman 3 (Paris) (3.10/5) defeats Egyptian Horse Archer (Prob Victory: 99.4%)
Islam has spread: Istanbul
Captured Istanbul (Hatshepsut)
Paris begins: Taoist Monastery (3 turns)
Paris begins: Christian Missionary (2 turns)


The Save:
 
I can't quite tell on which turn you are, but it seems like you're at the turn where you'd whip the Christian Monastery i.e. on the turn after Chopping the Fur, i.e. on the turn when you aren't putting any Chops into Paris. The Christian Monastery already has a turn of Hammers put into it to make it not a "cold-whipping" action, and thus no, I wouldn't cold-whip a Taoist Monastery.

The Taoist Monastery can come after MoM, and yes, it was for the extra Flasks due to Paris having a large amount of Commerce.
Once I figured out that there would be enough hammers from just chopping I never intended to whip Paris. I was not going to cold whip the Monastery just get a turns worth of hammers in it. I did not do that when I saw it would not be enough to just build the Monastery (I was doubling up on some of the bonuses :crazyeye: thinking I would get 60 hammers into the Monastery without whipping).

I have the Taoist Monastery in the build queue, it falls just short of being finished by the overflow. The Christian Monastery would be finished by the overflow.
 
Nice work!

Stealing techs went well, Joao is almost to Machinery, and the war for Thebes went well. Also, we Chopped at Macau before capturing the City. Further, our Galleys are available to both collect troops to sail on toward Alexandria with all due haste, to be joined by our Horse Archers already in Egypt, and then remaining Galleys can pick up reinforcements.


Initial Suggestions:
Yar should stop building a Building. If we want something Buddhist, we can make a Missionary and send it to Paris.

Our Spies that aren't inside of a City should head toward London. We all need to remember to keep Churchill alive and then we'll have sufficient seed Culture in London to make the City Legendary. If we can get one City to Legendary status before we learn Railroad, then we can have some of our Spies return to the main continent, meaning that they'll be able to easily head to other Legendary Cities on the main continent (currently targeting Lisbon and Macau due to their proximity to Paris and those Cities at least having some Culture in them, but XO Cognac is also a valid option).

For the next little while, all whipping actions should be documented in a plan, and if it's not documented, we don't whip. I don't know of any other way to ensure that we don't accidentally run low on Cities in which to Draft. Drafting gets us 80 Hammers. Whipping gets us 30 to 45 Hammers in anywhere except for Paris, and whipping will get us a maximum of 37 Hammers in Units.

Sure, we could build a Road at 1 NW of Macau (1 SW + 1 S of Paris), 2 W of Macau (1 SE + 1 S of XO Cognac), and 3 S of XO Cognac


Unfortunately, Edirne doesn't seem to have whipped a Courthouse and I don't see an easy way to get both a Courthouse and Islamic Missionaries anymore. With the loss of Istanbul greatly delaying when we can get Missionaries from there, I don't know how to easily recover for a potential Religious Victory. I'm really stuck on what to do in that regard, but Edirne really needs a Courthouse, and it probably shouldn't be whipping at all as it doesn't have a way to regrow.

Yes, we're setting up for a potential Espionage Cultural Victory, but if we get good timing on a Religious Victory vote, we'd obviously prefer to take it.


Did we recently have an Apostolic Palace Resident election? If yes, did we vote for Saladin to get free +2 positive Diplo with him?


Overall, it's going to be very tricky to balance the hiring of Specialists, the Drafting of Musketeers, and the selective whipping of build items.


What's the playing plan? Are you planning on continuing, JJ? CP, do you still have time to play a bit or is your playing window almost gone?
 
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