TimBentley
Deity
Wow, more food. Keep in mind we want the granary before growth.
Jove said:I like what we've got so far. We're starting to get some traction on our science rate, that big 7 on Poly looks good![]()
City placement, still debatable. Personally, I like settling where the red dots are now. We give up the coast, but we won't need an aquaduct, and in the long run we get an extra +2 food in our core by settling the deserts. We'll have plenty of cities on the coast, growing a large inland city will provide all kinds of benefits. But CKS's idea has it's advantages too... what does everyone else think? We don't exactly get hurt either way.
Jove said:I think one of the next few cities should start a Colossus prebuild.
Jove said:I don't mind bringing up the Monarchy/Republic debate again (or anything else really). One of my favorite strategies to drag down a powerful AI that's a Republic is to declare war and never give them peace. In time, their production just bombs as war weariness takes over. Eventually they're often driven into Anarchy, it really kill's 'em. We don't want the same thing happening to us... AFAIK war wearniess steadily increases as long as we're at war, units in territory just makes it worse is all.
So the question is, if we go into Republic, will we gain enough of an advantage in science before we're forced into anarchy that we'll come out ahead of where we'll be if we just stick with Monarchy. Considering the lost production, the ramped up lux support, plus unit support, it seems we won't really get an advantage. As far as I can see, anyway...

Trade Mysticism, iron working, 50 g for writing. Philosophy in 10.
Towns there could produce their own workers pretty quickly. More, the other civs are still quite far away, they won't steal our resources too soon. We can grab 'em after we've grabbed the food. I think whatever policy leads to the fastest pop growth and fastest improvement of workable tiles will serve us best. So, developing and working food tiles first seems best. It's hard to come up with a strict policy on tile development this game, we have many competing interests!
) and will themselves trigger an easy GA. My impression is that we'll serve our science goals better if we invest the 200 shields SoZ would cost into ordinary production, more workers, etc. For example: a barracks and 9 archers cost 200 shields. If we can somehow get the money to upgrade all those, we can pretty much take out civs with just that. We can have suplus ivory, if there isn't more around, we can choose who to trade it to, who builds the SoZ, and who we steal it from!

I agree with this. Notice that Reykjavik's worker is not on the mountain. I don't think we want many swords, as we should spend our money upgrading archers. We do have the iron when we need it, though.Jove said:Hooking the iron for swords will come in handy, but I think we ought to road the bg's and hook incense first.
CKS said:Of these dots, I'd settle yellow 2, blue 2, blue 1, and then yellow 4 first, I think. Then stop and reassess.
Jove said:Nice!![]()
I had in mind blue2 being 1 south of where it is. My thinking is that it'd be on the river, but I'd have to verify that to be sure. If it isn't, or if the spot you marked blue2 is on the river, there isn't much difference.
I've imagined the city at red1 1 SE of where it's marked. Looking at that spot as another potential wonder city, although growth isn't easy there. The advantage is it'll be a bit less corrupt, the disadvantage is that it crowds Trondheim slightly if it's closer.