Okay, if Blue2 as marked is on the river, that looks best.
To revisit the archer debate: That Mongol warrior is pretty close to India. Maybe getting a few warriors out to block isn't a bad idea...
On point 2: 33 units seems like a big investment. In the short term, a pair of curraghs on the left and 3 on the right could block the coast to make the whole southern area impassable to AI boats, at least until Astronomy (and excepting an AI with the Lighthouse). Since we will have Berserks by then, we can amphibious assault the Lighthouse right away and take it out of consideration. Later, if we can induce India to take (say) the southernmost light blue dot, he'll have to start his culture expansion all over, we can take his start area, and he can be fairly easily blocked in with 5 boats and 2 units. Naturally, the only oil in the world will be under that town
denyd: Your city placement plan looks good. If we hook horses quickly, a chariot or two can make some nice 'quick response' MP's. And forgive me if this is too obvious, but if you hit anarchy in your turnset and are forced to use specialists, choose scientists.
To revisit the archer debate: That Mongol warrior is pretty close to India. Maybe getting a few warriors out to block isn't a bad idea...
On point 2: 33 units seems like a big investment. In the short term, a pair of curraghs on the left and 3 on the right could block the coast to make the whole southern area impassable to AI boats, at least until Astronomy (and excepting an AI with the Lighthouse). Since we will have Berserks by then, we can amphibious assault the Lighthouse right away and take it out of consideration. Later, if we can induce India to take (say) the southernmost light blue dot, he'll have to start his culture expansion all over, we can take his start area, and he can be fairly easily blocked in with 5 boats and 2 units. Naturally, the only oil in the world will be under that town
denyd: Your city placement plan looks good. If we hook horses quickly, a chariot or two can make some nice 'quick response' MP's. And forgive me if this is too obvious, but if you hit anarchy in your turnset and are forced to use specialists, choose scientists.
We can take it back.



