350(0): It looks like we'd need more than 10 ships to block intercontinental meeting once astronomy is known
0% science for this turn at least
some MM
IBT: Channel City Copernicus->university
Oslo horse->berserk
Karasjok lib->rax
Fauske worker->rax
360(1): war happiness ran out, lux to 10%
berserk kills spear to capture Karakorum, get MGL, create army
FP actually costs same as HE
science to 90%
rush caravel
IBT: Reykjavik horse->berserk
Molde aqueduct->harbor
Alesund caravel->worker
Tromso caravel->worker
Vadso worker->worker
Farsund spear->harbor
Risor rax->pike
Hammerfest harbor->temple
370(2): two berserks kill 2 NuMercs to capture Rusicade
380(3): kill spear in Ta-Tu
IBT: Stockholm rax->berserk
Aarhus berserk->berserk
Alesund worker->worker
390(4): kill spear to capture Ta-Tu, worker
Carthage had captured their other city, so Mongols are destroyed
manage to hire enough scientists for 60% research
lux to 0% since we got spices (coastal Stavanger citizen turned into scientist)
IBT: learn banking
Trondheim university->berserk
Molde harbor->university
Fauske rax->berserk
400(5): Celts learn gunpowder, buy it for banking, 58g
there is saltpeter connected by Fauske, between Leptis Magna and Tabriz and Honningsvag (in neutral territory), by NEmost Carthage city, near Carthage, by Izmit, by Atlanta; Celts have saltpeter connected
100% research on chemistry
capture Leptis Minor
IBT: Birka pike->court
Karasjok rax->harbor
410(6): capture Almarikh
partial rush a berserk
IBT: Carthage longbowman kills Ottoman longbowman
Risor pike->aqueduct
420(7): more lost war happiness, lux to 10%
IBT: Carthage longbowman kills another Ottoman longbowman, I assume
Trondheim berserk->berserk
Reykjavik berserk->berserk
Oslo berserk->berserk
Odense aqueduct->harbor
Fauske berserk->berserk
Entremont builds Leo's
430(8): zzz
IBT: learn chemistry, start on physics
Aarhus berserk->university
Svolvaer worker->settler
440(9): lost two berserks at Carthage
partial rush berserk
rush harbor in Leptis Minor (for silks)
IBT: Leptis Minor harbor->worker
Stavanger FP->market
Bodo court->aqueduct
Tromso worker->harbor
450(10):

just noticed Trondheim has no barracks, switch it to Heroic Epic (6 turns)
Notes: Channel City should start a Newton's prebuild after the university (may want to rush a market there)
Aarhus and Bergen need markets so lux can go to 0%
I've left the army in Almarikh unmoved for the next player (it's only got two units, but only because berserks were used elsewhere)
the galley by Risor already dropped off a NuMerc
astronomy is worth roughly 675g to Celts (so I assume they've got roughly 325g to go)
Celts would buy chemistry for chivalry, 11g, 1gpt, but that's not a good deal right now
it looks like Celts would choose printing press next
I'm not sure the Celts could finish astronomy, printing press, and magnetism before we finish physics, ToG, and metallurgy; we could let them research democracy after printing press
Here is the
save.