We should be able to lure the Indians into Carthage (with the Great Library) shortly after we discover the final space tech in five turns, but perhaps we should discuss whether this is what we want. There's something to be said for keeping the Indians at a tech level where they can build cheap units for a little longer. They're still in the AA, lacking Code of Laws.
Towns such as Molde, Karasjok, and Alesund shouldn't be surrendered to the Indians until they've completed their factories.
I've allowed the Indians access to Theveste's whale and rocks tiles. Perhaps, since the Indians now have to feed Theveste and Rusicade from largely the same tiles, we should abandon that blockade altogether.
We have workers fortified near Hooverville and Theveste to lure the Indians, but feel free to move them as you see fit.
We have workers in position to clean up Gandhi's pollution outside Birka again next turn.
Southern Pike's aluminum hasn't been hooked up yet, but we have a worker on the island.
Trondheim should normally produce one-turn bombers. It's on an AEGIS cruiser at the moment due to pollution.
All eligible tiles belonging to Leptis Magna, Leptis Minor, Alesund, and Karasjok have been lumberjacked, whether shared with other cities or not. All of Aarhus's inner eight tiles have been lumberjacked. The plains tile next to Molde has been lumberjacked. All the dyes tiles around Risor have been lumberjacked. In the Utica/Hippo region, only the tiles presently occupied by workers (and the deer tile, of course) have been lumberjacked.
We have a settler in position to found a second city on the eastern island next turn, as long as the next player thinks it's safe with respect to the domination limit.
The principal moment of danger regarding cultural expansions and the domination limit will come in eighteen and nineteen turns, when all the cities on our home continent getting their culture from the Internet will hit 100 cp. (Of course, we may have lost so many cities to India by this time that it won't matter.) Burdigala (three turns) should be watched too. There may well be other danger spots I haven't noted.
I've kept our options regarding Isabella open, such as they are. We could give her seven

luxuries for the one we don't have. She has essentially no gpt to give.
I don't like to cut such things too fine, but we could change more scientists to taxmen and still get Superconductor in one turn.
We should try to make sure that all the cities the Indians take have granaries. This hardly costs us anything and might make their empire more productive.
I've left a few units with their movement just so they aren't overlooked. Our major stacks are in Trondheim and Entremont, of course.
Our main problem will apparently be getting uranium and aluminum to the Indians. We can gift the aluminum island to Isabella whenever we want, but how do we get her to make the necessary deals with Gandhi?