killercane
Deity
We wont have any war weariness until we are attacked/attack them.
According to Oystein's article, we will have to have 16 actual battles (or is that battles that they win when we attack or when we are attacked?) with the Indians before we hit stage 1 war weariness, and 31 battles before we hit stage 2. Thats a lot of warriors that they will have to drop or curraghs they will have to attack with. Heres an idea: Since they only produce 4 spt max, we could put 3 galleys on their rock resources, and they would only be able to produce a curragh every 15 turns or a galley every 30, is that right?
Edit: It seems we get 1 wwp per turn for having units in enemy territory. If that is true then its probably no dice there. Im off to read through this WW stuff again.
Level wwp
-1: - 0 wh (war happiness)
0: 0 - 30 normal, no effect
1: 31 - 60
2: 61 - 90
3: 91 - 120
4: 121 -
--------------------------------------------------------------------------------
Effect of ww in war:
All government:
Level -1: 25% happy people
Republic:
Level 1: 25% unhappy people
Level 2: 50% unhappy people
Level 3: 50% unhappy people
Level 4: 100% unhappy people
Democracy:
Level 1: 50% unhappy people
Level 2: 100% unhappy people
Level 3: Revolt
Number of unhappy people is round down. The number from each civ is added together and subtract 25% for police station and 1 for US (Universal Suffrage). The total number of unhappy citizen from ww can not exceed number of citizen.
War happiness is calculated independent in the same way. (No effect of improvements)
War happiness from several enemies could really help
Calculations of wwp:
All starts at 0.
Subtract 30 wwp if the AI attacks you, except when AI is provoked by:
- use of nuclear weapons
- failed spy mission
Anything else? Please tell me if you find something.
Add 1 wwp if you have units in enemy territory when in war. (In beginning of the turn)
The following describes the effect when the human is attacked, the penalty is given to both the human and the AI. If the AI is the suffering part, none gets wwp. (This has to be a bug.)
I have not seen any of these penalties for an AI-AI war.
Add 1 wwp for each
- lost unit without defence value
- improvement pillage/bombed
- unit that are bombard down to 1 hp
Add 2 wwp when a human attacker is defeated
Add 2 wwp when a unit with defence value is attacked. (Even if you win)
Add 16 wwp when a size 1 city is captured 17 wwp for bigger cities.
What if your cities get bombed?
Subtract 1 wwp if level >= 1, no enemy inside your territory and no units in enemy territory.
Subtract 1/20 of current wwp each turn in peace (round up)
Assume you sign peace when you just have gotten 100% ww in republic (121wwp) and keep out of his territory. Then you will lose 8 wwp the first turn, 7wwp the next. It will take 19 turns to get down to level 0, and 43 turn until the war is totally forgotten.
According to Oystein's article, we will have to have 16 actual battles (or is that battles that they win when we attack or when we are attacked?) with the Indians before we hit stage 1 war weariness, and 31 battles before we hit stage 2. Thats a lot of warriors that they will have to drop or curraghs they will have to attack with. Heres an idea: Since they only produce 4 spt max, we could put 3 galleys on their rock resources, and they would only be able to produce a curragh every 15 turns or a galley every 30, is that right?
Edit: It seems we get 1 wwp per turn for having units in enemy territory. If that is true then its probably no dice there. Im off to read through this WW stuff again.
Level wwp
-1: - 0 wh (war happiness)
0: 0 - 30 normal, no effect
1: 31 - 60
2: 61 - 90
3: 91 - 120
4: 121 -
--------------------------------------------------------------------------------
Effect of ww in war:
All government:
Level -1: 25% happy people
Republic:
Level 1: 25% unhappy people
Level 2: 50% unhappy people
Level 3: 50% unhappy people
Level 4: 100% unhappy people
Democracy:
Level 1: 50% unhappy people
Level 2: 100% unhappy people
Level 3: Revolt
Number of unhappy people is round down. The number from each civ is added together and subtract 25% for police station and 1 for US (Universal Suffrage). The total number of unhappy citizen from ww can not exceed number of citizen.
War happiness is calculated independent in the same way. (No effect of improvements)
War happiness from several enemies could really help
Calculations of wwp:
All starts at 0.
Subtract 30 wwp if the AI attacks you, except when AI is provoked by:
- use of nuclear weapons
- failed spy mission
Anything else? Please tell me if you find something.
Add 1 wwp if you have units in enemy territory when in war. (In beginning of the turn)
The following describes the effect when the human is attacked, the penalty is given to both the human and the AI. If the AI is the suffering part, none gets wwp. (This has to be a bug.)
I have not seen any of these penalties for an AI-AI war.
Add 1 wwp for each
- lost unit without defence value
- improvement pillage/bombed
- unit that are bombard down to 1 hp
Add 2 wwp when a human attacker is defeated
Add 2 wwp when a unit with defence value is attacked. (Even if you win)
Add 16 wwp when a size 1 city is captured 17 wwp for bigger cities.
What if your cities get bombed?
Subtract 1 wwp if level >= 1, no enemy inside your territory and no units in enemy territory.
Subtract 1/20 of current wwp each turn in peace (round up)
Assume you sign peace when you just have gotten 100% ww in republic (121wwp) and keep out of his territory. Then you will lose 8 wwp the first turn, 7wwp the next. It will take 19 turns to get down to level 0, and 43 turn until the war is totally forgotten.