ThERat
Deity
I agree with the worker situation, it's not anyhting we like. But thats the decision we took when we said we go for G&R and for 2 wonders in 2 of our core cities.
My turns were basically
- optimizing the GL builds (I joined 2 workers, but if we really want the lighthouse, it is necesarry). And a lot of worker action was focussing on the 2 towns there (mining hills etc)
- settler and town pumping (more towns meant much better unit support and in turn faster research)
- G&R which cost us more workers
Now, the city spamming is almost over and we can pump some workers. I think we should fill 4 more spots now (one in the center of the map and 3 to encircle India). Then we can go beeline for our UU and start to take the enemy with a nicely timed GA.
The main goal is to keep India far behind and keep research up. That goal has so far been accomplished.
My turns were basically
- optimizing the GL builds (I joined 2 workers, but if we really want the lighthouse, it is necesarry). And a lot of worker action was focussing on the 2 towns there (mining hills etc)
- settler and town pumping (more towns meant much better unit support and in turn faster research)
- G&R which cost us more workers
Now, the city spamming is almost over and we can pump some workers. I think we should fill 4 more spots now (one in the center of the map and 3 to encircle India). Then we can go beeline for our UU and start to take the enemy with a nicely timed GA.
The main goal is to keep India far behind and keep research up. That goal has so far been accomplished.