CommandoBob
AbstractArt
I am in the Dallas-Fort Worth Metromess, er, Metroplex, living in Arlington.
WarDance said:Hey, I'm in Texas too! Houston to be exact.
At last, a couple of GOOD things to come from Texas.CommandoBob said:I am in the Dallas-Fort Worth Metromess, er, Metroplex, living in Arlington.
ControlFreak said:I agree with zyxy about food being important but I also think with the expansionist trait, we don't want to walk 3 turns before settling and starting our scout. Not to mention that the minimap implies the other civs are N rather than S. I think we should scout as you say E,E or E,SE and then decide based on what we see which way the settler should go.
zyxy said:I guess we have different playstyles. Good, that will give some discussion material.
zyxy said:Of course we don't want to walk too far with the settler. But to get the cow in the first 9 and not settle on a bg we have to move 3 tiles. If that bg is the difference between a 4 turner or not, then I would gladly give up the 2 extra move turns. I guess we'll need to see what the scout finds before we can decide.
Methos said:I wonder, would it be totally against the rules to move the scout, save the game so the team can discuss where to place the settler? I realize we're supposed to play in hour sessions but was curious.
AlanH said:Sure, you can do that. If I were doing it I'd leave the game running until the team had discussed it and then play on. But that may not be an option for you. Windows machines are often not that stableMethos said:Is it allowed to open the game file, move the scout, take a screenshot, and than stop the game so that the team can discuss where to move the settler too? As I recall we are supposed to play hour sessions and this wouldn't be even close?
The one hour session recommendation is for single player GOTM games, where lots of short sessions cause us problems in deciding whether a player is reloading to change outcomes or just because he can only play one or two turns at a time. SGOTMs are played in sessions of 10 turns, or even less, so it's not quite the same situation.
WarDance said:Does war weariness increase as time passes though?
I forgot about the treasury thing, but you're right. All Cities get a nearly equal percentage of our treasure. If we have a lot of cities, then the percent of the treasury India gets will be small, but they will get some gold in addition to the city. Good Idea!Methos said:One thing I was thinking was in the later stages of the game when India may be low on cash is a way of donating cash to her. Recall that when you capture a city you earn gold. From what I recall that gold amount is taken from the average of your cities divided by your total gold amount. I believe, I could be mistaken here. Anyway, if we bump our treasury up and "gift" India a city they'll gain gold from our treasury.
...
Another plan is we're going to have to send combat workers in to keep India's land improved. The AI has never been very good at improving their territory.
I've seen a lot of discussions between Monarchy and Republic, but yours is the most concrete.zyxy said:So in monarchy a Market + 5 luxes + 1 MP would do the trick, whereas a republic would need for example Temple + Cathedral + Sistine's + Market + 7 luxes = 1 + 6 + 16 = 23, using 3 gpt to pay for upkeep (of temple and cath). Getting that many luxes is probably going to be a problem, so perhaps Monarchy is better? Otoh, WW with India should be low for a long time, because we'll just have to kill the occasional landing. So there's some time to get luxuries.... There will be 9 luxuries probably (there were 9 in SGOTM8).
I must say the same.ControlFreak said:There are so many good post from you guys to respond to, forgive me if I miss one.![]()
I think this sums it up quite nicely, and clearly it is 1 and 2 that will be deciding for this game. The rest shouldn't really be a problem if we don't mess up majorly. But what's most important to me is the final comment - we need to do this as fast as possible.zyxy said:Our objectives are:
And do all that as quick as possible
- Get India the techs to build a spaceship.
- Get India the production power to build a spaceship.
- Prevent India from winning by other means.
- Prevent all other teams (including ourselves
) from winning
- Keep India in the game.
.
zyxy said:I guess we have different playstyles. Good, that will give some discussion material.
Sometimes, I'll agree with you but play devil's advocate and argue with you anyway.Methos said:Definitely agree. IMO a team is much better when the players have different playstyles. Also a great way for us [read: me] to learn new tactics.