SGOTM1 Team Ankka
2550
Persepolis
6fpt+2
4spt
100% Science IW due in 18 -1gpt with 21 in treasury
Building spearman
The army
1 lonely warrior and Marge says we are weak compared to the Aztecs.
The state of the world
At war with the Aztecs.
We need spears, archers and at least one more worker to drop a colony on the dyes in the north.
The choke is undefended and we are 17 turns away from putting any defense there.
T1 2510
Hunker down in Persepolis.
T2 2470
Still hunkered.
T3 2430
Spear finished, start another. Spear joins warrior in shell.
T42390
Worker starts road to south
T5 2350
Hunkering
T6 2310
Worker finishes road and the Aztecs show up. Worker scurries to backlines.
T7 2270
Aztecs have sent two Jags at Persepolis. Luck be a lady tonight. They attack on IT
Vet Jag attacks and kills one spear, -2hp. Other Jag pillages newly built road.
Third Jag arrives.
Replacement spear finishes.(JIT) Start another.
T8 2230
New spear fortifies. We have a vet spear and a vet warrior facing a wounded vet Jag and a fresh one(reg) with a third Jag (reg) in reserve.
Road building worker takes cover
Monte will talk. As I suspected he has now learned IW:
Spear forces reg Jag to retreat, crippled. Wounded Jag heads home. Reserve Jag (reg) moves into forest on pillaging mission.
T9 2190
Worker rests in Persepolis. Considered adding him to city but Jags now occupy improved tiles, so will wait.
Switch spear build to archer as Monte has only one effective in range of Persepolis and we have two in garrison.
T10
Jag pillages forest road, then retreats south. Wounded join healthy Jag reserve in forest to heal outside our borders. Archer training swapped to spear as there won't be any cripples to hunt in three turns.
SitRep
Serious but not yet critical. No Aztec swords in view but that won't take long, if he has iron, something we won't know for four turns yet. Pillaging Jags have cut off access to furs so Persepolis has four content citizens now, but growth is in 18 so no disorder fears in immediate future.
The Save
SitRep