Analysis:
Washington is down to size 2! What have they been rushing?
Iroquois are almost gone. (Thanks to Vaiar)
9 Immortals on the 2nd continent. More than enough
All enemy cities are on grassland or desert, so no extra defense
bonuses.
My objectives for these turns are:
Conquest within 10 turns.
Maximize score by planting settlers as best as possible.
CONQUEST:
The 2 immortals north of Boston should take that city, it is on
desert, after any healing, they turn to Niagra.
The stack of 3 immortals beeline for Washington, 6 turns to
kill that city. This is the one I feel nervous about since washington
has been rush building something. If it is defensive troops I would
like to have a 4th Immortal. If the Boston troops do not need to be
healed, I may split them between washington and niagra. Offensive
troops are actually not a threat since I will be advancing along the
mountain chain
The 2 immortals on the road network arround Salamander will charge
to new york and bypass Niagra. I will not slow them down to take
niagra, leaving that for other troops. Again, 6 turns to kill that
city. (I will also send the immortal in the galley south to New york
to link up with the land strike, the 3 together should take this city.
Remaining immortals will adjust as necessary, probably towards
Niagra/New York.
ETA is 6 turns, or 10BC
PLANTING SETTLERS:
Panama builds settler in 1, he will go north of the horses.
Gordium builds settler in 3, load on boat to go to island north. (can
hit grassland south of iron in 5 turns.
Antioc builds settler in 3 fill in land in desert to SE. (Use workers
to build road this way. If second settler produced, fill in gap in
the SW, again use worker to build road.
Other notes:
With 6 turns to go, I am going to give up on republic
and put all my money into happiness. 100% happiness is -4gpt, so
with 153gp in the treasury, I can be generous. A few "we love the
tyrant day" will also help things along.
Bactra builds Temple in 2, but not enough time for borders to
expand.
Any production with a completion date farther than 10 turns out
(as padding) is abandoned.
geez, this is probably the most planning I have ever done before
a CIV turn. But since I can count the squares seperating my troops
from final victory, I decided to micromanage these last few turns.
SAM, I saw your post, good Idea, I will change the cities over to warriors to keep people happy. I don't think it has any effect on corruption though.