SGOTM3 Rome - Team microbe

scoutsout said:
@Microbe: Just to be sure I am clear, you would prefer to abandon the game rather than abandon the variant and continue the game?

That's correct. Either give up or play the full variant.
 
My preference: 1, 3, 2.

Why? Well, I certainly don't like self inflicted pain, and I don't particularly enjoy trying to live through it willingly. However, I felt since that we started this whole thing, we might as well finish it regardless how terrible it is. I understand how you feel gozpel, and I really wanted to just call it quits after my last turn set. But then again, what would that have just gained? If we quit the game now completely, we just wasted time. If we continue the game as non-variant, then we have suffered for nothing. If we continue back to the variant, though we may damn ourselves even further, at least it's honorable. I prefer to finish what I start, and I'm sure there is a silver lining hidden in the fiasco known as SGOTM3 :D
 
Alright then, let's waste some more time. I continue this tomorrow.

We will have cavs within 20 turns, so it's not hopless. Just painful. :)
 
Very well then, we shall continue the butt-whipping, even if it is our own butts that are getting whipped. :D
 
Sorry for the double-post, but for what it's worth:

Based on the score graph, there are several teams that appear to be struggling in this game. I have been in at least one SG with at least one member of each of the other five teams down in the cellar in this SGOTM. There are some pretty good players that appear to be having a rough go of it here.

Team Sesn is done with their game, and from the look of that nasty little downturn in their score line, I'd guess they suffered a conquest defeat. Team Bugsy is just a little above us in score..and I know Gozpel and Barbslinger have played alongside at least a couple members of that team; that's a good crew. Team Akots is right there with Bugsy's team in score...

I guess all I'm saying is that we're not really alone here. There are others who seem to be having a rough time with this variant.
 
This AW is far from being the toughest I have played. Some of you guys may remember Narcissitic Nehru and our backs were against the wall far worse than this. Each of the team members felt at one point or another like abandoning. We came back from the abyss and got the win. I will say it was aided because we had pillaging available with the armies. If we can get the iron/horses pillaged on this continent and keep it that way we will win this.
 
Back to the wall.. no problemo. I'm in Bede2! :D Not an AW game...but a Demi-God Defiant game that's a slugfest in its own right.
 
Urk!

Pre-turn - Abandon Corinth and Ephesus. MM some cities and move stuff around.

Kill american pike

1255AD - English cav dies against our defense

Load 3 knights in empty army

kill 2 english cavs
kill 2 german knights

Find a Greek worker roading tundra, disband.

1260AD - French cav kills musket

kill the french cav
kill german musket
kill english musket with settler and get a leader

1265AD - Aztecs finish Newtons

kill french cav on defense

kill english cav and get a leader, can't build army
kill 2 cossacks
kill german LB

1270AD - lose musket, kill cossack IT

kill cossack
kill 2 german knights

send leg-armies on pillaging missions

kill hoplite with settler
kill english cav
kill russian musket

1275AD - We defend well IT and kill a german knight and 3 english cavs

disband the 5 pults in the pillaging army to save us 5gpt

lose 2 legion, killing 3 hoplites and take Thermopyle. Greece is gone.
kill english musket with new 3-knight army, it lose 10hp against a stupid regular.

1280AD - kill babs musket with settler

1285AD - We lose 2 workers by a sneaking cossack

we learn Metallurgy -> MT

kill the cossack
kill english cav
kill another cossack
kill babs cav
kill american knight, lose knight

1290AD - lose LB, kill cossack IT

kill russian musket with settler
kill american pike

Hippus Regius founded

kill english cav
kill 2 american knights
kill cossack
kill german musket
lose leg, kill Russian musket with settler

1295AD - kill 3 english cavs
kill 2 american knights
kill pike and spear and raze New Orleans

kill babs spear with settler, lose a LB
kill french LB

1300AD - Kill german knight on defense, lose leg

Nicopolis founded

kill english cav, they just keep coming
kill french LB
kill german musket with settler
lose knight and leg, killing 3 english cavs and rifle

Ratio is still lousy 5:1 or something, hope cavs will help.

Military Tradition in 6 turns. When we got that, turn down research and rush stuff and upgrade.

Try to cut the roads between us and England, enemies of all colours comes flowing down there every turn.
 
To quote the Governator :viking: from one of his classic films "all that matters is that two stood against many, that's what is important." Well in this case, the two should be us five, and we are still standing and fighting [dance] . Nice job gozpel for holding the fort and wiping out Greece. Looks like scoutsout will have the honor of training our first cavalry divisions.

EDIT:
gozpel said:
Try to cut the roads between us and England, enemies of all colours comes flowing down there every turn.

Hmm... is it possible to set up a killing zone along these roads? Maybe I'm just hoping for too much.
 
When MT comes, we can disband one leg army and replace with a new army.

Fight on! Cav+army can pillage much more happily! I would be happy if we do not end up with a military defeat.

Now we have cannons, let's upgrade and build more of them. We still need more arti.
 
ForTheEmpire said:
Hmm... is it possible to set up a killing zone along these roads? Maybe I'm just hoping for too much.

Absolutely, if our 2 bleeding knight-armies ever get the chance to breathe and heal. Then they can move N and pillage, but we need strength in defense right now and the great movement of the armies saved our butts lots of times.

Apropos RNG, single cavs comes out of the dark and kill our defenders way too easy, especially as we are behing walls and on hills.

But we have two leg-armies on the move now NW of the FP-city and another knight army sitting there too picking targets. If some army dies we have a backup leader. I would like that one be for cavs.

I got a decent ratio on attack, but lost way too many units on defense (IT)

We have a bunch of pults that will be upgraded to cannons when we can afford it, and cavs will release a lot of pressure.

6 more turns and maybe this will be fun again? :crazyeye:

Really, I didn't mind my turns after I got over my early morning grumpiness, but it is a tough chore to see silly pults miss time after another and then whack what's left with expensive knights and armies. And then see next turn another horde of cavs and stuff showing up.

Btw, our first pillaging army is pillaging around some big english city and never got to the horses, I think it's more important to cut the lines to our territory first.
 
Yeah, I completely forgot we also get cannons along with cavs with MT. 2x as effective than cats... :evil: I just hope that in 6 turns we have the units around for upgrading.
 
Hmm... where are you scoutsout? I'm not sure whether he knows he's up or not... All I know is that Bede2 is up there in the realm of near impossible games, and he may lack the energy to pick this up. :rolleyes:
 
If the team can forgive the delay, I'll get this played tomorrow or Saturday latest. I'm still not used to this stupid thread aging thing, and sometimes one will drop off my radar screen. (1gpt to ForTheEmpire for the PM bump)
 
1gpt means next player has to pay for your sloppiness too? ;)

Take your time. :)
 
scoutsout said:
1gpt to ForTheEmpire for the PM bump

:D Instead of me pocketing it, I think our fellow Romans could benefit better with it. I was out the entire day and night, and I'm VERY tired from driving around CA. :crazyeye:
 
Pre-flight check (1300): The hard burn to MT is good, but we'll need some cash for upgrades. Take science down a notch, scroll through our cities and hire a few scientists. MT in 7, +7gpt. Move our leader to Rome and build an Army (but don't load it).

IBT - we lose a musket and 2 Knights. Kill 1 Cossack. Aztecs drop 2 cav in the core. French drop off a Knight and a Longbow.

Turn 1 (1305) A few Knights take care of the Aztec Cav and the French Knight. Elite Musket goes after French reg longbow and kills it, no leader.

Checking out our troops...
:rotfl: Which one of you guys named an Elite* Legion "Muffins"?

IBT - A single German Longbow kills a musket and captures Aurelorum.

Turn 2 (1310) Upgrade a couple of cats, whack an English Cav. Kill a German Cav.

IBT - We lose one of our Legion Armies to English Cavalry.

Turn 3 (1315) Retake Aule something-or-other.

IBT - We lose a couple of muskets, but take a few down with 'em.

Turn 4 (1320) Whack 3 English Cav and a couple of German Knights...

IBT - Whack 3 English Cavalry, a French Settler pair (Yes, disbanding the workers.

Turn 5 (1325) Just Killin' stuff.

IBT - We lose a Knight Army to a massive charge of Cossacks and English Cav.

Turn 6 (1330) MT next turn, Science to 10% Whack 3 English Cav, a French Cav, a Cossack,

IBT - We lose a few more troops...

Turn 7 (1335) We kill some more cav...but after a couple of upgrades, we now HAVE some CAV!!!

IBT - Lots of enemy cavalry swarming...a barbarian horse attacks a longbow escorting a settler..

Turn 8 (1340) Whack a settler pair and a couple of English Cav. Two-Horse Cav Army whacks an English Rifleman that managed to slip past Byzantium.

IBT - Russian Cossacks pick off a Musket at Brundisium. Dangit.

Turn 9 (1345) After all the stupid English Cavalry I've picked off with Elite knights... I had some units going to joing our other Legion Army for pillaging duty. I send a stupid LONGBOW after a German Cav ... and this happens.

SGOTM3_Microbe_NOT_HERE.jpg


Kill some more stuff... Knight Army retreats to Brundisium to heal. Oh yeah... and I founded a city on a rockpile that used to be a Greek town...and I've got a settler pair and some troops ready for a run at the English Spice town.

IBT - Unbelievable. We finally get a Cavalry Army, and a single English Cavalry gets the greatest RNG roll I've seen in at least a week...and kills it. [pissed]

Turn 10 (1350) Kill a couple of American Knights... build a road NW out of Byzantium.

@Team: I am SICK about losing that Cavalry Army...and we now have a leader with our eastern pillaging force. If we want to use the leader, we'll need to pull the pillaging force homeward to escort the leader.

A settler and some troops are headed towards Brighton. If we can take that we can turn the English Flank back a bit. Every single tile around Newcastle has been pillaged. When the horse pillages the tile that it is standing on, Liverpool and Brighton will be cut off from the rest of the English Empire.
 
scoutsout said:
Checking out our troops...
:rotfl: Which one of you guys named an Elite* Legion "Muffins"?

That must be me, I'm so bad with names :)

IBT - Unbelievable. We finally get a Cavalry Army, and a single English Cavalry gets the greatest RNG roll I've seen in at least a week...and kills it. [pissed]

Ah well. The way the game has been going from the start, nothing surprises me anymore :) Don't fret about it, at least we have another leader..if we can get him home.
 
Muffins... sheesh :lol:. Again, we're still alive, we can build cavs and cannons finally [dance] , our offensive against the English is progressing nicely, and we're only bound to have a turn-around in the RNG. Don't worry scoutsout, just believe in the yin-yang and we'll come out on top (hopefully) :rolleyes:
 
I also managed to clip several annoying settler pairs in and around the mountains to the east. There's an American city over there...if we can raze and replace that, we might be able to consolidate a line along our eastern flank. If we can do that, then it will make it easier to push in the west. The English navy is shipping a lot of stuff along the western coast.
 
Back
Top Bottom