SGOTM7 - Team CDZ

Yeah - I should be able to play this evening providing Mrs col doesnt throw a wobbly.
 
col said:
Yeah - I should be able to play this evening providing Mrs col doesnt wear that cat-suit again.

:eek:

Good luck Col, we dont need it. But get settlers out quick. I'm still not convinced that the Indians aren't on our island. Spears with settlers please.

Melifluous
 
Hmm - she's had a bad day. Got to take her out.

If anyone else wants to grab the save, feel free, otherwise I'll play when I get back from the pub (and several pints - which may not be a great idea ;) )
 
Ok here we go! Time to kick off me first turns at AWD

Pre-Turn:
Switch production to Spear for Settler Protection and to raise the Population a bit until the SF is up and running.
Start the Worker on Roading the BG to make it easier to get back to.

IBT:
Zzzz...

Turn 1 (2950BC)
Zzzz...

IBT:
Zzzz...

Turn 2 (2900BC)
Road Finishes move to plains tile 1 S of MT

IBT:
Minas Tirith Spear to Settler
MM for Growth and Production both in 3

Turn 3 (2850BC)
Turn up lux slider 10% growth would have caused riots
Zululand learns both the Wheel and Mysticism
Worker roads
Spearman 1 south

IBT:
Zzzzz....

Turn 4 (2800BC)
Spear south (looking for a good spot for our second city) spots 2 incense :D

IBT:
Well your thoughts about having no Barbs... No Such luck a Barb Warrior shows up to the south on top of the incense

Turn 5 (2750BC)
Worker SE to Sheep (where he should have been at the beginging of my turns)
Spear E to the woods to bust a bit of fog (spot mountains in the East)
MM Minas Tirith for 1 more gold

IBT:
Minas Tirith Settler to Spear (due in 3)
Barb Fortifies on the incense hill

Turn 6 (2710BC)
Worker irrigates the sheep
Spearman S to Jungle
Settler S - SE

IBT:
Get Attacked by the Barb and 2 more show up on the mountain to the SE -1hp no promo
Indians building the Colossus

Turn 7 (2670BC)
Settler S
Spear NE to the settler

IBT:
Both Barbs move to the incense Hill

Turn 8 (2630BC)
Settle Edrine Start a Rax (this is very questionable but we can discuss what should be finished later)
Fortify Spear in city

IBT:
Minas Tirith Spear to Settler

Turn 9 (2590BC)
Bump Lux all the way to 30%
Worker Roads
Spear S - W - SW to look for next settling spot

IBT:
Zulu are building the oracle
Both barbs move off to the West (good they were on our incense)

Turn 10 (3550BC)
Spear NE

Pass down report:
Pretty uneventful turns.
Settler due in 2
After that the SF should be up and running properly I think
Worker needs to road the incense
The games I have read about typically suggest building cities CxxC. Is this the way we wanna go?

At War With:
Zululand
India
Barbs

Currently down Alphabet, The Wheel and Mysticism to the Zulu and Alpha and the Wheel to India
India has 4 cities Zululand has 3 (both are building culture)
 
2550 BC - Switch the production of Edrine from Rax to Warrior because afterwards a worker should be build.
Set research to 80% because 30% lux was not necessary.

IBT: A third Barbarian warrior has joined the party outside of our border.

2510 BC - Worker has done the road. Goes S-S on Incense. Spearman from Edrine goes there, too.
Spear from the open field goes to Edrine. Since Worker has spotted spices S-SE-SE from Edrine, next city will be build on spices or NE of that(hills on river)

IBT: One barb stays, one goes to our olives, and one hurries away...
Does that mean there are some other troops?!?

2470 BC - Settler is built, production to spear. Settler goes to Edrine. Research to 90% since 10%lux is enough now. Worker starts roading incense.
Set prod of MinTir to work the Oysters instead of unroaded BG, because one beaker more is better than a wasted shield for Spear prod.

IBT: An indian warrior appears! But still he is on the other side of that channel. BArb leaves our olives and other one walks SE.

2430 BC - Warr build, set to worker. Warr goes on incense and will do the saving part for the worker, settler also goes there and will take the spear with him next turn.

IBT: One barb attacks but doesn't hurt our spear. Indian Warr disappears, but we now see the Zulu border.

2390 BC - Spear goes to mountain and sees GH with 2 barbs on it. Settler follows.
Set science to 50% and lux to 20%. IW will be done in 2 turns.

IBT : Barbs spread out. One walks to the hills close to spices, so the decision whether to build there or directly at the spices is away...
Building directly on top of spices makes it also impossible for them to pillage.

2350 BC - Sett and Spear walk to spices.
MinTir builds spear which goes SW. Set prod to Settler and work BG instead of oysters to get 10 spt. Settler factory ready.

IBT Road to incense is done. Our spear loses 1HP from Barb attack
IW is researched. Set to Wheel.
Indians are building The Pyramids.

2310 BC - Set lux to 20% and research to 80%. There are two sources of iron not far away.
Spear goes SW exploring.
Found Bursa on spices. Warr and worker go SE to connect.

At that point, I was happy but after looking a little more careful at the map, I saw this:

see picture...
 

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2310 BC - Move spear out of Edrine to prevent barb moving on incense.

2270 BC - Since barb has moved towards Edrine, I move one spear from MinTir to Edrine (I don't want our build on worker to be gone), adjust lux slider.
Spear moves on iron and sees nothing special.(Olives on desert)

IBT : Barb attacks and takes away 1 HP of our spear.

2230 BC -Settler is done, move him SW,SW,SW of capital. Spear comes back to protect him.
Spear from Edrine moves back to MinTir for MP. Set lux to 10%.
Worker in Edrine is ready. Set build to Rax and worker moves NE to chop.

2190 BC - Found Tatooine, spear moves in. Worker has done road to Bursa. Set research to 100%.
Worker goes to other forest near Edrine, protected by spear from Incense. Warr(who had protected worker) goes to Edrine.

IBT: Barb attacks spear, who gets promoted after losing 1HP.

2150 BC - Set lux to 10%, because MiTir has grown. We now see Indian border.

2110 BC - Nothing happened.

IBT: Trondheim has completed The Colossus. Settler is built and one worker has done chopping.

2070 BC - Checking in the save without doing anything else than setting production in MiTir to Settler.The Wheel done in 2 turns.
 
Meli's a bit (bleep'n) busy at work today so I offered to copy his CDZ post here.
Ah well

Now I have uploaded the save (we are 3rd or 4th).

Here comes the turnlogs...

Preturn - 2070BC - Move spear and settler to Tatooine. Move non-forest chopping worker onto same tile as other worker. Set lux back to 0%. Rename Edrine to Endor and Bursa to Mos Eisley. Mos Eisley is changed to worker build. All is well in the world and I hit enter.

IT - Forest chopped. Indians are building the Pyramids. Zulu are building the Oracle and the ToA.

Turn 01 - 2030BC - Minas Tirith warrior -> settler. New Warrior moves down to Endor readying himself for operation "Meet the Arabs". Workers reveal a normal grass under the forest. They road it anyways. The spearman covering them can't see any barbs and so not being able to resist it I wander him to the mountains to see more. We see more water in the east. Dont look like the Arabs are on our island either. Map Making is gonna be fun. Wheel next turn, research to 80% making +1gpt.

IT - Barb wanders in front of spear/settler combo in the west, not interfering with movement, but there is obviously another barb camp over here. Mad-Bax cant help himself huh?

Turn 02 - 1990BC - Complete Wheel -> HBR, due in 11 turns. Thank goodness there are 2 sources of horses visible. 1 of them 2 NE of the Eastern Iron. The other is 1 SW of Minas Tirith, not roaded of course but I let out a great big fat sigh. Lux to 10%. Settler and spear move to the Iron Mountain. Dang, lots of barbs around. Ho-hum. Spear moves to Eastern coast and sees more Zulu borders over the water. Arab greeting party moves to Mos Eisley. Spots another bloody barb on the way on the FloodPlain sw of the unconnected Insence just outside Endor.

IT - Barb attacks reg spear with settler on Mountain and takes our spear to 1hp before dying.

Turn 03 - 1950BC - Warrior moves nearer to meeting arabs. Spear/settler fortify on mountain. I aint moving them next to a barb with a spear on 1hp. Eastern spear moves onto horses to get a better view. Workers completed road to new City site in the east.

Turn 04 - 1910BC - Minas Tirith settler -> warrior. Mos Eisley worker -> worker. Research to 100%. Settler/spear wake up and move to forest near western iron, spear is 2hp. Oh please ye gods of the rng save my ass here. All workers and a settler have a drink in Mos Eisley. Eastern Spear moves NW ready to cover new city. And now the moment you all been waiting for. Warrior moves SE and can see Baghdad over the water. Say Hi to Abu Bakr. Good news is that they have the same number of cities as us. Bad news is that they are Alphabet, Mysticism and HBR up on us and have horses. We have nothin to trade and declare war. W00t.

IT - Our spear/settler is not attacked!! Yay. But the 2 barbs to the SE move north to be east of our new city.

Turn 05 - 1870BC - Minas Tirith Warrior -> settler. Naboo founded, sited as requested. Disband warrior in Endor for 2 shields. Move newly created warrior from Minas Tirith to Endor. Settler moves towards Eastern build site. Arab meeting warrior attacks the camp near Mos Eisley and destroys the warrior for no loss of hp. 25 gold is ours. At the moment there are 6 barbs visible and 1 known to be hiding just outta sight. Roaming barbs my arse.

IT - Indians are building the Oracle.

Turn 06 - 1830BC - Eastern settler in position. Lux to 10%. HBR in 5 turns. Yawn. Endor size 2. Switch to forest for a couple of turns to get Rax in 2 and not 3.
Turn 07 - 1790BC - Tatooine size 2, warrior -> spear. Workers complete mine near Mos Eisley, switch to spear. Abuse the Force Luke founded in the east. Starts rax. Workers move towards ATFL getting ready to chop up dem trees. Southern Scouting warrior comfirms that we are NOT connected to either Arabs nor Zulu. Warrior from Endor wanders off to explore the map. New warrior from Tatooine moves to take his place.

IT - Barb attacks scouting warrior. Dies without touching the dude. Ha. Other barbs meander around a little.

Turn 08 - 1750BC - Minas Tirith settler -> warrior. Endor barracks -> spear. South scouting barb reveals Greek borders down south. Not likely to meet them before MM though. Other middle explorer finds a Wheat in the Floodplains. I WANT a city next to it. There is a plains tile we can use. Also goats in the hills and mountains will give 2fpt and 2spt. wow. Could be a sexy city. Shame about the 3 barbs circling around.

IT - Barbs kill middle explorer for no damage on barbs. Greek borders in the south expand. Very very late capital or the Greeks are building temples

Turn 09 - 1725BC - Minas Tirith warrior -> settler. warrior goes to Tatooine and spear there accompanies the settler towards the proised lands. Workers (3) chop a forest in 1 turn.

IT - A barb attacks spear/settler, do 1hp damage. Other barb just sits there.

Turn 10 - 1700BC - Spear/settler move south towards promised land. Reveal another barb They are now the meat in a barb sandwich. Move the warrior south outta Tatooine to give one of the barbs another target. We NEED this city site. Move workers to second chop site for ATFL.

And that should do it.

Only "sloppy" thinga I think I have done are

1) Disbanded a warrior for 2 shields (that was just stoopid)
2) Moving the spear/settler duo into barbland at the end.

Next Player.

1) HBR due next turn (sliders already adjusted)
2) REMEMBER TO MOVE THE CITIZEN IN MINAS TIRITH WHEN IT GROWS AND AFTER BUILDING A SETTLER.

General Questions.

Wait and meet the greeks if you can or not? Meeting sooner means less cities (they mobilize) and cheaper tech research, meeting later means less troops.

Next tech? We have the "military techs" Alphabet I suppose.

Barbs are sucking really hard on this map, my first encounter nearly cost me a spear. Remind me someone, should a barb warrior beat my spears on Mountains?

And a couple of Pictures.

UpYoursArabs.jpg


Cplanned.jpg

Beware that I used CivAssist 2 to make the last picture. IT INCLUDES 2 PLANNED CITIES!!! check carefully before referring to them.

Melifluous
 
Pre Turn: Not much things lookin' good Do a bit of suggested MM'ing between MT and Tatooine.

IBT:
Zulu come offering peace. They want 53 gold and 2 gpt. I tell 'em to shove it up his arse and send him on his way.

Spear in Naboo survives a barb attack no promo -1hp
Settler spear survives 2 Barb attacks and promo's to Vet redlined up back to 2hp with promo. Wheew!
HBR Comes in and start Alpha due in 8 turns at 80% -1gpt.

Turn 1 (1675BC)
Move settler to Meli's suggested spot and low and behold we are directly next to the barb camp. Cross fingers for spear survival.
Chop forest towards Rax in Abuse the force.

Sorry I did not run this by you but I just had an Idea! I change science to Myst for just this turn. I have units next to 2 goodie huts and hopefully I can Pop Alpha from one of them as it's the only 1st tier tech left to get. If it works great if not I wasted 1 turn on alpha and possibly rouse some barbs. I think it's woth it. You can all yell at me tomorrow.

I also try a trick on the wounded settler pair. Even though their movement points are gone you can Right click them and Fortify them. I don't know if this helps or not but I figure it's worth a try.

Change build in Tatoo to worker due in 1. We really need to improve the lands around Endor if we are going to produce the GL there.

IBT:
The Horses come out of the barb camp but do not attack us Well I'm not going to complain.
We survive 1 horse from the NW of Naboo as well.
Minas Tirith Settler to Warrior.
Tatoonie Worker to Rax.

Turn 2 (1650 BC)
Worker from Tatooine come to Endor to start to improve the city as much as possible.
I thought of a better Idea for the western goodie hut. I'll place the city that way I have the warrior to attack a barb if needed.
Settle Mistfitzia start a spear. Well I only got useless maps from that one. But I did get the 25 gold for popping the camp.
Well My ploy did not work as we got barbs from the second hut. Sorry guys.
Change science to Alphabet. My Bad.

IBT:
Indians come calling wanting HBR for peace. I kick the emmissary in the scrotum and tell him to bugger offf.
Warrior finishes in MT start Settler.

System Freezes up and Have to start from Previous Auto Save. Weird I normally have very few game issues.

Turn 3 (1625 BC)
Move AtFL workers towards Endor for Tile improvement (and to get away from the Barbs)
rWarrior dies attacking cBarb standing in desert??? RNG not good
rWarrior busts last goodie hut to no avail (more Barbs)
Settler heads to Mos Eisley to pick up spear escort
Jack up science to 100% to get rid of some of our money. (barbs cant reach our cities this turn but they will next)

IBT:
Mistfitzia spear survives Barb horse and promo's to elite
Spear by AtFL survives barb attack on a Mtn but is relined but promo's to elite 2hp

Turn 4 (1600 BC)
Move units around and Hope for the Best with the coming barb attacks.
I Have to bump lux to 10%

IBT:
Barb kills rWarrior in
Naboo Goes Warrior to worker
Zulu Building TGL
Zulu City of Ulundi Builds the Oracle
Arabs building the ToA and The Pyramids

Turn 5 (1575 BC)
Move and work.

IBT:
OK we cannot do negative research anymore while these barb horses are about. One came in and took 10 gold when "ransacking" Tatooine.
Minas Tirith Settler to Warrior.
Our Settler Pair gets whacked once -1hp.

Turn 6 (1550 BC)
Work and Move

IBT:
A couple of barbs move in

Turn 7 (1525 BC)
Move and Work

IBT:
A barb cuts our road to our Spice and Minas Tirith Riots.
Endor Spear to Pyramids

Turn 8 (1500BC)
Bump lux to stop riots.
Move workers to reconnect spice.

IBT:
Survive a bunch of attacks at Mistfitzia
Indians building the SoZ

Turn 9 (1475BC)
Move and work

IBT:
Minis Tirith Settler (brought it down to size for to build a Rax) to Rax These rWarriors are killing us.

I missed a turn here somewhere. obviously not much happened.

Turn 10 (1425BC)
Move settler further south with 2 escorts.

Hand down report:
I'm not really certain how many turns I just played but I think it's to many.
I only got 1 town down during my turn and that was the one Meli Had 1 tile away. I have one in the south and the next better player can decide if you want to send hime east or west.
I've been trying to improve our GL city as much as possible and have 4 of our 5 workers there right now
Everyone has Writing already so I think it best to go for lit ASAP

No New Contacts

No New Pics - Home computer acting up and I could not get a good connection to the net this evening either. I see what I can do tomorrow for pics.

Next better player.
 
Pre turn- Nothing - nada - zilch! Everything looks great

IBT:
Our rWarrior by the 2 new cows gets attacked by the bard -2 hp and promotes to Vet.
Minas Tirith Settler to Warrior
Mistfitzia Worker to Worker
Arabs Building the Hanging Gardens
Washington (US) builds the ToA

Turn 1 (1150 BC)
I almost have a heartattack about the first move I make in this turnset. The worker out of Mistfitzia couldn't work the wheat because of the barb sitting on top of it so I figured I'd attack the conscript barb with our eSpear in Mistfitzia. HE REDLINED before he killed the barb...Whew that was close.

Move the worker to start the irrigation of the wheat and put the citizen in Mistfitzia back on as well.
Move the Endor worker crew to the unimproved grass tile SW of the city
Settler from Minas Tirith moves to Tatooine
Worker completes road to the horses
Newly Minted vWarrior moves towards the penisula (N)
Change all of our Spear/Warrior builds to Horsemen for now (I can always change 'em back if need arises)

IBT:
Zulu Galley shows up out of the fog again to the W of Abuse the Force Luke
Minas Tirith Warrior to Settler
Zulu are building the Pyramids
Zimbabwe (zulu) Completes the Pyramids
Arabs building the HG (again)
Persepolis (Persian) finishes the HG
Trondheim (Viking) Finishes the Great Light House
Bergen (Viking) Completes the MoM
The wonder cascade ends (I wish it would have been closer to the time we learned Lit but its a good thing I guess)
Hmm wierd... Mapstat says we could trade Horses/incense/spice to our enemies I thought both parties needed harbors

Turn 2 (1125 BC)

Move the new MT Warrior to Tatooine so I can steal the spear from there to escort the settler which I'm taking 2 tiles North of Naboo
2 of the workers from endor mine the grassland. the other is sent on to irrigate a plain next to AtFL (stacking the third one on the mining does nothing)
Move our injured eSpear back into Mistfitzia for R&R
Northern Warrior heads further North
I take some time deciding what to do about the Zulu galley. I decide to take the spear out of Mos Eisley and head that direction and leave our warrior in place
Mine the Minas Tirith horses
The worker outside of AtFL I decide should stand where he's at to block the Zulu Invasion. I let him mine the tile instead of moving on to road closer to the horses.
Change Endor's build to Palace - Due in 24
(After looking around before hitting enter I decide to whip the Horse in AtFL)
I hope my planning pays off.

IBT:

The Zulu Galley moves further south (being chased by a barb galley [:D] )
Naboo Rax to Horseman
AtFL Horse to horse
Dude It's your Sister :O Worker to Worker
Bombay (Indian) finish the SoZ

Turn 3 (1100 BC)
Move the Horse/spear/warrior Invasion task force towards an eventual landing spot.
DiYS :O worker N
Fortify our eSpear in Mistfitzia
Settle Nope :) 2 North of Naboo Start on a Warrior (I suggest a worker next)
Move a spear out of DiYS :O towards the Invasion taskforce
Back off Science 10% with no effect on completion (7turns)

IBT:
The Zulu's move further south
They also learn Philo (no free tech so someone is further ahead than the Zulu in tech) They sell philo to the Arabs.

Turn 4 (1075BC)
Play cat and mouse with the zulu galley
Northern Warrior climbs the hill to spy on the Indians

IBT:
Zulu's further south
Minas Tirith Settler to Warrior

Turn 5 (1050BC)
I move the Invasion Strike force further south (and then I decide I'm thinking to much because the thought crossed my my mind "what if that galley is a diversionary tactic and they are just trying to pull units away from their intended target") I doubt the AI is that smart but I pull 1 warrior back towards AtFL anyway

Workers working like they should

IBT:
As expected an Impi and settler pop out of the Galley on the Southern Penisula
Note: The Indians have Swordsman (seen across the straights)
Minas Tirith Warrior to settler

Turn 6 (1025 BC)
Move my force further south
worker slave away

IBT:
The town of Mpondo is settled by the Zulu in the south
It must have either been because of the odd modded naval movement somthing that allowed the Zulu galley to jump forward a bunch of tiles. Either that or they had more than one in the area
Tatooine Horse to Horse

Turn 7 (1000BC)
Move further south with the strike force (mini SoD...very mini)
Bump Lux up for AtFL's sake

Post Turn Report:
Well It's getting late here so I think I'll save it and pass it on. I've got work tomorrow.

State of the Union QSC Stats:
Score 424 (QSC Score 5144)
10 Towns (leading our known Neighbors by at least 3)
29 citizens
We now Cover 98 Tiles
We are getting killed in the cultural department 140 (+2) with India leading the way with 730 (+26)
5 Rax
1 Granary

OK I've got 1 vWarrior - 1 vHorse - 1rSpear - 1 vSpear headed for Mpondo (ya wanna wait for it to hit size 2 or kill 'em off now?)
I suggest bringing the warrior I moved out E of AtFL back to the city for Happy purposes but the choice is yours (It's the only town holding the Lux up at the moment.

Keep pumping those settlers - warriors - horsies out - were gonna need 'em
[red]
DO NOT ROAD SOUTH EAST OF NABOO!!! [/red]If we do it will mess up being able to shop the iron for cheap upgrades to swords.
 
Well he's my 6 turns (cut short due to rl)

Preturn - 1000BC - Long chat with Mistfit on MSN to get the feel for the game again, dont wanna screw anything up. Minor MM around Endor to get it saying 17 turns to Palace in Endor.

IT - Zulus wander 1 (maybe 2) galleys west of Naboo. Last one drops 2 warriors outside the empty Naboo, threatening Naboo and Too Close? at the same time. Indians move spear and Swords into Karachi maybe getting ready for their own little naval jaunt.

Turn 01 - 975BC - Nope warrior -> warrior. Workers complete irrigation of desert goats. Move to road via hills to Iron east of Mos Eisley. Found Iron in Borders to, well, get the iron in cultural borders. Move spear and warrior from Nope and vWarrior from Tatooine to get a spear and a warrior in Too Close and Naboo. Wander southern horse back up to bring it into play next turn if needed. Move Mini-Sod in South into position.

IT - Zulu rWarrior beats rSpear in Naboo. rArcher beats vWarrior in Naboo and they take the city and 2 gold. Can see 2 zulu galleys now. 1 west of Mpondo on our continent survives a barb attack (cant see barb galley but see the archer fire). Other is 3E of Mos Eisley.

Turn 02 - 950BC - Minas Tirith settler -> warrior. Whip horse in ATFL. Change Mistfitzia to Horseman. Will whip in 2 turns. Whip horse in tatooine. Move horse into position to attack Naboo. WHAT THE ****? There is now an Impi showing in Naboo. Run out of moves as well [mad] Now I know that Naboo was size 2 and it's now size 1 and I know that Impis normally cost 20 shields (maybe less for Deity AI) but I also know you cant rush that many shields from an empty shield box. How did they do that? Annoyed I attack 1hp Zulu rWarrior west of Naboo with rWarrior from Too Close. We lose 1hp but kill the warrior. vHorse north of Mpondo attacks rImpi and kills it, down to 1hp though. Or course there's another rImpi in there [rolleyes]. Move warrior in deep south into site of greek lands. There's an Immortal fortified there. Oops that was stupid, Greeks not in this game. Say Hi to Xerxes. He's MM, Philo and Myst up on us, but dont have Lit. We have nothing to trade and declare war. Move settler to Endor, gonna merge it in. Should alternate between slightly starving and high lux to avoid any rule breaking.

IT - Zulu use Mpondo to get galleys through quicker [:(] Zulus also drop an archer south of eastern iron [:(] Zulus are building the Great Wall. [:(]
Turn 03 - 925BC - Minas Tirith warrior -> settler. Tatooine horse -> horse. ABTL horse -> horse. Switch Endor to TGL, due in 20 turns on a slight starvation diet. Lux to 40%, MM due in 15turns. Mismove the horse in ATFL and swear a lot. Move back to ATFL. Switch DIYS to horse, can whip one in 3 turns. Move spear from Mistfitzia ready to cover Mos Eisley or workers depending on the Zulu archers move. Now I have 2 Vet Horses and a 2hp rWarrior that can attack Naboo this turn. There is an Archer (reg I think) and a reg Impi there, but both Horse would have to attack over the river. I move both horse to Mountain NW of Naboo so they can attack not across river next turn. Fortify the warrior and move spear from Too Close east a tile to prevent the Impi getting to Nope or Too Close (both now empty) next turn. Set all iron roaders to mine hill in the meantime. Should complete when we have the ability to get to the damn iron covered by something.

IT - reg Archer kills fortified warrior west of Naboo and redlines in the process. Good news! Only an Impi in Naboo now I hope. Zulu archer near iron moves SW!

Turn 04 - 900BC - Empty Too Close riots [blush] Size 2 with 40% lux and 2 luxuries? Stupid me. Naboo (ie Zulu borders) cuts the road to Too Close. Vet Horse attacks vImpi in Naboo and does 1 hp damage before dying and promotes the Impi. There's another Impi here. *sigh* Next vet horse kills 1hp archer and returns to Too close to stop rioting. Spear goes to Nope. Can cancel the mining workers and move them onto the Iron. *phew* Move a warrior with them, spear from Mistfitzia covers the roada and horse from Mpondo attack fortifies in Mos Eisley. Whip horse in Mistfitzia. Spear moves from Minas Tirith to put troops into Tatooine. Horse from ATFL moves westwards. Spears sitting outside Mpondo start moving back north. Need to defend more before we attack I think.

IT - Looks like that archer is either going for our warrior near Mpondo or joining Mpondo, either way, thanks.

Turn 05 - 875BC - Mistfitzia horse -> horse. CTRL-R on previous turn means that the road on the iron is completed now. We could upgrade if we had any money [:P] 51 gold aint enough. We need 60 per upgrade I guess. Drop research to 20% to make sure we have enough next turn. In fact turn off research altogether. If we dont get TGL we're royally screwed anyways. If we do get TGL we get MM anyways. If next player doesn't like not researching then consider this a money saver for upgrading.

IT - Zulus want to talk, they suggest we give them Literature for peace. [hmm] Zulu vArcher moves from Naboo to Mountain SE of Too Close. Damn that barracks.

Turn 06 - 850BC - Minas Tirith settler -> wealth (placeholder for warrior, gotta upgrade a warrior before discon the iron). Mos Eisley horseman -> horseman. Nope warrior -> warrior (an advantage of Zulu owning Naboo, it's cut these 2 cities off [rolleyes]) Wake Vet warrior in Endor and upgrade him. Warrior pillages the iron.

And pass on to Ynnek.

This is getting hard already.

Melifluous
 
850 BC (1)- MinTir -> Warrior. MM a little to be at exactly 10 shields while maximising trade and get back to +5fpt.
Move one horse from Mos Eisley to Tatooine.Fortify spear and Warr in the Jungle close to Mpondo.Move vHorse from Mpondo to Naboo, because of that threatening archer.
Whip horse in DIYS.
Change my mind and move spear/warr next to Mpondo 1 tile north.
Move eSpear from Tatooine two west, will fortify TooClose next turn.Move Settler to Tatooine.Move eSpear to DIYS.
Now, I see I have misunderstood Mistfit, when he wrote Zulu building TGL in 1600BC he meant The GreatLighthouse, not TheGreatLibrary...makes me hopeful of getting it.

IT:Archer near TooClose kills our horse, but has only 1HP left.Zulu Archer in the east moves one north.
See one Zulu and one barb galley move.

825 BC (2)- MinTir Warr->Settler.DIYS Horse->Horse.
Attack with vHorse the redlined archer on the mountain. The archer survives getting promoted.
Decide to kill him off and send a rHorse against him. The archer dies without hurting our horse. Sometimes I hate the RNG...
Move ESpear and a horse from tatooine to Too Close. Mine hills at Mos Eisley and road Plains at MinTir.
Move Settler to Mistfitzia. Move Spear/Warr to Mos Eisley and the horse there goes to Tatooine together with the horse from DIYS.
Move Sword to Tatooine. Move Spear from MosEisley in direction to Mistfitzia.
Endor is about to riot, so I have to adjust the lux slider to 50%.

IT: Archer moves close to Mos Eisley.
Archer from Naboo attcks our horse who runs away to TooClose.
Another Zulu galley moves closer.

800 BC (3) - Move 2horses from Tatooine to TooClose and Sword to the iron mountain.
Move spear to Mistfitzia and Settler S of Mistfitzia.
Move spear of Mos Eisley to protect the Workers. Fortify ME with 2 warriors.
Whip horse in ATFL.Whip spear in Mistfitzia.

IT: Archer attacks MosEisley and loses to our Warrior -2hp.
Archer attacks ToClose but loses to our eSpear without doing much damage (either no or -1hp), but still no leader..

775 BC (4) - Move 4 horses and 1 Sword to Mountains W of Naboo.
Move workers with Warrior to iron because next turn we can do one upgrade.Move Settler W of Rocks and one Spear from Mist follows, the other fortifies.
Horse in ATFL stays, because two galleys moved closer.

IT: Galleys move out of our sight, but closer to MinTir.Archer moves in sight of MosEisley and an archer moves next to Nope.

750 BC (5) - We liberate Naboo(2 resistors).There were 2 impis. We lost 2 horses in that attack. And we lose 1 horse and 2 warriors fighting that Archer who is finally finished off by our eSpear.
Still no leader. Road iron, upgrade one warrior and pillage again.
Settler from MinTir walks to Tatooine. Will found in the western part of our island.Change build in Nope to Horseman.
Found Coruscant.

IT: Archer moves close to Mos Eisley and the Galleys move South again.

730 BC (6) - Move Settler to Nope. Spear follows and fortifies. Sword moves to Naboo to calm down those resistors.
Workers move with Warrior east. Horse from ATFL moves closer to Mos Eisley. Freshly build Warrior from IiB moves to ATFL.
Warrior from ME moves to Endor for MP and Sword from Endor moves to ME.
Whip horse in ME and in Nope.

IT: Galleys move south. and block the way of an Arab galley...Archer attacks ME but does not hurt our Spear.

710 BC (7) - Move Settler NW with Spear. Move 2 horses to Endor and turn down lux to 40%.Workers road near IiB.Move 2 horses to ME.

IT: Persian galley speeds to W,NW of Coruscant. Arab galley and Zulu galleys move to IiB.

690 BC (8) - Whip Spear in IiB (three galleys look too scary...). Whip spear in Mistfitzia and move horse there for MP. Move Settler Spear to forest NW,NW of TooCLose. Decide to settle there.
Still no resistor calmed in Naboo :-(

IT: Another Persian galley appears, other moves west. Arab and Zulu galleys seem undecisive.
670 BC (9) - Found Outer Rim. Newly build settler moved to Tatooine.

IT: Zulu build The Great Wall. Again two Zulu galleys appear near IiB.

650 BC (10) - Whip Horse in ATFL and Spear in Mistfitzia. Settler moved to Nope. Should found two north of Outer Rim to prevent Indians from settling on our continent (propsed name:Death Star)
MM Endor to prevent it from starving. TGL done in 9 turns. Lux down to 30%.
Two worker start roading iron, two others follow and can complete next turn.
Attack on Mpondo can start soon.
Arabia only has 4 cities (same as Persia), so I know who should be our first target...
My turns played better than I thought when I started.
 
Me too. I have seen that Meli submitted the 450BC file.
Do you continue, Mistfit, or Meli, do you want to finish your turns?
 
Mistfit said:
I can play in 10-12 hours from this post

OK, do it. Then I play in 20 hours from this post.
(After recounting, 450 BC means that Meli has finished the turns...)
 
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