SGOTM7 - Team CDZ

Cool, very cool. Indeed a great work! Mad-bax could have recruited you to design the laurels instead. They are lovely but this cup is a work of art! But why XXVI?
 
Mad-bax could have recruited you to design the laurels instead
erm...I don't know if he's still using them but at one point I did...

Isn't it season 26?

Do you prefer 6? I can do that

Playing now (i got it)

Well inbetween running and looking at the Piston Game! Go Team!

Edit:
I looked at the Laurels. I can't actually tell if they are the ones I made MB. I do know that that is the Wooden spoon award I can up with though. Kinda appropriate don't ya think? akots do you know whats up at cdz?
 
Nope, it asks for password apparently for a remote admin not just a user. Hopefully ProPain can fix it.

Don't really know, season is XXVI but cup is VI. Both are fine imho.

I know the spoon is yours. But iirc laurels were since SGOTM1 and I don't exactly recall you playing in that one. Please correct me if I'm wrong.
 
Ok things are good.

Gentleman Jack - CHECK
Beernuts-CHECK
Pistons update-CHECK winning 25-22 2nd quater

Preturn:
Only change I make is to change Completely Indefensible to Library and Buy a taxman in Naboo to stop riot
Oh yeah and I switch production in the OuterRim to Galley. We might as well try to meet the rest of our neighbors in case they are ahead of our immediate neighbors in tech. Hate to waste that GL

IBT:
Immortal kills our yellowed vWarrior no damage (0-1)
See about 6 units unload and 3 new ships show up. Sheesh this is gonna be tough.
Minas Tirith Settler to Warrior
Tatoo Warrior to Warrior (2 turn cool)
AtFL Warrior to warrior
Nope Spear to Rax

INTERUPTION (talk to super Meli about his saving CDZ from imminent doom)

Turn 1(430BC)
Move spears out of Nope towards Naboo to reinforce that AI's landing area
vSword out of DiYS kills offending Imortal that killed our warrior -2 hp (1-1)
vSowrd S of Mos Eisley kills 2hp Aribic rSpear -2hp and goes elite leaves only a rWarrior there
Move vSword out of Mos Eisley to cover 3hp eSword
Move some troops between cities

(Pistons 43-Spurs 44)

IBT
2hp vSword gets attacked 1st by Persian vHorse takes 1 hp damage and promo's to elite (2-1)
1hp eSword gets attacked be Persian rWarrior no damage no leader...whew! (3-1)
Lots of Galley Movement
Minas Tirith Warrior to Settler
Endor Horse to Horse
Naboo Warrior to Warrior
Mistfitzia Worker to Worker

Turn 2 (410BC)
Weird both Persia and the Arabic Nation (PC) know Monotheism and we dont???
vSword dies attacking vImmortal -2hp outside of Mistfitzia (3-2)
3hp vHorse Kills rImmortal outside of Mistfitzia(4-2)
3hp vHorse Kills 2hp vImmortal redlined (no Promo) outside of Mistfitzia (5-2)
Take a chance 3hp eSword attacks Arabic rWarrior S of Mos Eisley and wins no Leader no damage taken (6-2) [eWins no leader 1]
Our lands are clear of the enemy for the moment
Whip Rax in DiYS

Pistons 51- Spurs 55 (grrrrrrrr)

IBT:
Learn Monotheism
No Drop-Offs
Tatoo Warrior to Warrior
DiYS Rax to Warrior
Persia Building Sun Tzu's AoW

Turn 3 (390BC)
Mistfitzia gets a Taxman no change in worker build
Move workers to re-connect iron
Rename 3hp eSword "Lucky Mistfit" and attack Zulu rArcher that came out of Mpondo but it does not help we likk the Archer but no leader (7-2) [eWins 2]
Notice that India has a 5hp Ancient Calvary in Karachi...Damn they have a Rax in the town with the wonder

(Pistons 57 spurs 67...getting worse)

IBT
No drop-offs
Mistfitzia riots (forgot about us still being in Despotism and moved a warrior out of the town [weedy] hire clown)
Zulu Building AoW

Turn 4 (370BC)
Move warrior into Mistfitzia to quell riots and fire clown to hire taxman
NOTE: GAME CRASHES AND HAVE TO RE-LOAD WHEN I WENT INTO TRADE SCREEN WITH ZULU TO SEE WHAT THEY HAD. RELOAD AND MOVE EXACTILY AS BEFORE

Replay the same... nothing exciting. Moving troops towards Mpondo.

Upgrade 2 vWarriors to Swords

(Pistons 59- spurs 70 looks like a lost cause)

IBT
Lots of troop Movement in the Arabic South
They drop a single rWarrior onto the southern Spice
Learn Feudalism
Minas Tirith Settler to Warrior
Tatoo Warrior to Horse
AtFL Warrrior to Horse
Coruscant Worker to Galley

Turn 5 (350BC)
Move and work
vWarrior on the iron dies attacking the rWarrior -1hp on the spice (7-3)
vHorse kills Arabic 2hp warrior on the spice no promo (8-3)
Whip Galley in Outter Rim

(Pistons Musta Lost but I missed the end of it)

IBT
Arabic Spear and warrior dropped in the south
Zulu archer in the west
Endor Horse to Horse
Outer Rim Galley to Galley

Turn 6 (330BC)
Move galley out for Suicide Mission
eSword dies to Arabic rSpear (!$#@#(*$&(@#*$&) -2hp and promo (8-4)
vHorse kills damn 2hp Arabic vSpear (9-4)
vHorse kills Arabic rWarrior in the South no promo -1hp (10-4)
vSword kills Zulu rArcher that came out of Mpondo no promo 1-hp (11-4)
vHorse kills Zulu rArcher Dropped off outside of Mistfitzia -1hp (12-4)
Start 50 turn run on Invention with scientist in Mistfitzia

Run out of Gentleman Jack so I break out the Glendronach [:D]

IBT
Arabs (non PC) drop another spear/warrior onto our spice
Zulu drop a warrior and Impi in the west
Minas Tirith Warrior to Settler
Naboo Warrior to Horse
Arabs Building the AoW

Turn 7 (310BC)
3hp vHorse Kills Arabic rSpear -1hp goes Elite (13-4)
3hp vHorse Kills Arabic rWarrior no promo (14-4)
3hp vHorse dies to vImpi no promo (14-5)
vWarrior redlines but likks Zulu rWarrior (15-5)
Son of a *****!!!!! vHorse dies to 2hp vImpi and the bastard promo's (15-6)
vHorse Finally kills the 2hp eImpi -1 hp no promo (16-6)
Move galley out to sea
200561074553_Suicide_1.jpg

IBT
No drop-offs
Zulu vArcher out of Mpondo attacks Lucky Mistfit -1hp and the archer dies (17-6) [eWins 3]
Suicide dies

Turn 8 (300BC)
Lucky kills a rImpi in Mpondo -2hp no Leader (18-6) [eWins 4]
vSword dies attacking rImpi -1hp in Mpondo no promo (18-7)
vSword kills 2hp rImpi in Mpondo and we take the city I keep it for its harbor set it to starve and start a worker. Rename Colton.
Settle Meliville on the Spices start a worker
Damn still can't turn down Lux because of Minas Tirith
Change Build in Endor to Palace. We can use it for one of 3 things. Within 3 turn change it to Library. Use it as a prebuild for Leo's. Use it as a prebuild for FP.

IBT
Arabic spear and warrior dropped off outside of Colton.
Tatoo Horse to Horse
IIB spear to Galley

Turn 9 (270BC)
vHorse kills Arab vSpear outside of Colton -1hp (19-7)
3hp eLucky kills Arab rWarrior outside of Colton redlined (20-7) [eWin 5]

IBT
3 or 4 Impi's and a Arabic warrior dropped off.
Minas Tirith Settler to Settler (I thought if we drop to size four we could build a Lib in this town - It can be changed pre-turn)

Turn 10 (250BC)
eHorseman kills Arabic rWarrior no leader (21-7) [eWin 6]
vSword kills vImmortal outside of Colton (22-7)
 
IBT: Persians attack Colton and both Immortals win, 1getting even promoted to Vet, the other only losing 1hp.
Arabs drop a Warrior next to Colton.

230BC (1) - I decide to abandon Colton, we have no chance of keeping it and the flip chance is high. I sell the harbor for 7g first.
I don't want the persians to have a foothold, we might rebuild it soon.
Found Elm at place.Sword moves away from formerly Colton and Horse protects it, other eHorse goes to Urfa to refresh.
Connect iron.Move other Settler to Mistfitzia. Upgrade Warrior at Endor. Switch Endor to FP, we don't need a lib now.
Whip lib at Completely Ind. Move 2 workers W of Elm and those that were close to Colton E of Elm.

IBT : The persians are building Sistine's.Arabs drop another warrior. Zulus drop Impi and horse close to IiB.

210 BC (2) - vHorse attacks ArabWarrior near Meliville and wins losing 1Hp but -> Elite.
vSword from Meliville attacks Impi and wins losing 2HP. 4/5Horse from Elm attacks ZuluHorse near Iib wins with 1hp left, no leader.
Whip horse in Naboo and upgrade a Warr in DIYS.
Move Warr from Iib to ATFL, and a Warr from ATFL to Endor to move the MI from Endor to Mos Eisley.

IBT: Arab Warr kills Lucky Mistfit. MiTi builds Settler. 2horses built and a Rax in Nope.Start building Pike there.

190 BC (3) - Upgrade 2 Swords to MI and pillage Iron then. This was a failure since we can't build a Warr in 1 at MiTi. Build Lib there.
vMI attacks Arab warrior and kills it getting promoted

IBT: Arabs land 2 spears. DIYS riots, i thought I had checked with CAII...??!!??

170 BC (4) - Two MIs kill the Arab spears, still no leader. Two horses attack a Pers Immortal but do no damage but retreat.
Found CDZ server SW,W of Mistfitzia.

IBT: Immortal kills one MI and another IMM&Spear moves closer.

150 BC (5) - Kill all three losing a sword , a MI and a horse.
We have learned Chivalry and Theology.
Arabs have founded a town in the south. That's rather good, they are the smallest threat.

IBT: Persians propose peace and would even pay 20g for it.
Zulu build Sistine's and Knight's, Arabs build Sistine's

130 BC (6) - Found Crazy frog must die SW,S of DIYS. MM Endor s.t. FP is ready in 11 turns. Whip Galley in Outer Rim.

IBT: Arabs drop Spear and Warr next to Elm.
MiTi has build Lib -> Settler. OR Galley-> Galley.

110 BC (7) - Whip Galley in IiB.
eHorse loses to rSpear...grr...eHorse wins against rWarr, no leader. vMI finshes Spear off.

IBT : Pers lands a Imm and a Pike next to Meliville.

90 BC (8) - vMI kills Pike and gets promoted. And the Immortal has his name not without a reason...lose two horses and one retreats until the 4th finsihes him.
Galley in the West goes on a suicide mission, Galley to the east goes into Arabian territory.

IBT: Suicide Galley is lost.

70 BC (9) - Connect iron and upgrade a horse to a knight.

IBT : Persians drop an Imm, MiTi Settler->Knight

50 BC (10) - eMI kills that Imm but still no leader...
Shifting the units around a little and MM MiTi.
 
OK I've finally played.

Preturn - 50BC - Ok so I check a few things out militarily before I start, we have 44 of an allowed 72 units. Now how strong does the AI compare with us. We are weak to India (Monarchy) and Persia (Republic). We are average to the Zulu (Republic) and strong compared to the Arabs (Republic). So Arabs seem favourite as our first targets. Maybe just Knights in the initial charge to be backed up by a following wave of pikes and catapults. I'll get building then. Ah I see now why Completely Indefensible is building a temple, it already has a library [lol] Crazy Frog Must Die is empty? WTH? I realise he must indeed die, but inviting the Zulu, Arabs, Indians and Persians to do that to him is a crual and unusual punishment. Wow just noticed that we have a galley out in the east, this game doesn't seem so bad given the apparent lack of land [fdevil] Come on let's crush 'em.

IT - Persians land 2 vImms near Elm. Zulu land a vImpi and an rWarrior near Iron In Borders. Persians building ToA and Leos, and complete SunTzu get ready for veteran Imms. Arabs wander some Galleys around Elm, but no room to land, I expect 4 Arab units next turn.

Turn 01 - 30BC - Nope Pikeman -> pikeman. Let's get started then. 4hp vMedInf from Elm attacks 4hp vImm = dead imm and 2hp vMedInf. vHorse from DIYS attacks 4hp vImm = 3hp vImm and retreat. Shuffle 4hp vWar to DIYS to stop riots [:P] Wake 3hp rHorse in Endor and attack 3hp vImm = dead imm and 2hp vHorse (promoted). 4hp vKnight from Mos attacks 4hp vImpi near IIB = dead Impi and 1hp vKnight. Wake 4hp vHorse in Meliville and attack Zulu 3hp rWar = dead warrior and 2hp vHorse. Move eastern Galley (that the Zulu didn't attack btw) further south to reveal more of our future lands (Arabia).

IT - Arabs drop an rWarrior and an rArcher? Lamers. Zulu are building Sistines, Knights Templar and Leos. Arabs building Sistine and Knights Templar.

Turn 02 - 10BC - Tatooine horseman -> knight. Outer Rim riots [mad] [blush] 2hp vHorse attacks 3hp warrior = rArcher misses, dead warrior, no loss. Ah that's more like it, 2hp vHorse vs 3hp rArcher = dead horse, 3hp vArcher. Sod it. Cover everything and carry on.

IT - Arabic archer attacks 2hp Elite MedInf = dead med inf. Arabs drop another rArcher!! We get Invention from TGL. [party]. Start Gunpowder on a scientist.

Turn 03 - 10AD - 4hp vMedInf attacks 3hp rArcher = dead archer and 1hp vMedInf. 4hp vHorse vs 2hp rArcher = dead archer and 3hp vHorse. Upgrade 2 warriors to MedInf. Upgrade a spear in MiTi.

IT - 2 Zulu galleys sail around our eastern galley.

Turn 04 - 30AD - Eastern Galley wanders out for 2 turns at sea and comes back for 2 more tiles in the coast? Somethings wrong with navy movement. I'll link the thread or post from CFC when I can get back online again. Apart from that nothing much really. Odd.

IT - Wow. I think I saw someone elses boat. Lemme check the diplo next turn. Nothing lands but there are 2 persian galleys and an arab galley just off the coast of Crazy Frog must die. Oh there are no troops in it. Let's fix that huh?

Turn 05 - 50AD - DIYS worker -> worker. Fiddle with some workers. Fill Crazy Frog with troops. Check the eastern galley (it came down from the north) is in fact Scandinavian. We have a chat, they have printing press and gunpowder over us and contact with America. They wont sell contact and I check CivAssist2 and we will get PP from TGL next turn (Zulu, Persia and Vikings) and we'll get gunpowder (Vikings and Persians). Oh crap, Berserkers anyone? I hope that boat aint loaded. We are still up Engineering on the Arabs and way ahead of the Indians (they want Literature, Republic and Currency). Anyway, 2 fingers to Viking dude and away we go. (I declared war [:P]) Must check diplo everyturn now to see if the Americans get contact.

IT - We see another Viking Galley. 4hp Viking vGalley attacks eastern rGalley = dead viking galley and 2hp vGalley (promotes). We gain Printing Press and Gunpowder from TGL and start on Chemistry. Persians drop a vImm southwest of DIYS. Arabs drop rArcher northwest of Crazy Frog must die.

Turn 06 - 70AD - MiTi Knight -> Knight. So we start by attacking 4hp vImm with 4hp vHorse = dead Imm, no loss for us. 4hp vKnight vs 3hp Arab rArcher = dead Archer, no loss. Saltpetre appears dead in between CDZ Server and Coruscant.

IT - Persians drop a vArcher near Crazy frog. Zulus drop 2 rArchera near Meliville.

Turn 07 - 90AD - Endor FP -> Knight. 4hp vMedInf vs 3hp Zulu rArcher = dead archer, 2hp eMedInf (promotes). 4hp vKnight vs Zulu 3 rArcher = dead archer and 3hp vKnight. 4hp vKnight vs Persian 4hp vArcher = dead archer for no loss. Upgrade a horse to Knight.

IT - Freaky, after a game of nothing by the Indians they finally drop 2 Vet Arcient Cavalry north of Crazy Frog.

Turn 08 - 110AD - 4hp vKnight vs 5hp vAC = dead AC and 2hp vKnight. 3hp vKnight vs 5hp vAC = dead AC and 1hp Knight. Rearrange a little and riot. We pull 6 turns. Ouch.

IT - Nothing doing.

Turn 09 - 130AD - Very dull, however we find Viking lands (at least 2 cities) on an island SW of Persia [crazyeye]

IT - Zulu drop a vHorse near Meliville.

Turn 10 - 150AD - 4hp vKnight vs 4hp Zulu vHorse = dead Knight [mad] and 1hp vHorse. 4hp vHorse vs 1hp Zulu vHorse over river = dead horse and no loss.

And that's that.

We still aint talked to the Americans. We have 4 more turns of Anarchy and then Monarchy I suppose. Forbidden Palace has been completed, there really was no better time to build it.

Next and have fun.

Melifluous
 
Interturn: That Viking ship was not empty, but luckily it was only a MI in it.
Land it near Elm. Zulus land Archer and 2 Impis at IiB.

170 AD (1) : Knight attacks VikMI, retreats after making him lose 1HP.VetMI finishes him off.
Elite MI wins against Impi losing 2 HP, still no leader.
Vet Horse wins against Impi losing 1Hp.
Vet MI wins against Zuluarcher losing 1HP.
Galley finds Stockholm.
Shift spear from Endor to ATFL.

IT: Arabs want peace, but then send an archer.
Vikings send 2 MIs.
We get Education which makes our Great Libraray obsolete.

190 AD (2) : Lose VetKnight against MI who has 1 HP left.
Vet MI wins against MI. VHorse wins against ArabArcher.
VHorse wins against 1HP MI.
Galley finds Bergen.
Zulus have Chemistry.OuterRim is about to riot, so I give them a taxman.
Assign 4 more taxmen.

IT:Zimbabwe has build Sistines.
India lands a horse and an AC.

210 AD (3) : Lose a VHorse against AC.Shift units to defend Endor and CDZ Server.
Galley sees American border after 2 moves, check F4, funny, they have just bought contact, in the turn we met them.
We could sell Engineering but they only have 1g. They have no horses and 11 towns.
First time that someone != Meli declared war on a civ.

IT:Persians land a knight.
AC attacks but rSpear in CDZServer survives with 1HP, VHorse attacks but our warrior survives...That was lucky...

I chose Monarchy to be our new government!!!!

230 AD (4) : vKnight kills Persian Knight losing 2 HP. Reshift ressources and reassign citizens in all towns. We now are at +50gpt.
At the moment, I guess it is better to make some money than to research because we have to upgrade/hurry units.
Upgrade a warr to MI.

IT: India sends a spear, a sword and 2 AC. Vikings send two Swordsman. Arab archer moves closer.

250 AD (5) : eMI kills Arab archer, no leader. vMI kills VikESword without losing a 1HP.
VMI kills AC. VMI attacks AC, goes down to 1HP without doing any damage, but then wins the next 5 round defeating the AC.
No promotion...if that wasn't elite...
VHorse kills Viking Sword and gets promoted.VHorse retreats after attacking Ind.Spear
VWarrior dies attacking Ind.Sword.
So, I can't wipe out the sword and spear now.
Galley finds Washington.

IT: Our brave spear in CDZ Server survives the attack of the Sword and gets promoted.
Spear goes to mountain.
 
Ok Check around and Everything looks good. I do however switch a couple of long builds to Trebs and switch out some taxmen to Scientist. I turn up science to break-even Chem in 25.

IBT:
Drop-offs = 0 One bow or long bow comes from the southern city that used to be ours

Nope Musket to Knight
Crazy frog and Courscant Galley to Galley

Turn 1 (300AD)
Move workers and shuffle some troops around
eMI attacks Arabic rArcher flawless (1-0) [1eWin]

IBT
Drop-offs = 0
NOTE: so far no one has attacked either of my rGalleys that were in the open. Lets hope that keeps up.

Turn 2 (310AD)
Hire clown in DiYS to prevent riot
Move Galleys towards Meliville for loading
Northern Galley uncovers ST Louis on island and a Zulu Worker planing a forest on a tundra tile
vHorse Kills Arabic rSpear in Nrjan in the South -2hp no promo (2-0)

IBT

rArcher out of Nrjan in the south dies attacking 2hp vHorse -1 hp promo to Elite (3-0)
Endor Lib to Knight
IoB Lib to Treb

Turn 3(320 AD)
Most Everyone has learned Banking and Astronomy
Northern Galley finds Ngome and Detroit (it's on a 1 tile island so this will have to go to Marines)
eMI kills rSpear in Najran -2hp (4-0) [2 eWins]

IBT
Drop offs 1 LB's 2 Swords (All Around Minas Tirith)
Outer rim Galley to Treb
US, Vikes building Copernicus'

Turn 4 (330AD)
Get Southern Galleys blocked by Arabic Galleys
vKnight out of AtFL kills vLB -1hp no promo (5-0) after attacks move him into Minas Tirith
vKnight out of Nope kills Indian vSword outside of Minas Tirith -2hp cover him with vKnight out of CDZ Server
Move a vKnight out of DiYS to Minas Tirith for Defense

One Indian vSword left on our island.

Change all Galley builds to trebs

IBT
This is getting hairy!
Vikes drop off 2 MI's Indians drop off Sword and LB
Indian vSword attacks vKnight -3hp and he retreats (5-0-1)
Arabs building Copers' again
Caravels showing up!

Turn 5 (340AD)
Endor gets a scientist
vKnight out of Minas Tirith kills Indian vSword -1hp promo to elite (6-0-1) Note MI's 2 tiles away from any city so the swords are the immidiate threat
3hp vKnight out of Minas Tirith retreats doing no damage to an Indian 3hp Sword no promo (6-0-2)
eHorseman kills Indian 3hp vSword (7-0-2) [eWins 3]
2hp vKnight kills Indian vArcher outside of Minas Tirith flawless no promo (8-0-2)
I think I got everyone back into a Rax city and fortified for healing

IBT

Drop-offs = 1 Zulu Crusader by Minas Tirith again 2 tiles from anything
Minas Tirith Knight to Knight
Mos Eisley Rax to Knight
Tatooine Knight to Knight
Damn I moved a unit out of Mstfitzia and it riots (I don't play Monarchy much)
Completely Indifensible Temple to Treb

Turn 6 (350BC)
4hp eKnight out of MT kills Vike vMI but is redlined (9-0-2) [eWins 4]
vMI out of AtFL kills Vike vMI -1hp Promo's to elite (10-0-2)
vKNight out of MT kills Zulu 4hp Crusader (reg?) but is redlined no promo (11-0-2)

Move some citizens around for gold and science
Change Mos Eisley to Musketman (for our landing party)
2 Galleys arrive at Meliville awaiting troops for transport


IBT

Drop-offs=0 [:D]
Vikes building Magellans

Turn 7 (360AD)
Healing mostly
Move some troops around for best coverage

IBT
Drop-offs = 2 American rArcher and Arab vHorse
Endor Knight to Musket
Elm Treb to Treb

Turn 8 (370AD)
Decide to try to push the envelope on Leader Fishing...
eSpear kills rArcher Outside of CDZ Server no leader :( (12-0-2) [eWins 5]
4hp eMI kills Arabic vHorse outside of Minas Tirith (13-0-2) [eWins 6]

IBT
Drop-offs = 7 Persian Imm and Knight/American Pike and MI/ 3 Arabic Horses
1 Arabic LB comes out of Najran

Turn 9 (380AD)
Kills Arabic rLB with 4hp eHorse -2hp (14-0-2) [eWins 7]
Treb Persian vKnight outside of Meliville successful
eKnight dies redlining Persian 3hp vKnight (14-1-2) Dang can't go unbeaten
vKnight kills Immortal no promo (15-1-2)
eHorseman kills 1hp Persian vHorse (16-1-2) [eWins 8]
vKnight kills American vPike Flawlessly outside of Coruscant no promo (17-1-2)
eKnight kills American vMI Flawlessly outside of Coruscant (18-1-2) [eWins 9]
vKnight kills Arab vHorse outside of Minas Tirith but is redlined no promo (19-1-2)
vKnight kills Arab vHorse outside of Minas Tirith -2hp no promo (20-1-2)
4hp eMI kills Arab vHorse outside on Minas Tirith -2 hp (21-1-2) [eWins 10]

IBT
Drop-offs =2 American MI and Persian Knight
Persians want peace but wont give up anything for it
AtFL Knight to Knight
Citizen Dies in DiYS due to Jungle

Turn 10 (390 AD)
Treb fails against Persian vKnight outside of Iron City
vKnight dies Redlining Persian vKnight he promos to 2hp Elite (21-2-2)
vMI attacks Persian 2hp eKnight and he flees -1hp to our MI (21-2-2) I guess [hmm]
vKnight kills Persian 1hp eKnight no promo (22-2-2)
eKnight kills American vMI outside of CDZ Server (23-2-2) but is redlined [eWins 11]

IBT:
Drop-offs = 1 Arab rArcher
Disease strikes again
Nope Knight to Knight
IoB Treb to Treb
CDZ Server Treb to Treb

Turn 11 (400AD)
3 hp eMI kills Arabic rArcher flawlessly (24-2-2) [eWins 12]
Move and Work

Pass off report:
Ok we need to hit the Arabs quick as they still have spears covering their cities. I have 3 galleys in Meliville ready to transport. I have a couple of muskets ready to be built. I have a settler in Meliville for a beachead city on the Arabic side as well. Note I did not check cities before saving so please do. I have a bunch of Taxmen and Scientist everywhere. I've been MM'ing them between each turn to Maximize science and cash.

Go Get-'em Meli! :hammer:

NOTE: with all of the eWins we've all had I expect at least 2 MGL's from you this next turn set :D

Save has been loaded...Could someone please copy and paste this in CFC...I'm to tired to go there tonight 3:30 AM+

Not a bad Kill Ratio 'eh? :coool:It will get bettter with Trebs!
 
HI

I see you have posted a 450 AD save, but no timeline here?
 
We just wanted to see, if someone cares...ahem, no, ahem, here is the timeline from Meli, copied&pasted from CDZ:

Preturn - 400AD - Ok so not much to do, change up the research rate to 70% to get Chemistry in 5 turns. Still running at -1gpt. Lots of scientists and stuff but I'll trust the idiot person before me to understand what he was doing. Meliville has no troops in? Odd.

IT - Zulus, Americans building Magellans.

Turn 01 - 410AD - MiTi Knight -> Knight. Tatooine Knight -> Knight. Mistfitzia Knight -> Knight. Too Close Knight -> Knight. Outer Rim Treb -> Treb. Not a lot else. Most troops congregate in Endor, nice central location.

IT - Persians drop a vKnight next to Meliville. I see an Arabian horseman get on a caravel and the boat heads our way.

Turn 02 - 420AD - Endor Musket -> Musket. 2xTreb attack on Persian vKnight = 3/4 vKnight. Attack 3/4 Persian vKnight with 3/4 vMI = dead MI and 1/4 vKnight. Attack 1/4 Persian vKnight with 5/5 eHorseman = dead Knight and 2/5 eHorse (no leader). We load 6 knights (2 reg and 4 vet) on galleys in Meliville and then dump them next to Baghdad (northeast of). Western Galley continues it's peaceful mapping crusade.

IT - Americans drop a vPike and vSword combo between Coruscant and Dude It's Your Sister!. Arab LB approaches our stack (sic) but does nothing.

Turn 03 - 430AD - Mos Eisley musket -> musket. Now it's time for the

Battle of Baghdad!!
vKnight 4/4 vs Arab 3/3 Musket in size 11! city = dead musket, 1/4 Knight (no promotion).
vKnight 4/4 vs Arab 3/3 Musket in Size 11! city = 2/3 musket, retreat!
vKnight 4/4 vs Arab 2/3 musket in size 11! city = 3/4 muskete (promotes) and dead Knight.
vKnight 4/4 vs Arab 3/4 musket in size 11! city = 3/4 muskete and dead Knight.
rKnight 3/3 vs Arab 3/4 musket in size 11! city = 2/5 musket (promotes) and dead Knight.
rKnight 3/3 vs Arab 3/4 musket in size 11! city = 1/5 musket and dead Knight.

That was not good. Now an rSpear is showing in Baghdad and we have 2 1/4 vKnights nearby with a LB threatening, move the knights onto the Jungle for extra defence.

Let's have a go at the Americans now.
eKnight 5/5 vs US 4/4 vPike = dead Pike and 3/5 eKnight, no leader.
vKnight 4/4 vs US 4/4 vSwird = dead Sword for no loss, no promotion.

IT - 3/4 Persian vKnight kills 1 of our 1/4 vKnights in Arabia, other is killed by the 4/4 Arabian Longbow. Persians are building Copernicus'

Turn 04 - 440AD - Completely Indefensible Treb -> Treb. Use it to bombard passing Vikings vGalley = 3/4. Chemistry next turn. Woohoo . Bloody Arabs. Annoyed me now.

IT - The AI is really dumb, vikings drop a vBaresark 2 tiles SE of Minas Tirith. They dont get Amphibious attacks? Persians drop a vKnight next to Meliville. Arabs drop a vHorse between Coruscant and Dude It's Your Sister.

TUrn 05 - 450AD - Chemistry -> Metallurgy. eKnight 5/5 vs Arabian 4/4 vHorse = dead horse, 4/5 eKnight and no leader. eHorse 4/5 vs 4/4 Persian vKnight = dead horse, 2/4 vKnight. vKnight 4/4 vs Persian 2/4 vKnight = dead Persian Knight and 3/4 our vKnight. vKnight 4/4 vs 4/4 vBerserk = dead berserk and 1/4 vKnight.
 
Preturn:
Looks as nice as it can.

IT:Americans land archer and pike between Cor. & DIYS.

460 AD (1) : Bombard Arab galley twice -> -2hp. Bombard pike -> -1hp
Attack vKnight against Amer.Pike ->win with no loss
eMI wins with no loss against Amer.Archer but no leader.

Set lux to 20%, only Mistf. and Crazy Frog would be rioting, so I leave it at 20% and give em entert.

IT: Our galley has been sunk.
Americans land MI&pike
Arabs land 2 longbows and Zulu 1 crusader, all close to Crazy Frog must die
MiTir Knight->Knight
Endor Knight->KKnight

470 AD (2) : Bombard AmPike -> -1hp
eKnight against AmPike loses and only reduces 1hp.
eMI wins against AmMI losing 2hp.
vKnight wins vs ArabLongbow losing 1hp but getting promoted
3/4Knight wins against Arab Longbow
vKnight loses against vCrusader who had 1 hp left but gets promoted.
MM MinTir & Endor s.t. they can build Knight in 5 turns.

IT: AmPike moves 1 tile, Crusader attacks 2hp Knight over river and loses, giving our Knigzt a promotion to Elite.
Indians land Spear &Sword
Tatoo Knight->Knight
IiB Treb->Treb
Naboo Knight->Knight

480 AD (3) : Bombard AmPike -> -1hp
3/5MI attacks AmPike, wins losing 1hp
4/5 Knight wins against IndSpear losing 2hp
vKnight wins against IndSword losing 2 hp but becoming Elite
Bombard Vikboat but no loss.
MM Tatooine to build Knight in 7.

IT:Arabs land Logbow, Zulu Impi,Longbow&Crusader,Indians spear&sword
ATFL Knight->Knight
Americans are building JS BAchs

490 AD(4):
vKnight wins against Arab Longbow without losing any hp and becoming elite.
vKnight wins against crusader w/o losing hp
vKnight loses against Impi with no rduction of hps and he gets promoted...
3/5 Knight wins against eImpi without any loss, no leader still...
2/5 MI wins against ZuluLongbow, -1hp, no leader
Bombard IndSpear -> -1hp
Rush Library in Meliville.

IT:Ind Sword attacks but no damage.
Zulu land Longbow/horse, Pers land Knight.
Meli Lib->Treb

500 AD (5):
Bombard PersKnight but no damage
eKnight wins against 3/4IndSpear losing 2hp
eKnight vs vPersKnight, reduction to 1hp but loses.
eKnight against 1/4 PersKnight wins losing 2hp
vKnight against vZuluHorse.Longbow reduces 1hp, and we lose reducing only 1hp (and that's on desert)
3/5 Knight wins against ZuluLongbow losing 1hp.
vKnight wins against ZuluHorse losing 1hp but becoming Elite.

IT:
Vik send Berserk
Zulu send Longbow and Pers Knight
MosEisley Musket->Musket
Outer Rim Treb->treb

510 AD (6) : vKnight wins against Berserk with reduction to 1hp
Bombard PersKnight twice but no damage.
4/5 Knight loses against PerKnight reducing him to 1hp
3/5Knight finishes him off, but no leader...

3/5 Knight wins against Zulu Longbow and there is suddenly an ugly, fat guy called Orhan running around.
And I shall rename that unit, funny...Oh, we have a MGL...(dancing around)
Build an army in Mistfitzia and load our unit who is now called "The Knight that brought our first leader"

IT:
No landings, seems that they are afraid of our newly born army!
Endor Knight->Knight
Vikings are building Newton's

520 AD (7) :
Rushing galley in Crazy Frog
Filling up our army hoping we soon can build HerEpic
Bombarding Arabgalley twice -> -2hp

IT: Arabs land 1 Longbow
MiTir Knight->Knight
CF Galley ->Treb

530 AD (8): Bombarding Longbow down to 1hp, army wins, build HerEpic in Endor
Move army to Mos Eisley s.t. they can soon attack the Rab city on our continent.


IT: Arab caravel attacks our galley and wins
Indians land sword&AC
Damascus has build Copernicus

540 AD (9) :
Bombard AC -1hp
eKnight kills vSword but down to 1hp
vKnight kills AC -1hp

IT:Americans send an MI, Zulu Impi&Longbow, Ind one AC

Tat Kn->Kn
IiB Treb->Treb

550 AD (10) : eKnight wins against VImpi -1hp
Bombard AC -1hp
vMI wins against AmerMI losing 2hp
vKnight loses against AC but down to 1HP
Finsihed up by sword
vKnight wins against Arab Longbow
Moving army into Arabian jungle, can attack next turn, Najran is only defended by spear.
Bombard ZuluCaravle -> -1hp
Metallurgy done in 4 turns
 
socralynnek said:
We just wanted to see, if someone cares...ahem,
... and we do :D Keep up the good work.
 
OK, let's go...

IT:Indians land 2 AC a spear and an Archer.
Mistfitzia Kn->Kn.

560 AD (1) : Bombard AC -1hp.
eKn vs. vAC win -1hp
4/5Kn attacks vSpear, retreats leaving Spear at 3/4
vKn vs 4/5AC win -2hp
13hp Army vs Spear in Najran win -1hp
12/13 Army vs Spear in Najran win -1hp
rKn vs 3/4 Spear wins -2hp but gets promoted
3/4 Sword wins vs vArcher going to 4/5

IT: Americans send 1pike, 1 sword, 1 Musket & a MI
Vikings want to talk.No time.
Persia sends a Knight
Zulus send an Impi
India sends 2pikes a MI & a Warrior.

America finish Magellans Voyage.

570 AD (2) :
Bombarding PersKn down to 2hp.
eMI vs Kn loses with no damage!!!
vKn against Pers2/4Knight loses 3 round but then wins...
Army wins against Spear and then against Longbow capturing Najran!
vKn loses against vImpi
4/5 Kn finishes him off.
Shift some units around to protect our cities.

IT:
Our 2 spear in TooClose win against AM MI and Sword.
Musket in OuterRim wins against IND MI&Warrior.
Persia sends another Knight.
Zulus are building Newtons.
MiTir riots...must have overlooked something...

580 AD (3) :
Bombing Pers Kn down to 1hp and Am Musket -1hp
eKnight vs Am vPike retreats -2hp
vKnight loses vs 3/4 Musket going to 2/5
vKnight wins vs Pers 1/4Kn -1hp
4/5 KN retreats vs 2/5 Musket doing no damage

IT:
Vikings send 4 units, America 1 MI.
We research Met, MT done in 14 turns.
MiTir Kn->Kn
MosEisley Musket->Musket

590 AD (4):
vKnight wins against Am MI.
Can't attack Viking stack of 2 berserks ans 2 muskets.
Rush musket in DIYS
Shift units to defend our towns.
All except Arabs and India have MT, so soon we have to face Cavs.

IT: Both berserks win
Zulus send 4 outdated units.

600 AD (5):
VKnight wins against eBerserk
vKnight wins against Musket that has been bombarded before
Gets promoted.
eSword wins vs vIndPike
rKn loses vs 3/4 Impi

IT:Vik musket attacks our injured MI and wins.
Vikings send another Zerk
Zulu Longbow loses against musket.
ATFL Kn->Kn

610 AD (6): Our army has come back to make the cleanup...
First kills Impi on mountain , then Vik Musket, then Zerk going down to 6/13
eKn kills 1/5 AmMusket (after bombing)
vKn kills 1/4 Am Pike
eKn kills 1/4Impi
And after bombing and killing a Zulu horse that has moved on top of Iron, our lands are clean!

IT:Vikings bombard us from Sea.
Immortal has been send

620 AD (7): A turn for regeneration.
vKn kills 1/4 Imm (after bombard)
Other units go to towns to heal.
Arabia is in Anarchy (going to Demo?)

IT: Persia sends Cav.
India sends 4 units.
Zulus&Vik&Am are building Smith's.
IiB Cannon->Cannon.
Trondheim has build Newton's

630 AD (8):
3/4 Kn kills 1/4Cav (bomb)
eKn loses against 5/5 WarElephant (Maybe GA for them?) -4hp
eKn wins vs 5/5 WarEl
vKn wins against vSword
eKn wins vs rWarr
Army finishes WarEl off.

IT:
Am sends Cav
India Sword&Pike
Zulu Impi,2Longbows&1Crusader
2Kn & 1Cannon build

640 AD (9):
Army kills both Ind Units but going down to 1HP...
Bombard AmCav
eKn kills 2/4Cav and we get our second leader...
Founds army. Fill it with 3Kn. Army kills 2 Zulu units, one Knight in it goes to elite.
eSword kills Longbow
vWarr kills 2/4 Longbow

IT:
No landings...
We know own 2 tiles of the Zulu island.

650 AD (10):
Americans and Persians have entered Industrial Ages.
Moving units to heal.
And, next one, please...
Heroic Epic done in 1 turn, MT in 8 turns.
I guess next build after Knight in Mistfitzia should be Rax.
 
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