The Save
Summary:
Finished Zulu and Arabia.
Started on Persia.
Found America and got world map.
Settled left and right and built libraries.
We are 4 turns from military tradition and have caravels.
No leaders
Turn log:
Preflight:
We have around 1000g, Ragnar will want around 1200 for astronomy.
Probably doable, but I see a lot more useful things to do with our gold.
So no trade, but I anyways go through our empire and sell useless buildings.
I short rush a few libraries, so they will complete at the end of my turnset.
Change Delhi to settler. Even, if I would rush the barracks there would only be 1-2 veteran AC to come out.
Go on full steam research. We have enough money and I hope to get more from Arab towns (they have a lot gold).
Shuffle around MP, to allow 20% lux.
Change Hlobane and Zonguldak to galley. They don't need libraries, they will culture link to other cities.
Call up Ragnar and gift him Bapedi. Then declare war and walk into Bapedi again.
Hit enter.
Turn 1 660:
Land some troops and a settler at the backdoor of Zulu.
Have to kill some barbs in zululand to save a settler.
Ferry over troops to Arabia and try directly on Medina (want to get cities as long as he has so much gold), but fail to take it.
IBT:
Nothing
Turn 2 670:
Take Medina for over 1000g. Gets us dyes.
Settle Sivas and Tuncelli on Zulu Isle. Iskenderun near Mecca.
IBT:
Lose a knight to a longbow counter in Arabia.
A longbow in Zululand retreats a knight.
Turn 3 680:
Capture Isandlhawana after a bit of treb bombardment. The three Impi cannot withstand the army and a knight.
Capture Intombe, losing one AC (I had scraped together all garbage I found in India). Zulus are dead. We have furs.
Pillage Arabian saltpeter.
Kill two muskets and a longbow in Arabia.
Cash rush a few settlers.
IBT:
A few units run around headlessly in Arabia.
Turn 4 690:
Pillage Arab horses and continue into Persia.
Set up a nice SoD for Mecca.
Disband 4 trebs in Zululand for an immediate settler. By the time they would be in Persia we hopefully are already in Scandinavia.
IBT:
Arabia and Persia still fighting
Turn 5 700:
Capture Mecca.
A scouting galley finds the Vikings just west of Persia.
Find no resources in Persia, so just pillage silks.
IBT:
Metal->MT
Turn 6 710:
Not much. A bit settling. A bit set-up. A bit pillaging.
Upgrade some trebs to canon, though I don't know why.
IBT:
Arabia and Persia still fighting.
Turn 7 720:
Capture Damaskus. Arabia is gone.
Scouting galley sees blue border, but will probably sink due to Vikings.
Pillage a little around Persepolis.
IBT:
A Persian knight moves up. A few libraries complete.
Turn 8 730:
Meet the Americans. They seem to have a slight problem with the Vikings.
Trade Astronomy for 1200g. Then get Navigation, WM and the gold back for Metallurgy.
Move SoD to Persepolis.
IBT:
A Viking galley north of India. A Persian caravel moving up towards zulu.
Turn 9 740:
Capture Persepolis. Shuffle units around.
Some upgrades.
Turn 10 750:
More upgrades and shuffling.
India and Zulu is filled as far as needed and the necessary libraries for culture expansion are already built.
Some settlers are already available near Persia to fill in there.
Sipahis in 4 turns should allow to make a quick push for the domination limit.
We have a caravel transportable army in Persia which can cover a sipahi landing on the next island.
There is also still the one in India, but this is currently used to cover the Vikings.