SGOTM7 - Team Ivan

I. Larkin said:
Good. What next? If we do things right we will get tarusus at 840 AD.
We will keep it because of CObserv. We may raze next city and keep dyes City...

Actually, I believe we should do raze and replace, we don't want to have to deal with flip.
 
Zarth wrote: "Got it, i"ll go with the plan."
48 hours left but Zarth did not reply. King-Alex up
If Zarth will not reply before K-A will say "playing now" K-A plays from 800AD.
Ivan
 
I hope that Zarth will post something to let us know what's going on: anyway, I can't play asap, but if Zarth hasn't posted until when I'll return back after a couple of hours, I'll download the save and post 'playing now'.

@Zarth: if you have already played, you could post saying that you'll upload the save in a couple of hours.
 
Well, I tried to start, but it's impossible to play: I already have 2 crushes along with a couple of 'system freeze - required reset' at the pre-turn -- my monitor is 'misfunctioning' and maybe some crushes(on other programs as well) come from this.
I'll borrow my mother's monitor and play a bit later(I hope this is the problem, but who knows for sure?)

@Zarth: have you played your turns or haven't you even started yet?

Edit: Trying to play now.

Edit2: It's getting frustrating! I'va had another 5 crushes so far, and I didn't even had a chance to press 'enter' in the pre-turn!(while fixing some things, as Ivan requested). It wasn't the monitor's fault, after all.

I'll play tomorrow on my mother's PC.
 
"I'll play tomorrow on my mother's PC."
OK. Roster is K-A, Conehead...
I'd like to play before 18 July, so will see...
 
Micromange, change a few cities to markets and univercities, Lux down to 10%, science up to 60%(Gunpowder in 9 -- we can afford it)

810AD (1)

IBT
A Zulu galley sinks 1 of our galleys, and we lost 2 units(pike, axeman)
India unloads 2 units near Adana.

820AD (2)
----

IBT
2(!) American Caravels are outside Adana(I hope, they won't unload 6 units!)

830AD (3)
The 2 galleys are in place to begin unloading near Tarsus next turn(otherwise, we'd only unload 4 units this turn).

IBT
The Americans unload 2 knights, 1 pikeman and 1 longbow: we should keep a force of about 6 units near Adana, especially now that caravels will bring enemy units.

840AD (4)
unload 8 units near Tarsus.

IBT
Persia loses a knight while attacking our Elite knight, Persian Army(of archers) wins against our Elite knight and then 2 Persian Pikes 'cover' it(so I can't kill it).
Persia just learned Gunpowder, because the pikes at Tarsus were upgraded.

850AD (5)
We attack and barely(!) capture Tarsus and Copernicus, and we create a Great Leader which forms an Army(we really haven't any reinforcements, as the galley we lost cost us, but 1-2 more galleys are on constuction to help transfer our troops.)

860AD (6)
Units are healing.

IBT
Gunpowder --> Chemistry.
We have Saltpeter under Adana!(killing zone).
America unloads 2 more units.
A couple of Persian units enter near Tarsus.

870AD (7)
First win with Army, because I want a win asap(he was 7/13, goes to 2/13).

IBT
Persia unloads 2 more knights.
We get the message for the HE.
Persia moves 2 pikes, 1 musket, 1 Army inside Tarsus.

880AD (8)
We kill 1 musket, 2 pikes, and the Persian Army at Tarsus, as well as the 2 Persian knights at Adana.

IBT
America completes Magellan's.

890AD (9)
Nothing --- healing our units and waiting for reinforcements, as we need those to take on muskets.
Tarsus completes it's library(rush).

IBT
America unloads 1 more knight: bombardment goes him to 2/4, our 4/4 knight loses(!) on attack.

900AD (10)
The units are unmoved for the next player.

There're 2 knights inside the galleys at Konya.
Move our galleys in pairs as they're not attacked.
1 more pair of galleys approaches from the north, and 1 pair goes to take our units/cats from the Zulu island.
Tarsus has a library now --- keep the city on starvation diet.
Keep AT LEAST 3 knights around Adana, and 2 more units: 1-2 enemy caravels unload many units and our catapults don't have much success(we need canons soon).

I only managed to capture Tarsus, as I couldn't risk to transfer only 2 units at-a-time near Madina -- now we have more galleys, in fact, we have 3 pairs of galleys to transfer troops.
*** Note that I have 1 galley to connet former India land with our mainland, so it transfers troops from India --- leave that galley there.

I also build some univercities and markets, as well as libraries.

Maybe we should 'leave' 'Zululand' to build settlers, as we're going to need them after a while, on our route to Domination. Better to raze some Persian cities and settle our own, so we won't have to worry about flips.

We should also keep 'pushing' towards MT(and maybe shut down research or 40-turn after we learn it), because we'll make much more progress that way.

*Team, I'm not very happy with the outcome, as I hoped to capture 1 more Persian city, but that sinking of our galley, hurt our plans. Maybe we should go after the Persian Saltpeter, so they can't build muskets, OR just wait 1-2 turns for the Army to heal, and send him to pillage the Saltpeter(it won't get attacked).
 
A Zulu galley sinks 1 of our galleys, and we lost 2 units(pike, axeman)
India unloads 2 units near Adana.
At wich point? B1?
 
At B, if I'm not wrong. It was that Zulu galley near Aydin. I think it was my mistake. Anyway, it happened. What are our plans now?

btw: conehead is next, right?
 
Conehead up. I think he can workout best plan for him. I recomend transfer to persia as many troops as possible at preturn. Unload pults.
 
IMHO, we shouldn't build any more axemen. Ok, they've helped to capture Tarsus(along with our knights), but they're exposed when attacking due to their 1 movement, and they cannot retreat. Knights all the way, I say, and we'll upgrade them when we learn MT and have our GA.

The next Great Leader could rush the Heroic Epic, right? The Army(still healing) can be used very wisely for 'covering up' our units(it won't get attacked if it's not fortified inside Tarsus --- I mean, if the enemy hasn't anything else to attack) while going to capture/raze Persian cities and/or pillage the Persian Saltpeter/Iron.

Anyway, conehead will manage his strategy on his own.

P.S.: now, we can research much more faster, so, just keep the science as high as possible(while we can afford it, of course). We'll learn MT after a while.
 
I got it, I will have the results by Sat night, maybe even earlier.
 
"At B, if I'm not wrong. It was that Zulu galley near Aydin. I think it was my mistake. Anyway, it happened. What are our plans now?"
I think you forget that you may unload at the end of turn.
Basic idea of my plan was safe ferries. They are Konya- Tarsus and Hlobaney-Mainland.
4-5 galleys is enough for this. I recomend to transfer troops from zulu to Persia via this ferries. But now it does not look so good. Meanwhile pults and Axe may stay near City to recapture it if it flips.
I think now we can consider expedition to Zulu or India small Islands, but I am not sure. Persia more important.
P.S.: now, we can research much more faster, so, just keep the science as high as possible(while we can afford it, of course). We'll learn MT after a while.
Yes, we may have more universities and libs. Many Cities build corthouses, it is wrong.
Corthouse effective only in City with 50% corruption. Palace City and Sout may build Universities instead. Hlobaney - Library. Take into account Hlobaney forest cut not to waste forest schields. Iznuk has 20 spt. Better to build muscetman or LB. We may use them for MP and active defence.
The next Great Leader could rush the Heroic Epic, right? The Army(still healing) can be used very wisely for 'covering up' our units(it won't get attacked if it's not fortified inside Tarsus --- I mean, if the enemy hasn't anything else to attack) while going to capture/raze Persian cities and/or pillage the Persian Saltpeter/Iron.
The game close to end and HE will not give that effect. GL at your turms had to build Leonardo. If we will have chance for that with next GL we must do it.
 
What a silly move! I don't know what I was thinking at the moment! I surely should have built Leonardo... Hope we'll get another GL soon.
 
Preturn- Switch some builds around
IT- Amer unloads a knight by Adana. Edrine knight->knight.
Turn 1- bombard and kill immortal with elite, no leader. Bombard and kill amer knight with elite archer, no leader. Send army out to pillage along with 5 knights.
IT- Our stack of 2 galleys is attacked by an Indian galley, we are redlined but win. Kill a Persian Knight attacking Tarsus. Uskudar Knight->knight.
Turn 2-Kill persian knight. Chem due in 4. The Ai must have learned it.
IT- Our invasions by Madinah kills an immortal. Sogut Knight->knight. Our saltpeter by Adana is exhausted! Only to reappear 1 tile SE of Adana :rolleyes:
Turn 3- Pillage the Ottoman Saltpeter. Kill another immortal.
IT-Iznik Knight->knight. Banglore Musket->musket. Aydin Knight->knight Bursa Knight->knight.
Turn 4- Bombard Madinah, everything misses. Lose 2 axemen, raze the city. It only had 1 musket.
IT- Lose 2 knights.
Turn 5-Attack Makkah, kill 3 muskets and an immortal, lose a knight, raze the city. Kill 2 persian knights, an immortal, and an indian spear and archer.
IT- Chem->metalurgy.
Turn 6- Healing
IT- builds and stuff
Turn 7- Movement
Turn 8-Attack and Raze Susa, kill 4 muskets loose 3 knights. Lose a knight, kill a knight.
Turn 9- Persians build smiths, a nice gift for us. Amers land near adana, a knight, musket, and axeman. Bombard and kill americans. Kill persian knight, lose a knight.
Turn 10- Persians land a 2/4 knight near Adana, they must be getting desperate. Kill persian settler pair and knight.
 
Very good progress, conehead :goodjob

Maybe we should leave 2 axemen and the catapults outside Tarsus(1 tile north, leave inside only the musket), just in case the city flips: I know that we have a library there, but with 2 Persian citizens you never know.

The 'Zululand' should keep on building settlers: in fact, we need to claim every single tile of land or coast to win with Domination, so the cities should be placed carefully(hurring temples or libraries will help: our GA comes after a while).

Just keep razing Persian cities and settle our own.

The Army did help, after all: while it's fortified there(healing) it also protects all the other units from a counter-attack, so better to move all the units under the Army's protection.
 
King Alexander said:
1) Very good progress, conehead :goodjob

2)Maybe we should leave 2 axemen and the catapults outside Tarsus(1 tile north, leave inside only the musket), just in case the city flips: I know that we have a library there, but with 2 Persian citizens you never know.

3) The 'Zululand' should keep on building settlers: in fact, we need to claim every single tile of land or coast to win with Domination, so the cities should be placed carefully(hurring temples or libraries will help: our GA comes after a while).
Just keep razing Persian cities and settle our own.

4) The Army did help, after all: while it's fortified there(healing) it also protects all the other units from a counter-attack, so better to move all the units under the Army's protection.
1) Indeed. May be pillage saltpeter was not neccessary. Persian have two.
2) Exactly. j/k: (wish to be so clever as K-A afterward)
3) we also needs Libruaries there for culture expansion. Settlers also may be from size 12 Cities or size 6 that without Aqueducts. In fact we do not need so many, but need some of them now. I think Libs better than temples. Cheaper and more culture.
4) Well, but you took a risk when heal it in Tarsus.
Let's return to original Roster.
Zarth up,
Mr Y next
Ivan (May skeep or swap)
Nerovats.
 
Zarth, do you need a skip? 2 days have passed since the save was uploaded.
 
Since Zarth did not reply Mr. Y up. IMHO that we must be more responcible...
 
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