general:
- Things did not go well. One Zulu town flipped back and we lost the other because I made a mistake. The good news is that our infrastructure has improved greatly, we are building units rapidly and making lots of money.
- We lost a lot of units trying to capture Zimbabwe. After the failed attack I decided to fall back and regroup.
- Catapults don't have any effect against Impi.
- I decided to emphasize on Frankish Axemen instead of Knights.
- Zulu resistance is POWERFUL. We need stronger units to take on the Impi. Knights and axemen are not strong enough.
- I'm not logging everything anymore, this will take too long, just the main events.
preturn:
switch Iznik to University,
switch Palace City to FP+hurry
switch Bangalore to Aquaduct
the attack on Zimbabwe fails miserably. There are at least 6 Impi there.
advancing stack of pults to Intombe
1. turn
Iznik University-Palace
Edirne Courthouse-Barracks
Palace City FP-Temple
joined some workers
Halfhurry some builds to put our money to good use. (This happens every few turns.)
2. turn
Izmit Library-Axeman
catapults don't have any effect on Intombes Impi. They do destroy the walls however.
joined some workers
3. turn
Bangalore Aquaduct-Marketplace
4. turn
5. turn
Edirne Barracks
Istanbul Marketplace-Barracks
6. turn - We loose the AI-bait-city to the Americans after I overlooked 1 unit. Reconquer the same turn.
7. turn - riots everywhere! turn up lux to 40%
8. turn - Mpondo flips back to Zulu.
9. turn - Moving all units out of Hlobane to prevent them from being lost after another flip.
10. turn - Another stupid mistake: Impi move 2 as well so one Impi can reach Hlobane.
1 Zulu Impi takes Hlobane and sinks our galley.
We should be able to take it back this turn and might decide to raze it.
All units can still move. Some are on automatic move towards Karachi.
Suggestions:
- Bombarding the Zulu Galleys so they make room and we can put over units from our home-island directly to Zululand
- Researching towards better attackers
- We have quite a number of units and are building new ones fast, but they are fragmented.
One stack next to Hlobane,
one stack next to Mpondo,
quite some in Karachi and
building new ones on our home-island.
A new plan is needed and we must choose ONE front.
- The units left in the north of Zululand can bombard and destroy improvements. They might travel south while destroying stuff, to join our mainforce.
Issues: We have lots of workers, most of them foreigners. All of our terrain has been worked. What do we do with them?
Save:
http://gotm.civfanatics.net/saves/sgotm7/Ivan_SG007_AD0600_01.SAV