SpikeIt
Deity
Brother Bede comes through again! Nice job!

Got it.
And feeling a little like God on the seventh day go take a short nap.

Got it.
And feeling a little like God on the seventh day go take a short nap.
Built a whole bunch of towns in the old Greek lands. They are tax and maybe science farms. After they grow to three make the next citizen a tax collector.
There are horsemen inbound to KC which now has a barracks. Upgrade them to knights as the money comes available, then trade AStronomy or whatever to Ragnar for MilTRad and his cash, then upgrade to cavalry.
SpikeIt said:Wow. Ghost town here. Not a lot of give and take with this team.
M60A3TTS said:I checked the save and see some towns including Washington ready to riot next turn.Need to check those things before handing off.
Would it be an option to renegotiate peace and try to pick up steam right away? That will allow growth and production to get a bump up with our industrious workers providing we have coal.
residuetiger said:Well I negotiated with the Scandies for Steam Power, it was pricey but I agree that we need it. They gave it to us for 130g, Theory of Gravity and World Map.
M60A3TTS said:OK, just so we're clear, we could have re-negotiated peace with Ragnar and acquired MT in exchange for ToG or Mag, but instead opted for a straight trade of techs plus we forked over 130 gold and a WM. If that's correct, maybe we need to review Peace Treaty negotiations. When on the more powerful side, you can get trades that normally may not be acceptable to the AI. So in this case, maybe we didn't need to spend that gold. Also remember that with a wrecked rep, the AI will not normally accept gpt, but they will take it as part of a peace re-negotiation.
Now if there's a reason that we want to initiate a war with them within 20 turns, this strategy doesn't work. But I don't think that was the case here.