SGOTM8 - Bede

The SAVE

A builder set of turns all spent irrigating the north, moving workers to the south and upgrading horses when we could.

In 1180AD, Japan demanded wines and we caved. Rome completed Universal Suffrage.

In 1210AD, the world saw peace and Scandinavia and England put down their swords.

In 1220AD, sensing our evil plan to evict the homesteaders, China and Rome sign an MPP. Rome flaunts their might marching their cavs about Jerusalem. A Roman Frigate wanders the northern coast as well.

1230AD sees Washington starts a Musket, after completing a bank. We could use some defense down south at least. Future builds may be knights or cavs.

1240AD Vikings know Physics now. We're still smarter than them by two techs.
Rome cuts off our fur supply.

1250AD Miraculously, Japan keeps sending ivory. Oh, that's right, we're paying 26gpt for that.

Well, this is an important turn, which our next team mate gets to complete. With the ivory deal effectively up, we should renegotiate and cut some costs (maybe throwing in dyes). We want Japan on our side for when we war with Rome.

I imagine if we renegotiate peace with the Vikings (we're "more powerful" than they are), we can work the trade for Military Tradition. Maybe even pick up a few coins in the process. With only 5 horses left to upgrade it might be time to pick MT up. We can then work to upgrade our knights (7 so far) and start building cavs. I don't think we are ready to take on BOTH Rome and China with our empty cities and slews of slow troops.

Our lux deal with England is up in three. We are importing three luxuries from her majesty. This is an important deal to work and maintain.

Picking up Steam sometime soon would be one for the wish list too.

Lastly, to reiterate Bede's sound plan...
Built a whole bunch of towns in the old Greek lands. They are tax and maybe science farms. After they grow to three make the next citizen a tax collector.

There are horsemen inbound to KC which now has a barracks. Upgrade them to knights as the money comes available, then trade AStronomy or whatever to Ragnar for MilTRad and his cash, then upgrade to cavalry.

That MPP between Rome and China really messes things up, but we might want to declare before it expires anyhow. China will just be a nuisance at best, but we need our house in order first.
 
Actually the MPP between Rome and China just makes it easier. We are going to be at war with both anyway, so the choice becomes how do you want to start it? By invading Jersusalem or Macao?

Good summary SpikeIt. Next player please read it carefully.

azzaman - you up. follow the plan.
residuetiger - on deck
juballs2001 - pinned 'em
Bede - got IA
SpikeIt - got a peaceful set for once

Ghostwind - MIA
 
Wow. Ghost town here. Not a lot of give and take with this team. I think Azzaman's a skip, unless he comes out of the woodwork quickly. I'd say its all yours residuetiger.
 
SpikeIt said:
Wow. Ghost town here. Not a lot of give and take with this team.

Does seem like effectively 4 folks playing. Good progress recently, looks like we'll be passing Team Obormot shortly. :goodjob:

I checked the save and see some towns including Washington ready to riot next turn. :nono: Need to check those things before handing off.

Would it be an option to renegotiate peace and try to pick up steam right away? That will allow growth and production to get a bump up with our industrious workers providing we have coal.
 
M60A3TTS said:
I checked the save and see some towns including Washington ready to riot next turn. :nono: Need to check those things before handing off.

Would it be an option to renegotiate peace and try to pick up steam right away? That will allow growth and production to get a bump up with our industrious workers providing we have coal.

Ooh, ouch. Thanks for catching that M60. Sorry about that everyone. That was very sloppy.

We're tied into deals with most everyone to some extent except for the Vikings who don't have Steam and Rome who does. We want to go to war with Rome, so that wouldn't work. When our lux deal is up with England, that might be a thought. Of course we still need all those luxes as well...
 
Ok, starting my turn set here, just curious as to why the Science and Lux sliders were both at zero? We trying to fatten the treasury in preparation for war with Rome?

Please advise

also, are we taking 10 turns or 5 now?
 
As for research, we're at the point where we can pretty much only buy tech, so having rates at zero ups the gold coming in going toward tech purchases and horsie upgrades.

But watch the luxuries. As M60 pointed out, I mistakenly left a couple cities about to riot. Maybe you can deal for a luxury (not from Rome). Look at the past couple posts on how to spend our money on turn 0.
 
Well I negotiated with the Scandies for Steam Power, it was pricey but I agree that we need it. They gave it to us for 130g, Theory of Gravity and World Map. Can't seem to get MT out of anyone though. And I'll work on getting lux's, I found out about the rioting natives a moment ago, just before I came back to read your new posts on that, lol. it's taken care of now.
 
residuetiger said:
Well I negotiated with the Scandies for Steam Power, it was pricey but I agree that we need it. They gave it to us for 130g, Theory of Gravity and World Map.

:confused: That would be impossible. A civ couldn't have steam without being in the Industrial Age and they can't be there without the Theory of Gravity.

Do we have coal?
 
There has to be some confusion there. That is a pretty cheap price for Steam, and I know the Vikings didn't have it when I left off the game. I hope we didn't pick up something like Economics or another MA optional. I know MT was obtainable with peace renog with Vikings plus Mag or ToG.
 
OK, just so we're clear, we could have re-negotiated peace with Ragnar and acquired MT in exchange for ToG or Mag, but instead opted for a straight trade of techs plus we forked over 130 gold and a WM. If that's correct, maybe we need to review Peace Treaty negotiations. When on the more powerful side, you can get trades that normally may not be acceptable to the AI. So in this case, maybe we didn't need to spend that gold. Also remember that with a wrecked rep, the AI will not normally accept gpt, but they will take it as part of a peace re-negotiation.

Now if there's a reason that we want to initiate a war with them within 20 turns, this strategy doesn't work. But I don't think that was the case here.
 
I must be more confused than I thought, we were already at Peace with Ragnar, and as far as I know you can't "re-negotiate" peace. I don't recall even having that option, and believe me, I tried everything I could think of. Am I missing something important here?
 
As long as you aren't in a 20 turn peace deal, you can renegotiate peace. Just like other trades and agreements, from the trade screen, click on active deals on the bottom to get a list of deals current. If something doesn't have a number of turns associated with it, you can renegotiate it, but clicking on the item. The item should highlight when you mouse over it. Your advisor will get a panic stricken look and ask if you are sure you want to do that, to which of course you'll select yes. Generally peace can always be renegotiated to your favor if you are more powerful. Just remember if you throw in gpt with the peace deal, I believe you'll really end up in a 40 turn deal, because the AI will automatically renegotiate it after the first 20. At this point in the game its mandatory to do this to get some deals because our rep is shot. Even early in the game if you are at a power advantage, its a great way to pick up some loose change from the AI to help fund an extra upgrade.

This works for all deals, not just peace. For instance, when I handed things off we were paying Japan twenty something gpt for a luxury. Japan didn't kill the deal, because that was more than it was valued. Renegotiating that would cut the cost significantly.
 
M60A3TTS said:
OK, just so we're clear, we could have re-negotiated peace with Ragnar and acquired MT in exchange for ToG or Mag, but instead opted for a straight trade of techs plus we forked over 130 gold and a WM. If that's correct, maybe we need to review Peace Treaty negotiations. When on the more powerful side, you can get trades that normally may not be acceptable to the AI. So in this case, maybe we didn't need to spend that gold. Also remember that with a wrecked rep, the AI will not normally accept gpt, but they will take it as part of a peace re-negotiation.

Now if there's a reason that we want to initiate a war with them within 20 turns, this strategy doesn't work. But I don't think that was the case here.

On the bright side, M60, since we didn't trade with gpt, if the Vikings ever pick up Steam anytime soon - granted thats doubtful - we can renegotiate then.
 
This is what we're talking about:

We have an active peace treaty without any deals

Ragnar1.JPG


Ragnar won't make this deal :(

Ragnar2.JPG


Let's re-negotiate ;)

Ragnar3.JPG


Now look what we can get :D

Ragnar4.JPG
 
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