SGOTM8 - Bede

well done bede... we took a huge chunk out of the chinese... lets get thos trebuchet, longbow horse armies a popin and spell an end to AI on our landmass
 
Just checking out the scores, can one of you give me a brief rundown of how the Jason score is calculated? I know we're not as far along in time as some of the other teams, but damn, those scores are so high!!!
 
SpikeIt - you are in the barrell for the Grecian adventure

Ghostwind - skipped
azzaman - doing his homework will play on the week end
Spike - you are the man

And I will sort out the rest later.
 
Woohoo! I should get started on this tonight. Looks like a builder turn for me to ready us for the Greeks. Hopefully I won't lose too many cities to flips. :rolleyes:
 
Just wanted y'all to make sure I hadn't forgotten. I should have this posted by sometime tonight if no sooner. I'm on turn 9 as of last night. Things have gotten a little hairy...
 
The SAVE

[0] 750AD
Move spear from Resiopolis to DC to help support size 12.
We don't have roads to KC. Need to remedy.
I'd love to upgrade archers to longbows, but we need rax up north. I'll likely buy, but we don't need to yet.

21 archers represent the strength of our army. Horses are being built.
IBT
Rome wants to renew our peace deal. What, instead of us paying 2gpt? Gee, okay.

[1] 760AD
I move 2 horsemen out of KC. If this city flips, I don't want to lose horses. I can deal with an archer. I disconnect that source of horses as well. If it flips, at least the Greeks will have to connect it first. English have incense which we can deal for. I'll remember when Greek deal comes up.

[2] 770AD
KC is still ours.
Japan has MT now.

IBT
A Viking ship is on our southern east coast.

[3] 780AD
Vikings have gunpowder and saltpeter now. Navigation is known as well.

[4] 790AD
No flips yet.
England has Economics.

[5] 800Ad
Navigation makes the rounds as Magellans is started in a few civs.

[7] 820AD

We need settlers. War with Greece should happen soon.

IBT
China and Japan sign alliance against England.
Japanese start on Newtons.
Greece cuts off our wines.

[8] 830AD
Embassy in Japan allows deals.
I take note that we can deal with Rome for wool if we ally against England. We could use the wool luxury, plus it may open other deals. Rome throws in 2gpt as well. We are now at war with England.
If we trade our only source of saltpeter, we can deal for physics to trade around, but then we can't build cavs or muskets, which I'd prefer.

IBT
Swell. Greece allies with England against us. I wasn't quite ready for that, but at least we have the numbers. KC likely will fall now.
And then get this. Greece and Rome sign alliance against England. :crazyeye: So we get a war with Greece due to my dealing with England, and the Greeks aren't even faithful to there ally.
Greece does not attack this turn.

[9] 840AD
Okay. Have to think defense and offense. Our troops are largely not upgraded. We have a ton of archers, plenty of cats. Some trebs, horses and a couple longbows round up the troops.
We also have some settlers being built, but none are available yet. Our forces can actually fight this with the bombard units we have.

We have 389 gold in the bank to fund our efforts. I wouldn't mind an extra longbow or two. Upgrading spears to muskets is just too costly though.

The Greeks can potentially attack LA, KC or Memphis directly so we need to reinforce somewhat there. We should bring the attack to Thessalonic, Athens, and then Corinth to take out 1) potential culture on KC, 2) Greek wines, 3) Greek iron.
I'm going to split our forces. Horse and bombard to Thessalonica. Archers, bombard toward Athens. We should be able to meet both forces there. Doing this cuts off two attack routes as well.

Foreign advisor screen quirk shows Rome and Greece allied against England, but Greece not at war? Bizarre.

I have 3 archers heading to Ocean City for upgrades to longbows. Its going to take a few turns to get them back to the front lines,

IBT
The attack at KC came as expected. A knight defeats our spear, but only that one attacker. A knight approaches our stack and a longbow loses to our spear. There are two knights and a longbow that can attack KC next turn.

[10] 850AD
We take out the longbow and move troops east 1. We then bombard down one knight so its redlined. I can't clear without risking exposing a unit. Attack at Thessalonica is still 1 turn away. KC is a sitting duck. I keep putting a troop or two here. KC has defied the odds and still hasn't flipped. Rather than give the city up, I'd rather still leave it. At least it impedes Greek movement somewhat.

We have a settler coming north and another about to be produced. Japanese lux deal due next turn. Maybe we can renegotiate and try to deal for MT along with lux. We have 3 longbows and a musket at Ocean City to help reinforce troops. There is a large stack of archers and 'pults and some horses at LA to help have a go at Athens once we get to Thessalonica and clear it out.
 

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Oh what a tangled web we weave. Nice job there Sir Spike. I wouldn't sweat KC too much

azzaman - take it to Alex. Concentrate and crush.
residuetiger - Chinese Round 2
juballs2001 - got us some horses, no?
Bede - drove the Chinese off the island and got us caught up in knowledge, if not much else.
Ghostwind - up
SpikeIt - gots to fight the Greeks again
 
azzaman333 said:
got it. damn this is gonna be hard for me, cause i have problems with warring. i hope i dont let you down.

Don't sweat it Azzaman. Just make sure to fight in turn. Bombard, fast units, slow units usually makes the most sense. Don't chase stray units as it will pull apart your stack.

Good luck! :goodjob:
 
Hey guys,

how are you all? i'm anxious to get into some war, i'm looking forward to seeing how well we do.

btw, would anyone mind if i posted a save of a personal game i'm playing? I think i'm in pretty good shape, but I wanted to see if you guys could advise.

i'm at work tonight, so maybe i'll put it up tomorrow if you guys dont' mind.

residue
 
Here comes the :whipped:
azzaman - we are past the 48hrs from got it. Gotta take the skip.

reisduetiger - it's all yours
juballs - on deck
 
Good luck RT.

Rather than what I mentioned previously about trying to get MT when we broker a new Japanese lux deal, we may want to pursue the required techs instead. Cavalry would be nice, but they are a lot of shields and we probably don't need them right now. We do need some way to get up this tech tree.

Once you think you have enough to wipe out the Greeks, it will be time to start working on our infrastruction. It might be chancy but we could try using a scientist somewhere to single turn our way to Printing Press. No one has it yet. Maybe we can get lucky going min on it to help trade our way to parity. Right now our gold situation is so bad, I couldn't really swing any deals.
 
SpikeIt said:
It might be chancy but we could try using a scientist somewhere to single turn our way to Printing Press. No one has it yet. Maybe we can get lucky going min on it to help trade our way to parity. Right now our gold situation is so bad, I couldn't really swing any deals.

I seriously doubt we are going to gain a tech monopoly going single scientist. The single scientist move is strictly a cash saving play, and to do it in an optional tech is not a sound move IMHO. We have two things working against us, a lack of infrastructure (markets) and a large and outdated (costly) military.

It appears that Greece lacks salt, so cavalry against hoplites should really be no contest. We can try and grind our way through the rest of the continent in one shot, but we're going to likely fall farther behind in tech, which is not a good thing. My suggestion would be to bulldoze about three Greek towns, and make peace, then crank infrastructure. We can then make a final push to easily clear Alex from the mainland with cav once we acquire MT.

If by that time he has rifles, he still won't be able to build that many to defend with.
 
M60A3TTS said:
I seriously doubt we are going to gain a tech monopoly going single scientist. The single scientist move is strictly a cash saving play, and to do it in an optional tech is not a sound move IMHO. We have two things working against us, a lack of infrastructure (markets) and a large and outdated (costly) military.

It appears that Greece lacks salt, so cavalry against hoplites should really be no contest. We can try and grind our way through the rest of the continent in one shot, but we're going to likely fall farther behind in tech, which is not a good thing. My suggestion would be to bulldoze about three Greek towns, and make peace, then crank infrastructure. We can then make a final push to easily clear Alex from the mainland with cav once we acquire MT.

If by that time he has rifles, he still won't be able to build that many to defend with.


See, too much time in between turns and I start to come up with ridiculous plans. :crazyeye: You're obviously correct M60. Min research on an optional tech is just plain foolish. I guess I'm grasping a bit as our situation is getting a bit precarious. I have no doubt we can claim our lands, but our infrastructure is so backwards and we are seriously losing in the tech race. We've been spitting out troops, but that's having a devastating effect on our economy now and making us unable to trade up at all.

Anyhow, cavs against hoplites would make Greece easy pickings, but we have the troops now to grind them down without having to build costly cavs. We sure can't afford to upgrade horses! I agree, we should at least take three cities from Greece; Athens and iron city being two of them. We could use the wines to trade and we could stand to deny Greece iron.

We may also want to think about upgrading our defenses. Since we have to start picking wars just to trade, it won't be long before a few cavs are dropped into our meager core. I wouldn't want to see the result of that fiasco. :eek:
 
St. Louis and Westchesterton are producing settlers, both with 20+ turns to complete, was thinking of changing this, seems like our time could be better spent building some def or working on the infrastucture in that area. Washington just produced a settler and we already have one heading north.

Give me some feedback on this guys, need your guidance.

res

P.S. i'm of a mind to wait for the reinforcements from ocean city to arrive at memphis before hitting thesolonica.
 
Once the population of those towns gets to four cash rush the settler finish. Iwould rather the core towns keep their populations up for buildings and gold.

The situation is not all that bad. Keep grinding on the Greek until we are satisfied he is no longer a threat then get on the infrastructure. The choice between markets and libraries is an interesting one. Unless we have enough luxuries available to make a market a real happiness powerhouse I would use the MP's for that purpose and build libraries. The commercial benefit of a market does not really show if you are pushing research at more than 60% or so until you have 10 gold after corruption, maintenance research allocation and research allocation.
 
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