SGOTM8 - Cutlery

Tubby Rower said:
I'd change WSton to a settler. Once it grows to 7 the effect of the granary is lost correct? And I don't think that we're producing shields fast enough to get the settler out before it grows to 7 unless we bypass the current archer build.
Well, it'll still have the granary, but the food box gets emptied. And of course it takes twice as long to grow at size 7+. Though building a settler on the turn it reaches size 7 is OK.

You're probably right on the settler vs. archer, though we could always slow growth down a bit if we need to.

Edit: I think our military is more than adequate for the moment, so probably should change to a settler.

I'd let the workers around PHville, start mining the plains & irrigating the FP. They should cancel each other out on food and then we can get some more shields for the town.
Good idea. And we should probably build workers instead of settlers there for the moment; I don't think we have enough shields to sustain a settler pump yet.

I suspect that the writing could get us some techs. dunno though. I'm getting this game confused with the Tr05 where we are playing silent so I have to keep reminding myself that we can open negotiations.
Yeah, I have the same problem. :lol: Maybe starting two SGs within a couple of days of each other wasn't the best idea.

Anyway, if we're going for the Republic slingshot, or even just trying to win the race to philo, we probably shouldn't trade writing for a while.
 
MM said:
we probably shouldn't trade writing for a while.
if we hold off too long,someone will start researching it, & it'll lose trade value. Then we'll be too far behind in techs. That kind of scares me a bit. I don't think that rebuplic sling is going to be available. I'd say go straight for Philo then try to trade & get currency or construction.

Well since we aren't going for Philo in Tr05 we might as well go for it here. ;)
 
if we hold off too long,someone will start researching it, & it'll lose trade value.
True, but if we do get to Philo first, we'll have two monopoly techs to trade. Even if we don't get full value for writing, we still come out ahead. But I suggest we follow the usual tactic of keeping an eye on our opponents' tech situation, and as soon as somebody else learns to actually put the symbols together, trade writing to whoever doesn't have it.
 
Back from 145km of bike, not in a state of being able to do anything coherent, let alone writing in english and don't think about playing my set. I'll have to re-read this and give my very inspired self a bit more sleep before I can do justice to party town and found WoodenKnifeBurg in a smithering spirit.

Agreed on philo directly and I'll point out that mined plain + FP = 2 irrigated plains. That solution sounds a bit short term to me, but it might be dehydration.
 
I'll point out that mined plain + FP = 2 irrigated plains. That solution sounds a bit short term to me, but it might be dehydration.
Yes but if you irrigate the plain you only have 1 shield instead of 2. It doesn't sound like much but that extra shield will add up quick once we start having to spit out military.
 
I wouldn't discount getting the Philo->Republic slingshot. We have enough gold in the form of rivers, and can get out settlers quick enough.

Another thing to point out - our isolated position means we can probably not cave to demands quite safely. Though whether we do anyway to keep trading going should be considered.
 
Alright, I'll take the CoL path. Pulling this out would indeed be very rewarding, wether we lose our hand on writing or not.

OMG !! Xteam has more posts [pissed]
 
Ok. I guess I'm just a bit paranoid. Risks will have to be taken and this seems like a good one to take (because of the rivers.)

@ BEF, don't forget to switch WSton to a settler. Don't let it get to pop 7!

BTW, X-team surpassed our post total. I guess they have more to spam about than we do! :lol:
 
On the Spam laurel topic, We are beating them in player posts by about 10 but they have about 10 more visitor posts than we do. If our players can talk more than they do I'd consider that a victory!! Visitor posts are including Alan posting as well. And it makes more sense that he and Gyathaar would be lurking that thread more than any of the others since that is their old team.
 
Tubby Rower said:
On the Spam laurel topic, We are beating them in player posts by about 10 but they have about 10 more visitor posts than we do. If our players can talk more than they do I'd consider that a victory!! Visitor posts are including Alan posting as well. And it makes more sense that he and Gyathaar would be lurking that thread more than any of the others since that is their old team.
Actually, I only have 2 posts in xteams thread, and one of them was game clarification.. so now you have as many spam posts :p
And I lurk all teams just as much... its very interesting how the different teams plays :)
 
I didn't mean to imply any partiality, but looking at my previous post I see that it is in there. I know that you and Alan are being fair. But without being able to look into other team's threads, you have to specuate. Well I guess you don't have to, but it's funner that way.

The X-team has had so many good players in it over the SGOTM's (including the aforementioned administrators of the current game) that even those not on the current installment, come back to offer opinions & such.

Keep posting here so we can get ahead in the visitor posts too.
 
TR said:
@ BEF, don't forget to switch WSton to a settler. Don't let it get to pop 7!
:lol:

TR said:
Risks will have to be taken and this seems like a good one to take (because of the rivers.)
It's all good through my 10, let's hope it keeps going that way. We'll probably have 5 towns by the end of the next 10, so I'd guess it'll keep going well for us there.


Pre-Turns:
"Alpha units 2 and 5, report"
"Alpha 2 reporting, nothing in sight."
"Alpha 5 reporting, nothing unusual popped behind Alpha 2"
"Alpha this is the Pentagon, proceed deeper through the alps. We need to find this bloody Guru and care for him with extreme prejudice."
"Roger that."

T 2.
"Bravo 1, this is the pentagon. No hostiles in range, you're clear to take positions at the yellow dot. I repeat, clear to engage and fortify the yellow dot."
"Pentagon, this is the white house. My secretary has developped means of communications for his mute son. I believe we could thus send precise, unaltered messages to the 'other' chiefs that way."
"White House we read you, but happy gases cost us our savings in WST; rest of the money is put on finding actual REASONS to arrest, maim and shoot bad-asses: none to spare in diplomatic endeavours."
"But..."
"Pentagon out."

Archer out, WST will pull a settler in 4 on growth. Will send him E towards the yellow dot, hoping we find only 1 other BG beneath the trees and we don't hinder a potential 4 turn warrior/settler - unlikely at this point anyways. We need to chop those forests to reveal BG's and make an actual self-sufficient factory there.
Writing is in, CoL in 25@-1gpt.

IT: "Pentagon this is Alpha 2, going to Defcon 2, I repeat, Defcon 2. Kushans walking onto our position, must engage shortly. Alpha 2 out."

T 3.
"Pentagon this is Alpha 2, going to Defcon 1, engaging the enemy"
"Pentagon this is Alpha 5, reporting the hostiles are silenced. Alpha 2 marching on the Guru."
"Pentagon this is Bravo 1, going to Defcon 1, hostiles walking onto me, I repeat, Broken arrow in the bushes. Standby for reinforcements."

IT:"Bravo 1 reporting, most men survived the attack, staying put, no need for backup."

T 4.
"Alpha 2 has got the Guru's head and his mates paid us a hefty sum to get it back, Pentagon. Alpha leader out."

T 6 (not sure though :blush: ).
SG08joke.jpg


If you notice, at the very bottom, I took the gamble, called a bluff and went unscathed.

The rest of the turnset is pretty boring, in fact, from Bravo leader's Capitain Killmaim's point of view. Only 1 more hostile shows up and he is thwarted like the nothing he was. Barracks were speed built to near completion in WST, which makes him feel his very own town is maybe not fit in this world. The very sensitive capitain has requested a leave of absence of several weeks to sort things out with his (misfortunately molested) wife and childs (shell shock hit that bastard hard), seeking for the meaning of life. He has written a letter, asking WST to go clear that sect camp once and for all in the mountains. He has not resolved to send it yet, as he keeps screaming THE HORROR, THE HORROR !!! when he looks in the mirror-still waters of the little creek near his place.

WST should be microable to produce archer/worker or settler on growth to 7. PHV is micro'ed for a 5t fit, but you may want to extend this for as long as possible by depriving it of shields and working FP's. WKB is on a barrack.

We need workers, our military is holding good atm. Writing still has very high value, we could get Myst/IW/Wheel with it I'm positive. Plus, notice the dramatic close-up on Killmaim at the end of the report. Pure genius in realisation, I allow myself to think.

The micro on this turn IS awkward, given I've tried to max out gold and miscounted the barracks chop by 1 shield :(

SG081750.jpg


The Save @ 1750BC

Suggestions: we need a worker more than a settler out of WST IMO, but the faster we get towns out the greater our gold income to reap the Philosophical benefits of being republicans. For once, I'll be for the republicans in the US. You won't see me say that all that often ;)

I suggest settling the green dot up north first (1S of olives), for the easy gold all around it, and the dark blue after (1W of the mountain), since it's a good spot all in all.
 
:rotfl:

I'd rather see a worker come from PHVille & a settler come from WSTon. That way the pop doesn't go back down to 1 in PHVille.

How many workers do we have currently?

I think that we have to have ALL of the territory covered by culture by the time the AI get MM. If not a war could be a foot. Which might not be that bad come to think of it. War then get the oversea city out of peace...hmmm..
 
Then PHV can have an archer and a worker thereafter. It won't hurt its cycle, I guess, or it can be arranged so.

We have a mere 2 workers right now, which is insufficient, even given thier naturally industrious endeavours.
 
What about this???

Pull a settler out of WSton and PHville and then get some workers coming out. The cities are important right now and workers can be started in all 5 cities.

Another question: since we are IND, does that mean that the slaves that we get will work half as fast as IND workers or half as fast as regular slackers?
 
I might very well be wrong, but I think it's half IND. As for worker/settler from PHV, I guess we need to look at which will give most gold in the next 20-30 turns, for the col-philo slinger. whichever is more worthwhile on a 30 turns plan gets my vote: bigger town more improved or 2 smaller towns.
 
Forgot to post this in my log:

Roster:
eldar
Tubby Rower
soul_warrior
B <- Still hasn't received the letter from Killmaim
Minute Man <- UP to deal with this philo run
jb1964 <- On Deck
 
Good thought. I was just going by my feeling on it.

eldar? Minute Man? you two are the most thoughtful out of the bunch here. I think that the rest of us play it more from the hip than you two. (Well at least I do.) any thoughts?
 
HQ, come in. Come in, please.
this is Jhon Rambo, reporting from hill 348.
The natives seem restless. repeat, restless.
Advise we leave them be for now.
They seem to be working on a floatation device.
please advise on continued action?

Rambo, this is HQ.
stay put and DO NOT engage.
REPEAT, DO NOT ENGAGE. copy?

Copy, HQ! Do not engage.

Rambo, keep an eye out for that floatation device.
Pentagon places great importance on it.
report back as soon as the bogeys complete the research.
Copy?

Copy, HQ. Lurk and spot.

Good luck, Jhon. pull this off, and i see another stripe on your sleeve.
this is coming straight from General Boombaklaat!
you're point man.
remember you're the eyes and ears of the People's Republic.

and Goodjob on sneaking up behind that Mao upstart.
do that again, and yull get a post at the academy, training our COMPLETELY LEGAL, ON THE TABLE, NOTHING SHADOWY ABOUT THEM, Hit Squads :D

HQ OUT!!

Spoiler :
which means, wait for the chinese to start sending out galleys and settlers before we attack.
try and keep the north patroled and block while we settle like mad.
CoL > Philo > Rep is a good risk. i believe we can pull this off.
and if mao demands again, call his bluff, we can use the WHappiness.
 
Thanks for the interpretation SW. Between you BEF & jb, I'm going to be lost all game long. :blush:
 
Back
Top Bottom