TR said:
@ BEF, don't forget to switch WSton to a settler. Don't let it get to pop 7!
TR said:
Risks will have to be taken and this seems like a good one to take (because of the rivers.)
It's all good through my 10, let's hope it keeps going that way. We'll probably have 5 towns by the end of the next 10, so I'd guess it'll keep going well for us there.
Pre-Turns:
"Alpha units 2 and 5, report"
"Alpha 2 reporting, nothing in sight."
"Alpha 5 reporting, nothing unusual popped behind Alpha 2"
"Alpha this is the Pentagon, proceed deeper through the alps. We need to find this bloody Guru and care for him with extreme prejudice."
"Roger that."
T 2.
"Bravo 1, this is the pentagon. No hostiles in range, you're clear to take positions at the yellow dot. I repeat, clear to engage and fortify the yellow dot."
"Pentagon, this is the white house. My secretary has developped means of communications for his mute son. I believe we could thus send precise, unaltered messages to the 'other' chiefs that way."
"White House we read you, but happy gases cost us our savings in WST; rest of the money is put on finding actual REASONS to arrest, maim and shoot bad-asses: none to spare in diplomatic endeavours."
"But..."
"Pentagon out."
Archer out, WST will pull a settler in 4 on growth. Will send him E towards the yellow dot, hoping we find only 1 other BG beneath the trees and we don't hinder a potential 4 turn warrior/settler - unlikely at this point anyways. We need to chop those forests to reveal BG's and make an actual self-sufficient factory there.
Writing is in, CoL in 25@-1gpt.
IT: "Pentagon this is Alpha 2, going to Defcon 2, I repeat, Defcon 2. Kushans walking onto our position, must engage shortly. Alpha 2 out."
T 3.
"Pentagon this is Alpha 2, going to Defcon 1, engaging the enemy"
"Pentagon this is Alpha 5, reporting the hostiles are silenced. Alpha 2 marching on the Guru."
"Pentagon this is Bravo 1, going to Defcon 1, hostiles walking onto me, I repeat, Broken arrow in the bushes. Standby for reinforcements."
IT:"Bravo 1 reporting, most men survived the attack, staying put, no need for backup."
T 4.
"Alpha 2 has got the Guru's head and his mates paid us a hefty sum to get it back, Pentagon. Alpha leader out."
T 6 (not sure though
).
If you notice, at the very bottom, I took the gamble, called a bluff and went unscathed.
The rest of the turnset is pretty boring, in fact, from Bravo leader's Capitain Killmaim's point of view. Only 1 more hostile shows up and he is thwarted like the nothing he was. Barracks were speed built to near completion in WST, which makes him feel his very own town is maybe not fit in this world. The very sensitive capitain has requested a leave of absence of several weeks to sort things out with his (misfortunately molested) wife and childs (shell shock hit that bastard hard), seeking for the meaning of life. He has written a letter, asking WST to go clear that sect camp once and for all in the mountains. He has not resolved to send it yet, as he keeps screaming THE HORROR, THE HORROR !!! when he looks in the mirror-still waters of the little creek near his place.
WST should be microable to produce archer/worker or settler on growth to 7. PHV is micro'ed for a 5t fit, but you may want to extend this for as long as possible by depriving it of shields and working FP's. WKB is on a barrack.
We need workers, our military is holding good atm. Writing still has very high value, we could get Myst/IW/Wheel with it I'm positive. Plus, notice the dramatic close-up on Killmaim at the end of the report. Pure genius in realisation, I allow myself to think.
The micro on this turn IS awkward, given I've tried to max out gold and miscounted the barracks chop by 1 shield
The Save @ 1750BC
Suggestions: we need a worker more than a settler out of WST IMO, but the faster we get towns out the greater our gold income to reap the Philosophical benefits of being republicans. For once, I'll be for the republicans in the US. You won't see me say that all that often
I suggest settling the green dot up north first (1S of olives), for the easy gold all around it, and the dark blue after (1W of the mountain), since it's a good spot all in all.