0 1400 Do the rounds, swap a few builds, re-assign the odd specialist, move some citizens. Build an embassy with Ragnar.
IT: Flight comes in, start on Adv.Flight.
1 1405 Use 5 slaves to build airstrips, use the worker near Heraklia to make an airstrip. Ship 4 tanks + an Inf across there, will hit Alex next turn. Adv.Flight in 6 after going to max sci and hiring a few beaker-heads. England, Rome have Sanitation - I buy it from Rome for Electronics+Demo.
IT: Wall Street completes; Alex dials up asking for RoP/MPP
2 1410 I don't trust Japan. Too many boats wandering around our shores. Dial up Alex and tell him the bad news. Move the tanks in, and leave the Inf guarding Heraklia for now.
IT: I was right. Japan drops off 4 Cavalry
by Heraklia. This ain't too bad, though, as I can drop some Grillers in there and still hit Alex with the Tanks. He only has Hoplites
3 1415 Give Japan the boot order, he declares. No more Ivory, oh shucks. The 4 tanks take out the defenders in Argos (3 Hops+LB!!), then turn around and kick the carp out of the Japanese Cavs. Blitz, blitz, blitz, blitz - and 4 guranteed Elite tanks! Thanks Toku! Shell the Japanese boats approaching the mainland. Upgrade stuff, including Elite LBs - not much use really.
IT: Japs drop 6 units off on the hill next to WSpTon.
4 1420 Japan's 6 units disappear, and we have two more Elite tanks
. Oops. Crash on hitting F3. Re-load, rinse, and repeat.
IT: Japan drop more units off, this time by Argos. Fool!
5 1425 Lizzie has Rockets. The Jap Cavalry are wiped out, and Mycenae is taken. That island is all ours now.
IT: Viking/Greece trade embargo. Er, sure.
6 1430 A bit dull, really - MM some specialists and bomb a Jap boat.
IT: Adv.Flight. Swap with Lizzie for Amphib - Marines! Peace with Alex, and I boost him forward. He gets Rockets too

So no swapsies for Lizzie. Adv.Flight, Amphib, Spies get us Rockets. Start on Ecology.

- No Aluminium!
7 1435 There's NO ALUMINIUM ON THE WHOLE DAMNED MAP!!!!!! Upgrade the Grillers to TOWs.
8 1440 Declare on China. Drop some TOWs off by Tsientsin. Drop 3 more off by a Jap city. Extricate more Jap units from our territory.
9 1445 Take out a Jap city, but 3 TOWs are needed to take out one lousy Rifleman. More units dropped by the Japs, more Japs units kicked out. In doing so, we get an MGL - finally! He will have to be Helo'd off of the island.
10 1450 Capture Alesund (former Viking, now Jap). Get a Worker, who becomes an Airstrip. Move some tanks in for help with Bodo. There is a settler under the stack of TOWs on the SE tundra island - there's more Oil there (pictured) so it's a good target. 3 TOWs by Chinan ready to top off Mao once and for all. We have enough Helos for now, one still to re-base, we need to decide where. The Helo in Heraklia has Washington aboard for transport back to the mainland. We won't be able to airlift armies of course so: do we build an army of tanks for mainland defense? Rush the worker in Tientsin ASAP to get an airstrip there. Intended research was Ecology->Synth Fibres - but with no Al, what's the point (apart from Adv.Paras?!) So maybe Fission after Eco.