Megalou said:
But I guess you've played past that part already
How did you know
here is my turn log:
turn 0 (950 AD) destroy barb camp for 25g, increase gpt to 233
interturn: Rome lands one pathetic MI near tientsin but 2 more ships are on the way
turn 1 (960 AD) move 8 bomber to reach and return from Tientsin in 1 turn, move other bombers to reach Odense and Oslo; gift and retake cities to scandinavia
micromanage to get a gpt of 281; trade medicine with Rome for 13gpt + furs
interturn: Rome MI destroyed
turn 2 (970 AD) conquer Marathon, build airfields, bomb Odense, Oslo, Tientsin; send 2 riflmen to aifield Liverpool and Argos; MM to get Motorized transport to 4 turns and gpt to 239
interturn: 3 Roman ships are coming to Tientsin; unfortunately its 2 frigates and one galleon; two more ships to the far South; Vikings land 2 MI near Yokohama
turn 3 (980 AD): Kill one MI with Longbowman; Horseman got redlined MI unhurt, move spearman for defense and airlift 2 cavalry next to MI
Take Eretria no loss; Tessalonica 1 loss; peace treaty with Greece: Get Herakleia, Argos, 23g 9gpt; Greece is down to Mycenae
Bomb Tientsin to size 3, Odense to size 3, Oslo to size 5; micromanage for gpt of 271
return to mobilization. All shields are back to normal because of peace with Greece. I don't know if they are back ti mobilization in the interturn
interturn: Romans finish Magellan, MI kills spearman,
turn 4 (990 AD): kill MI, bomb Tientsin and Odense to size 2, Oslo to 4, more airfields, rush worker in argos, don't know what to do in Herakleia, mm to 275 gpt
interturn: Rome lands another pathetic MI, Rome and Japan sign mutual protection
turn 5 (1000 AD): bomb oslo to size 2; peace treaty with Scandinavia for Oslo and odense, Yes, going well back to mobilization, bomb Tientsin to size one, redline defenders,
build some more airfields and mm to 317 gpt. Atomic theory should be possible in 5 turns
klarius: I left many units and workers for you to move. I still have my doubt about the Romans. There is only one more caravelle approaching and There are about 6 spearmen and one longbow in Tientsin.
We should keep the high research rate untill we know anything about Tientisn.
You have now 1855g + 317 coming this turn.
Endland, Greece and China are down to one city. Japan has two.
So far we have 12 cavs on the Roman continent. They still don't have electricity, so we won't have to fight infantry, just riflemen.
Before we start the fight with Rome we should do another gifting excercise and as soon as they give up Elianorum and Ebucarum we should have peace (not for long tough).
Scandinavia is behind, they don't have Nationalsim yet, so we only have to face muskets. When we disconnect their only iron and salpeter, they are down to spears.
So a two front war with a handful cavs and some bombers against Scandinavia and the main force against Rome could be done. Or if you wait another five turns before Rome, you could eliminate Scandinavia completely.
Even when tientsin does not fall, we should win before 1200 AD.
Destroy everything but Tientsin and the one or two Roman islands we don't get with peace treaties, Then send helis to these few cities and kill them in max 3 turns:
turn 1: fly there, turn 2: build airfield and airlift units, turn 3: conquer.
We should learn atomic theory in 1060 AD, Electronics in 1110 AD, Advanced flight in 1160 AD
You will have fun turns to play, too bad we decided to play only 5 turns each, I would have enjoyed 5 more turns. Given my projections, I won't have to lay another set of turns, we will finish before.
Megalou probably will have the honors to conquer the world.