1050 (1): I get "They would never accept such a deal" when I look into an RoP with the English. I assume this is because we're allied to the Romans--but after we've stabbed the Romans, we get the same result.
I select six cities we can GAR without upsetting our tech arrangements and gift them to the Romans.
We declare war on the Japanese, capture the workers near Hakodate, and provoke the Roman declaration of war, in that order.
We retake the GAR cities.
We take Rome from its garrison of five riflemen, losing a tank and a cav and sinking at least three ships when we enter the city (8-2). The ugly feature of this attack was that the ships kept absorbing the attacks of our bombers, so after three sorties I stopped sending them.
We take Jerusalem (held by two riflemen) without loss, getting some use out of one of our Crusaders (10-2).
We take Neapolis (three riflemen) without loss after bombing it down to size six (13-2).
Our attempts to bomb Veii and Ravenna produce mostly useless slaughters of the population. That won't happen when we bomb Rome's islands, of course.
We take Ravenna (three riflemen) without loss (16-2).
We take Veii (just two riflemen) at the cost of a tank (18-3). We raze the city, so as to get a flip-proof rebase site for our bombers next turn.
We take Caesarea (a rifleman and a spearman) without loss (20-3).
We take Cumae (two riflemen), but a super-rifleman costs us two cav (22-5). We raze the town--not my first choice, but with nine Roman MDI adjacent we couldn't hold it.
We have enough cav left to pick off two Legionaries and three Roman MDI around Neapolis (27-5).
We take Tarentum on Byzantium Island (two riflemen), though it costs us a tank (29-6).
I begin lumberjacking the corrupt cities where we'll want to build helicopters.
We lose a cav and defeat an MDI when the Romans counterattack (30-7).
1060 (2): We take Hakodate (two spearmen and a longbowman) without loss, sinking a galley on the way in (34-7).
We take Kagoshima (two pikemen, one LB) and eliminate the Japanese (37-7), after which we have to re-mobilize.
We take Nicopolis on Byzantium Island, held by a rifleman and a musketman (39-7).
We take Nicomedia (two riflemen, one LB), losing a cav (42-8).
On the main Roman front we found the tactical town of French Lick and rebase our bombers, but otherwise settle for a healing turn.
We trample a barb warrior near Marathon (43-8).
The first Roman cav unit appears, and destroys a full-strength tank in French Lick (43-9).
A Roman LB dies attacking our cav force in Nicomedia (44-9).
1070 (3): We overrun a Roman cav blocking our road to Antium (45-9).
We attack Antium, a size-eleven hill city, and despite heavy bombing lose two tanks to overcome the garrison of three riflemen (48-11).
We abandon Antium and found the tactical town of West Lafayette.
We take Pisae, held by three riflemen (51-11).
We lose a cav storming Lutetia (three riflemen; 54-12).
We take Pompeii (two riflemen) at the cost of a cav (56-13).
Outside cities we pick off two Roman LB and a Roman rifleman (59-13).
One of our tanks defeats the attack of a Roman LB (60-13).
The Romans land a cav and an MDI next to Tientsin.
1080 (4): On Byzantium Island we take Syracuse (three riflemen), then destroy two riflemen and a galley in Brundisium but don't have enough attacks to take the city (66-13).
We take Artaxata (two riflemen), and now control all of that island (68-13).
We take Londinium (rifleman and musketman) on the northern two-city island, later abandoning it for tactical reasons (70-13).
We take York (two riflemen and one LB) in the middle of our English position (73-13), capturing a worker.
On the main Roman front we take Viroconium (three riflemen) and Hispalis (four riflemen), capturing a worker in the latter (80-13).
At Tientsin the Romans destroy either two or three Chinese units, between offense and defense, although the MDI dies.
Electronics --> Advanced Flight, due in four turns.
1090 (5): We auto-raze Hippo Regius (one spearman) on the northern two-city island, capturing a just-built settler before it can get on a boat (81-13).
We defeat the LB now holding Brundisium alone and take the city (82-13).
We take Palmyra (two riflemen and an LB), capturing two workers and finally generating our first Great Leader (85-13).
A look into London establishes that we should be able to finish off the English in one turn, so we declare war.
We take English-held Seleucia (two spearmen), capturing two workers (87-13).
We occupy English Yokohama, which has no garrison.
We storm London (three spearmen and a galley) and eliminate the "Weak English" (91-13).
Well, we now face the final set of decisions, so I'll turn the game over here. Most of our units still have their movement, including all our bombers.
Thirteen elite victories this round produced one Great Leader.