Japan is toast
We have a leader who has formed an army (for next player to fill)
England has Nationalism but is split in 2 and offerring little resistance
Vikings throwing a few zerks at us but falling steadily
Chinese 1 city (at peace, we gained their other in peace treaty)
Cavalry poised to take Greece
Rome remains our main challenge but we have good tank production and with bomber backup victory is assurred - just a matter of when.
Turn log
Pre flight 1270AD
sell all libs, unis, few harbours not being used
optimise production for tanks -> 4-5 tanks per turn
01 - 54spt - 2 turns
04, 05 and 06 - 40spt - shortrush buying temple after first turn -> 2 turners
02 - 34spt - 3 turner
14 and 03 26spt - 4 turners
Buffalo - 22spt short rush using cavalry - 2 turns
08 16spt - shortrush using flak - 3 turner
18, 05, 07 shortrush these as required
set worker gangs planting forest, chopping, irrigating -> extra shields allowing cheaper tank cash rushes (get approx 100 shields per turn but very time intense)
hire extra taxmen - aby city with surplus food outside core is slowly starved then reallocated tile when civasssist advises about to starve
-> able to keep income above 1000gpt most of the time
Airport builds stopped - have enough airfields except in combat zones
1275AD
dow China
- cavs take Hangchow (northern point of our island) 2-0
- land outside Tatung and Tientsing for access to England
Helis land infantry Matsuyama (Midway Island)
Negotiate rop with Vikes (for horses) and Romans (+33gpt for dyes and wines)
1280AD
Chinese campaign
- raze Tatung 5-0
- capture Tientsin 7-0
Southern Isle
- capture Sapporo 9-0 - gateway to southern Japan
Midway campaign
- raze Matsuyama 12-0
1285AD
English campaign
- airdrop 6 infantry next to Newcastle
Midway campaign
- capture Simonesku 15-0
Japan campaign
- airdrop 3 inf on mountain in south as decoy
- ally Roman v Japan (get 9gpt for gems)
Vike campaign
- airdrop first installment inf
IT - England demands leave - refuse -> war
1290AD
Japan campaign
- airdrop 7 inf, settler and explorer at beach-head
English campaign
- capture Newcastle (rename English Offensive - E.O.) 17-0
Vike campaign
-further drop offs inc settler and explorers
IT - watch as about 20 Romans impale themselves at Kyoto
1295AD
Japan campaign
- moved forces trying to access hill
Southern Isle
- kill sam dropped off 18-0
- win one but lose one at Norwich 19-1
English campaign
- E.O rushes airport
- crusader and LB killed 21-1
Vike campaign
further airdrop - forces in place, ready to pillage salt
1300AD
Southern Isle
- Norwich razed 23-1
English campaign
- 4 crusaders killed 27-1
- 10 tanks airlifted
Vike campaign
- dow
- bombers do little damage to units -> delay attack on Copenhagen
- pillage salt
Japan campaign
- Japan Offensive (JO) settled (couldnt access hill as Roman units on it, but adj to Roman rail network to allow rapid deployment)
- airport rushed
China
- landing on former island - pike settler pair killed 28-1
IT - 5 English units impale themselves at EO 33-1
1305AD
12 tanks built this turn -> 168 units, 94gpt support cost -> disband some spears and LBs on ex-Greek island
English campaign
- tanks take out 10 units surrounding EO -> 5 elites 43-1
Vikeland campaign
- Copenhagen razed for loss 1 inf v musket 46-2
- Viking Offensive (VO) settled on hill - rushes airport
Southern Isle
- zerk disposed of 47-2
Japan campaign
-move infantry to prevent Rome blocking tank access next turn to Kyoto
- airlift in 10 tanks
IT - Vikes running away, English move in more lambs for the slaughter
1310AD
England campaign
- 5 eTank victories - no leader 52-2
- bomb remaining salt near York
- airlift 3 inf outside London
- road jungle around EO
Japan campaign
- Kyoto with Leo's razed (sams and muskets) 57-2
- airdrop inf outside Tokyo and position tanks at Nagoya
Vike campaign
- Bomb Stockholm - infrastructure damage only
- airlift 10 tanks
Southern Isle
- raze Farsund 59-2
IT - Romans waste some more units but I note they have captured Yokohama in the south
1315AD
China offerring peace - accept for Chinan leaving them with 1 city
- can redeclare whenever ready as rep is totally shot
Japan campaign (now have Nationalism)
- Inf loses to redlined rifle so fail to take Tokyo 61-3
- Nagoya razed 65-3
- rush rax in JO, airlift another 9 tanks
Vike campaign
- Stockholm razed 68-3
- Oslo just holds by redlined pike 69-3
- tanks positioned by Reykjavik
English campaign
- London weakened 73-3
IT - Vike attacks fail 75-3
1320AD
Japan campaign
- Tokyo razed 79-3
- Kagoshima weakened 82-3
- Nagasaki - lose 3 inf - greedy

82-6
England campaign - now have Nationalism
- Canterbury razed - Washington makes his appearance

-> forms army and heli - lifted to JO to form army of next players choice ( surely has to be tank army?) 84-6
- London razed 89-6
Vikeland
- tank practice v zerks 93-6
- Oslo Inf d pike, still 1 left 94-6
- Reyjavik razed (GLH) 96-6 lol - just failed to make it 100 (I'm sure next player will get many more)
And there I finish
I have MMed to end of turn Edit - except for cash rushing a few more units - next player's choice
http://gotm.civfanatics.net/saves/sgotm8/Own_SG008_AD1320_01.SAV