SGOTM8 - Own

While I doubt that communism will pay, this is a long-term decision which does not have to be made now. At this point we need the scientists in the ISC region to help with our research while the core builds infrastructure. At this moment, we should be continuing to build more cities, not taking them down.
 
Andronicus said:
Interesting times - I think you did a great MM job with boosting of science
Thanks. :)

Andronicus said:
Do we really need 30 archers? The longer we delay attacking Greece the more vet hoplites they will have. The approach needs to be, I think, redlining them with trebs then using archers or horses to kill - horses have advantage of chance of retreating plus more usefullness if later upgraded to provide a mobile force to defend our shores
I initially thought of Horsemen over Archers too, but on further analysis, decided in favor of Archers for three reasons:

1.) They're cheaper (20 vs. 30 shields). We can crank out a lot more of them than we can Horsemen. Given Greece has Iron and therefore military superiority, we need as many units as we can get to take them down. Plus if our core goes back to Infrastructure and the North gets put on troops, those scientist farms can turn out Archers way easier than Horsemen.
2.) They're just as strong (2 Attack). Although they can't retreat, their defensive bombard will be useful on defense while advancing.
3.) Since we're going to need artillery (Trebuchets) to crack Greece, our movement is going to be limited to 1 Square/Turn inside their territory anyway, and Horsemen can't attack multiple times - their only strength is movement (negated by totting artillery) and retreating.

I think it's better to have 3x 2 Attack units for 60 shields than 2x 2 Attack units for 60 Shields when better movement will only be useful for getting to the front. Retreat is useful but it serves little purpose if we have too few units to win, and have to retreat only to be counterattacked by say, Knights, and annihilated.

I could go either way though depending on what the team thinks, but this was my logic at the time. When faced with a technologically (at least in units...) superior opponent, numbers is the way to go. Using cashflow to upgrade our existing Catapults to Trebuchets should likely be a high priority.

Abegweit said:
While I doubt that communism will pay, this is a long-term decision which does not have to be made now. At this point we need the scientists in the ISC region to help with our research while the core builds infrastructure. At this moment, we should be continuing to build more cities, not taking them down.
Considering Communism can make an entire continent productive as opposed to a mere region, I think it will pay for itself many, many times over. Having your whole empire be your "core" is terribly powerful if it's well developed. That said, it is a long term decision (but not that long - a direct bee-line toward it (with 4 turns per tech, somewhat unreasonable) is 35 turns. More realistically it'll perhaps be 45 - we could reach it before I come up again if we dedicate ourselves), and not important to reach a decision on now. I do agree that for right now we should continue ICS in the north (all possible positions are taken though - so we're stockpiling Settlers at the moment), but would like to note the core is the only thing capable of building troops with any speed right now.

If we're going to beat klarius and Wacken, we need to kill Greece, ASAP. And that takes troops. If we're going to keep the core on infrastructure, and start shifting the north to military, then Archers are definitely the way to go as the lower shields will definitely help given all the cities up there are irrigated.

Own said:
I agree for now, I'm saying we should disband some when we get to commie. Is everything over there irrigated? If not it should be for lots of scientists.
Pretty much the entire north is irrigated. Our workers will run out of things to do in the next turn set unless they go south and mine the mountains that divide the country or start fortressing the whole coast or something. Some still need to grow, but a lot have good scientist cadres.

On another note, anybody interested in putting up an entry for the spoiler page?

[EDIT] Once we get Invention, Longbowmen will be our most powerful attack unit. Getting a bunch of Archers and using our economy to then upgrade them would seem prudent considering Archers are really cheap...
 
You know guys, I think I have to bow out. I really am not focused on the game and have become apathetic about civ games overall. I don't think I can put the necessary attention into MM and strategy.

Sorry to drop you, but I think that's better than playing a half-hearted turn.

Note this isn't because we are in a bad position; I actually like the look of things. If it were a personal game I'd probably set it down for a few months and then come back to it.
 
Symphony D. said:
Our workers will run out of things to do in the next turn set unless they go south and mine the mountains that divide the country or start fortressing the whole coast or something. Some still need to grow, but a lot have good scientist cadres.


Could we add workers to core cities to increase productivity there - esp slow growing cities? Ideally all these cities should be running at size 12.
 
Good idea, though in order for a lot of those cities to support 12 pop, local terrain will have to be reworked (for example, 03 IIRC is already starving at size 7). So sending the bulk of the worker force south may be prudent.
 
stagnate said:
You know guys, I think I have to bow out. I really am not focused on the game and have become apathetic about civ games overall. I don't think I can put the necessary attention into MM and strategy.

Sorry to drop you, but I think that's better than playing a half-hearted turn.

Note this isn't because we are in a bad position; I actually like the look of things. If it were a personal game I'd probably set it down for a few months and then come back to it.

Thanks for your contribution to date and thanks for your consideration in not playing " a half-hearted turn". :beer:

Feel welcome to return if the civ bug bites
 
Symphony D. said:
Good idea, though in order for a lot of those cities to support 12 pop, local terrain will have to be reworked (for example, 03 IIRC is already starving at size 7). So sending the bulk of the worker force south may be prudent.

Yes you're correct - I forgot when I worked out how the core cities could be supported at size 12 I was allowing for most to have
a) expanded and
2) built harbour
 
Aye, best of luck stagnate - there'll be a place for you if you want to return!

Also, we could probably shift some builds in the core to harbors - all the core cities have libraries and expanded radii now, IIRC.
 
Looking back at my dot map in post 172 which gave a guide to which tiles each city could work supporting size 12 pop - the biggest need for harbours is in 03 and 04 - 08 and Buffalo can use coast without harbour because of XS food.

This map also indicates which mountains need improvement for increased production at size 12 - improving others before railroads would be wasted.

Edit
Looking at worker tasks remaining in core region
01 - can mine 5 plains to increase production (it looks like this is already starting), forest chop must wait until building next improvement
04 - req harbour soon to grow. Has forest avail for chop, with 2 irr grass it will support 2 mined mountains so a 2nd mountain can be mined (not high priority)
05 - also req harbour and has forest to chop (I can never work out which city the chop goes to when shared - might it go to 03?), then mine grass, can also support 2nd mined mountain - one of already roaded ones.
03 - only req harbour
02 - only req harbour - can work forest on other island for extra production with choice of 12th tile being coast or BG on island.
06 - by using 3 iFPs will not req harbour until plains mined to increase production
08 - has XS food so no need harbour and can support mined plains to N,NW in addition to mined desert tile.
Buffalo - does not req harbour - can work 3 iFPs. Can mine plain NE and mountain NE,N - but cant work latter until after expansion. Had planned on working forests on other island - hopefully expansion will snag these, otherwise work extra coastal tiles.
 
Own - I think your up -I dont think we need to go looking for more players - 5 should be sufficient (edit - Alan H is offline till 24th Sept)

Roster
Own up
Abegweit up next
Andronicus
IstariAsuka
Symphony D
 
Sorry this took so long, and I'm not writing a turnlog, just telling you in paragraph what happened. No burning issue that's either interesting or needs to be to discussed.

In the pret urn I sold rome a lux and some gpt for furs, so I fire some clowns/scinetists. I also stop foresting plains for extra shields and start mining, takes shorter time, and when rails come we get another shield. I also switch some libs in the ICS region to more useful things (harbors, ducts).

I sell banking to Romeo for invention and chivalry and 40 gpt and 191.

Edit: More to come later
 
@ Own
Whilst I recognise that there will always be unexpected events occurring in RL to prevent playing a turn when due, it is unfortunate that a weekend has been missed with no opportunity for someone else to play a set.

I feel our team is lacking some continuity of play with frequent breaks when the next to play is temporarily unavailable.
This is not meant to be a crack at any particular person, rather I was wondering how everyone would feel about formalising our roster and automatically skipping if no "got it" within 24 hours of prev save posted.
By this I mean at end of each turn the roster is posted with the save and report - anyone unavail in the coming week should post as such so that the dates they require skipping is noted in roster.
To start the ball off I have noted below the dates I will be away in Tasmania (competing in running races :D ). I suggest that if 24 hours have passed with no reply by next up then the turn is automatically skipped. Once next player has posted a "got it" it is expected they will have time to complete their turn set and posted report and save within 48 hours (even if this means playing less than 10 turns). If they can see they dont have time - either ask to be skipped or swapped.
I encourage other team members to comment on this - if I am out of line please say so :p , if all agree I hope our progression to world conquest will proceed smoothly :)

Roster
Abegweit up - just post your "got it"
Andronicus - (skip 24/9-2/10)
IstariAsuka
Symphony D
Own - skipped last turn
 
Own said:
I only played half a turn, so just continue off the save I was supposed to play.

I believe this is illegal. Post it please.

@Andronicus. I would indeed have preferred to play over the weekend. In fact, I was playing civ for most of it.

In any case, I will not be posting a "got it" until this question is resolved, either by a ruling or a post of the save.

Edit: I have PM'ed Ainwood about this.
 
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