First off, here's the
SAVE.
1750BC(0) Everything looks good as far as I can tell.
Barb horse kills Chinese warrior next to dyes.
1725BC(1) Warrior to mountain to scout for settler. Settler NE, heading for gold dot. Seattle warrior to mountain. After the workers finish, will start granary in NY, barracks in Seattle. Workers will chop forest around NY to help with granary. Have to bump lux to 30% for NY and Boston.
2 barb horses appear SE of seattle warrior.
1700BC(2) Boston:warrior->warrior. Chicago:worker->warrior. Fortify warrior SE of Seattle. Move Boston warrior toward Seattle, then realize Philly warrior is able to move closer, so move it. Boston warrior will go to Philly next turn for mp duty. China has Writing now, so look to see what I can get from Greece. They won't even give us Warrior code for it. Last turn I could have gotten Iron from Greece for it (I checked). With any luck, China will go for Map Making next since there is lots of visible land reachable only by boat.
Barb horse in jungle moves E. Seattle warrior defeats both horse attacks becoming vet (4/4).
1675BC(3) After road/mine BG by Seattle, will chop both grass forests towards barracks.
1650BC(4) Washington:settler->settler.
1625BC(5) Warrior scouting ahead of settler finds barb horse camp in jungle N,NW of dyes. Barb horse is east of dyes and settler is on hill SW of dyes. Can't move settler north in case camp produces a unit next turn, so move NW to get a better view of coast. Move vet warrior toward SE barb camp, plan to park next to it. Another warrior is now SE of Seattle.
Barb horse moves to N of dyes.
1600BC(6) Seattle:worker->barracks. Vet warrior next to mountain camp, only has a warrior in it. We might be safe to take it out, but it might be better to leave it there so we don't have another camp pop up in the jungles where we don't want it. Warrior attacks jungle camp and loses, doing one point of damage. Have to retreat settler to hill with other warrior. Chopping forests to hurry NY granary, and we'll need some more warriors out of NY after that. Drop sci->30%, COL due next turn. Greece has Writing, China has a worker, but we can't afford it.
1575BC(7) COL->Philosophy@70%(due in 9). Trade COL for Iron, Wheel, WC and 48g from China. Just to tease us, horses are just across the straits from Philly. China has horses, and the only visible iron is west of the double wines. Greece will undoubtedly grab that soon, meaning hoplites are in our near future. Boston:warrior->barracks. Fortify warrior by SE camp. I have workers cutting or about to cut all the forest in our area, except for the one plains forest we need in Washington.
1550BC(8) Washington:settler->settler. Now have a reg and a vet warrior next to SE barb camp. There are three settlers heading north, but only one warrior out there to protect them. I may not be able to get them to the far north dots as planned. This will probably need to be discussed before the next turn set. In fact, I may have to settle the purple dot first just to get rid of the barb camp.
Jungle warrior survives horse and is vet (2/4). Jungle camp has 2 horses now.
1525BC(9) Chicago:warrior->archer. With chop, this will finish quickly. Not sure if archer or spear is better, intention is to send up to jungle with settlers. Jungle warrior fortifies. Settler to dyes, if warrior survives another horse, settler can go north of dyes and settle. China has grabbed the double dyes.
Jungle horse went east. Barb horse in SE camp now.
1500BC(10) Jungle warrior(3/4) moves NE. Settler follows. Another settler moves SW,S of jungle camp. No BG under the 2 southern grass forests. Lux to 40% for NY. Should have moved a warrior into NY instead of sending it N to help settlers.
Thoughts:
1) Building Archer in Chicago, could change to spear, either one may be too late to help out up north anyway, so could change to a building. Forest will chop next turn for Chicago, so make sure if you change it, it's something that is more than 10 shields.
2) NY just grew. It can work 3 FP and olives for growth in 4, granary in 7(6 actually), or 2 FP, olives and irr plains for growth in 5, granary in 5. There really isn't any good way to get granary before growth as it will still take 4 turns for the next growth anyway.
3) Baracks is almost done in Seattle due to 2 chops. I've got a worker ready to start road to gems. It will take 2 units to guard the southern mountains from barbs, even AFTER Seattle expands.
4) Philosophy is due in 6 turns. If we can get some more MPs we can keep science up, otherwise as the cities get bigger we're going to need more lux tax. Getting gems connected will help alot, but getting the dyes sooner will also be a big help. I think since there are tow settlers close to dyes, we should settle the dyes sooner than planned. This will also disperse the barb camp. Assuming the barb survives the next horse attack, we might be able to risk that settler continuing north to gold dot and having the other settler move unaccompanied to the dyes spot. Risky, but the camp just built a horse last turn. Should be safe for a few more turns.
5) We are up COL on Greece, and they have Myst, but I think it would be better to wait and see if they get another tech before trading COL to them.
I'm also adding pictures of the world with dots from the previous map, and I've moved crimson 1 NW as suggested, and blue 1 SE but that may need discussion after we uncover more of that area.