SGOTM8 - Xteam

Capt Buttkick said:
I'm away on business all week. If my turn comes up before friday, please switch the roster around as needed.
:wavey:
Thanks Capt. :rockon:

Have a safe and successful trip, and keep your eye out for Jeeves!! :woohoo:
(New smiley, I couldn't resist :mischief: )
 
leif erikson said:
Too bad power rollers don't do trim. Can't you wave you Gator pennant and make it all look right? :eek: :p :D

The new ones actually have trim attachments now. They have one for doing the corners and the standard small rectandular one for doing the cut lines. It also cleans up a lot easier than my old one.

@Capt - Have a safe trip.
 
DJMGator13 said:
The new ones actually have trim attachments now. They have one for doing the corners and the standard small rectandular one for doing the cut lines. It also cleans up a lot easier than my old one.

@Capt - Have a safe trip.
Last time, I took out the furniture and used a compressor and spray gun and by the time I fininshed, the trim, the walls, the doors and windows were all the same color; and it looked great!!!! :goodjob: :lol: :lol: :lol:
 
Good, I'm glad I haven't missed anything! I'll also be away this weekend (my brother's getting married), so don't expect me around between Thursday evening and Monday morning.
 
leif erikson said:
Good Morning All,

How is it coming Bluebox? :hmm: Any problems? :coffee:
Oh, thanks, everything's fine. I got a summer flu and didn't felt to play the last turns. But now I did. After getting a Viking city on the English continent I decided we should fight it out fast and started a war quite early. I hope it's not too early but we're all capable players here I am sure it'll work out. England is just in the process of getting stronger so I felt time was starting to run against us.

Log in the next post, save here!
 
The log will include several screenie's but I wanted you to be informed immediately.

Preturn
Say hi to advisors and inform them about my agenda. I want quantitative as well as qualitative growth. I want to raise numbers of citizens and create cities from towns as well as increase the total numbers of settlements, the latter especially in the region between Buffalo and Shanghai. Moreover, I want about 10 horses rushed in Brighton, and if possible, cities from the Vikings.

I started my presidency with touring our beautiful towns and cities. After talks with the local authorities, I made the following decisions:

Changed Sparta from MRT to CH.

NY built CH; changed to temple following the logic of Washington of making yet another citizen happy (and productive).

I want to underline the importance of a temple in Corinth; because of the lay of the neighboring cities, we'll gain no less than 14 land tiles by Corinths cultural expansion. These assets will add to the benefit of the whole region.

Totally corrupted Hangchow changes from MRKT to Worker.

MM Houston, Buffalo, Area51, Cincinnati, Memphis (building a worker now for dejunglation, the so-called "War against Jungle"), Beijing.

[save/load b/c of lack of playing time]

CHIV costs 100g + WM with the Romans. I think we beeter wait to buy it b/c we cannot rush horsies anymore, or we need to hook off our iron.

We should wisely estimate the troops needed for the English continent. Every gold saved on redundant units there will help us rushing units elsewhere.

We pay 27gpt for entertainment. We cannt declare on Rome b/c our isolated cities in the NE. I will trade lux instead. Rome wants Dyes + Wine + 52g for wool, but I decide to get Silks from JPN for Dyes + Wine + 251g + WM to support the lesser evil a little bit.

Change lux rate to 0%, net gain 266gpt. I wait to sell 2nd dyes to Rome b/c they are limited to 3gpt.

IBT Viking galley approaches Brighton area !!! Detroit Worker -> Worker

Turn 151 - 360AD New Worker at Detroit clears jungle. Actually, all Workers I direct this turn clear jungle or forest!

Vikings still won't give a city for peace so I decide to rush a Pike from scratch in Brighton. I don't want to loose this city we've already invested for a harbor!

IBT Too bad England gave us a mythical Viking ritual place. Now, they want it back for good! VIK Galley unloads Warrior + Spear, 2nd galley approaches. Palace view: I add some Greek looking phallical columns with some cool figures on top. Those architects said, that would stand for really high culture ... well, they are tall, believe me! BTW, Romans are building Sixtine Chapel.

Turn 152 - 370AD Los Angeles founded about 80 miles SE from Miami - so much for geography!

Cleveland founded.

Getting Workers to work.

MM Athens, NY, Washington.

I rush a Horse in Brighton. I expect The Vikings to to attack with the warrior and hope to counter-attack with the Horsie.

IBT VIK attack Brighton with their Warrior, Warrior dies, our Pikeman -1hp, Spear moves W. 2nd VIK galley unloads another Warrior/Spearman couple.

Beijing produces MRKT, starts on prebuild for anything. We don't want too much units, we don't know banks, so hey!

Washington finishes Temple and builds some Catapults. We might need them now or later to damage enemy galleys!

Boston finishes Aqueduct, builds Temple.

Turn 153 - 380AD MM Thermopylae, Miami.

I redirect our homeland spears to Washington, we might upgrade them to appear stronger! :rolleyes:
Create an embassy in london. They have 3 Pikes there and just started with Leo's. They have their iron hooked up.

I'll do the ENG-VIK plan the other way 'round and make an MA with England against the VIKs. Haha! :evil: It costs us nothing!

xteam-london-cityview.gif


Result: Kalmar is instantly available too us. Let's wait a turn or two and see what happens next. Brighton should be save for the next turn.


IBT VIK Warrior attacks Brighton, same result as above, Spear moves W, galley S. Shanghai, Nanking build Settlers, start on CH. Pharsalos Worker -> Worker. Tatung builds Settler, starts on Worker.

Turn 154 - 390AD Rushing harbor in Macao. Due to increase in pop size and lack of lux the city would starve back down to one. B/c city has already grown it will fall back to size 1 IBT. To avoid this I need to increase lux to 50%. I wanted to do it last turn but I didn't remember why.

Rush horse in Brighton.

Enough is enough. We wanted a 2nd city on the English continent, so here it is: Peace with Vikings, getting Kalmar, WM, and 6g. And Kalmar has a build in Harbor! Now the world is a little bit calmer! :)


IBT Athens finishes MRKT, builds Temple. Washington Catapult -> Catapult. Macao Harbor -> Worker.

Turn 155 - 400AD Founding Kansas City, builds Worker.

Rushing Horse in Kalmar.

Lux back down.

Trading WM's just for the fun of it. Getting 10gpt for Dyes from Rome.

IBT Lizzy comes knocking and proposes MON for 620g. I 'offer' her to give us MON for free but the won't declare. Too bad. Maybe next time.
Tsingtao Settler -> Settler.

Turn 156 - 410AD San Diego founded.

Rushing horse in Brighton.

IBT Wash. Catapult -> Catapult. Atlanta Harbor -> Temple. San Francisco -> Aqueduct -> Temple. Hangchow, Buffalo Worker -> Worker. Romans finished Sun Tzu's. English and Japanese switched to Leo's.

Turn 157 - 420AD Rushing horse in Kalmar.

I have a deeper look at Oxford for 35g. They have 2 Spears stationend there but building a Longbow right now. I think we should set up a hook-on/hook-off mechanism with our iron, rush a barracks in Brighton and start upgrading horses to knights there.

xteam-oxford-cityview.gif


IBT Ceasar calls and says he has very important news for us. He wants to swap WM for the price of 27g. B/c I'm notoriously curious I agree. :crazyeye: His troops seemed to have explored some of the smaller islands. Switch Beijing to Palace. Philadelphia Aqueduct -> Temple. Area 51 builds [classified], starts on [classified] ;) . Baltimore Market place -> Aqueduct.

Turn 158 - 430AD Prepare a Pikeman for Kalmar. Rush Barracks in Brighton. Moving Workers to Iron Hill.

[save/load]

IBT I see 3 English Warriors SE of Nottingham. Washington Cat -> Cat. St.Louis Aqueduct -> Temple. Brighton Barracks -> Horse.

Turn 159 - 440AD Upgrading Spear to Pike in Wash.
Founding Richmond.
5 Horsmen next to Oxford.
Rushing Pike in Calmar
Lux + 10% for WW.

IBT England wants our Horsemen to go, I declare. Roman Frankish Axeman 2E of Tientsin. English 2hp rFrankish Axeman WNW of Brighton.

Turn 160 - 450AD

rHorse(0) vs. vSpear(-1+1)
rHorse(-2+1) vs. vSpear(0)
rHorse(-2) vs. rSpear(-1)
rHorse(-2) vs. rSpear(0)

Oxford captured, 3 of 3 resisting, no improvements.

Horse N, discovers 2 rWarriors, attacks, Warrior dies, Horse 1hp.

Create Embassy in Rome. Ceasar wants about 2000g for a MA.

xteam-rome-cityview.gif


Buying Chivalry for 87g + WM from Japan.
Rushing Knight in Brighton.
Disconnecting iron near Corinth.


Final notes: There are several workers near Corinth that could be ordered to hook up the iron again.

Rome has to be watched closely.

There are Spears near Washington that could be upgraded.

There is a settler in the north. I wanted him to move to the most northern tundra tile to get close to the iron.

I'm not resisting to pass on my office, unlike Gerhard Schröder :D. Good luck, next player!
 
:woohoo: Nice job Bluebox, looks like you've started on the English campaign!! :goodjob: :goodjob: :banana:

Sorry you haven't felt well, hope you have recovered now. Those summer flu's are going around as I had one the last couple of days as well. :nono:

I'll have a look tomorrow after a good night's sleep. :sleep:

Roster:
Leif - UP
Willow - On Deck
- Got to get her in before she leaves for the :beer: [party]
Capt. - Out for Business!
Nemesis - Where are you? Hope you are well...
Gator - Painting or watching the Gators!
Bluebox - Just played!
 
Nicely played Bluebox.

With 3 cities on the English island we should be able to rush quite a few horses. I haven't looked yet but is it better to rush the horse and then upgrade it to knight like we did in the Russian game?

It may also be worth sacrificing a unit or 2 to disconnect the ENG iron ASAP to stop those axes.
 
Double post :)

Looks like we can reach the iron road in 2 turns by sending a horse W N then N W we won't be able to disconnect until turn 3. This may be more important than capturing another city. The safer route of W W then NW then NW again allows us to disconnect on turn 4.
 
Thanks for your appreciation! :) Some more thoughts of whats's going on.

Oxford needs a road connection to get horses. Fortunately, we captured 2 workers in Oxford. It's three grassland tiles to Kalmar, I thinks that's 9 turns.

Sending the knight I have rushed in Brighton this turn to disconnect the English iron doesn't neccessarily mean a "sacrifice" ;).

Of course it's more cost-effective to do rush-upgrades. A case study from the ministry of finance says, we're starting to save money after two knights.

We should watch the number of horses and knights we rush on the English island and don't produce a too big overhead in forces.

I started quite a few temples mainly to expand our borders and our field of vision and getting bonus resources in the city radii. If you got better ideas of what to do with the shields then you'll know what I want you to do. ;)
 
Great job, Bluebox! :thumbsup:

And take your time, Leif - chances are I won't be able to play until Monday evening.

And the wedding's in Tennessee - not a terribly exciting location, but it's where the bride's from. At least it's not in the path of a hurricane. :rolleyes: And the weather won't be cold. :)
 
BTW - I forgot to post that "I've got it". :blush: :woohoo:

Keep those ideas coming. I will have a deyailed look this evening and post where I'm thinking of going? :mischief: :lol: :mischief:
 
bluebox said:
Of course it's more cost-effective to do rush-upgrades. A case study from the ministry of finance says, we're starting to save money after two knights.
When you say this do you mean to short rush a horse and then rush a Knight? Or do you mean to rush a Horse and then upgrade him to a Knight?
 
Triple Post ALERT!!!! :p

I saw bluebox's little green light on and tried to catch him with my last question, but obviously missed. :cry:

Some questions on empire management:

1. If we are trying to maximize gold output, do we need to keep all these units around, or do we need them for power rating? We have 1 Settler (I assume headed for the northern tundra), 26 workers (includes 1 eq), 4 warriors, 7 archers, 7 spears, 19 horsies, 3 pikes and 4 cats. A total of 71 and we're paying 71 GPT. :eek: As we build new units in England, this will get worse, but that is to be expected. If it is for power rating, do we disband 1-unit for each that we build? I'm desperately trying to reduce every maintenance expense I can think of... :rockon:

2. It looks as if we have sold all our Barracks. This leaves us no place to upgrade horses should someone land knights on our homeland. Shouldn't we at least have a Barracks in Washington and one in, well, that secret place? :)

3. We seem to be building temples. Is this for happiness (Markets are better) or for culture? I thought we had decided to ICS the areas outside the effective radius of the FP? That will fill in all the cultural boundries and provide more gold, no?

4. Rome is building Copernicus' Observatory. Do you think we should purchase some techs to at least know where Gunpowder is or wait until we can negotiate with England? In the same light, should we trade the Vikings up into the MA to make techs less expensive to purchase as they will know them as well?

I think we need a Barracks in Kalmar?

I am thinking that we should try to take Nottingham and Canterbury while we build enough forces to challenge London. A mixed force of Horses and Knights should do the trick and save us some Gold and time. Or do you think we need to purchase an all Knight force? :crazyeye:

There are actually 4 grass tiles to Kalmar from Oxford. That will require 11 more turns, iirc?

The flip pressure is beginning to mount in Tientsin, I think. CivAssist2 says 0.5 to 1.1% Will building a Library help? Also, in England, Brighton is 1.4 to 2.9%. The answer there is to take the cities causing the pressure! :evil: :hammer:

Well, that's enough for now. Plenty to chew on for a while.
 
Some questions on empire management:

1. If we are trying to maximize gold output, do we need to keep all these units around, or do we need them for power rating? We have 1 Settler (I assume headed for the northern tundra), 26 workers (includes 1 eq), 4 warriors, 7 archers, 7 spears, 19 horsies, 3 pikes and 4 cats. A total of 71 and we're paying 71 GPT. :eek: As we build new units in England, this will get worse, but that is to be expected. If it is for power rating, do we disband 1-unit for each that we build? I'm desperately trying to reduce every maintenance expense I can think of... :rockon:

I think you're safe getting rid of the warriors, archers, and spears. I'd also try to thin out our ranks of workers. We need the horses but I'm not sure the pikes help much. This should allow maybe a 25 to 35 gpt increase.

As to the power rating part I'm not sure we need them. We can always try gifting 3 or 4 cities instead of 2 in our gift & sue strategy. This might compensate for us being a weaker power. We have access to ENG and the VIK so our only problem will be gaining a foothold on ROM/JPN island and that may be a problem even with those extra units.


2. It looks as if we have sold all our Barracks. This leaves us no place to upgrade horses should someone land knights on our homeland. Shouldn't we at least have a Barracks in Washington and one in, well, that secret place? :)

I original sold all but the one in Washington. We should have atleast 1 on our mainland for upgrading as needed.

3. We seem to be building temples. Is this for happiness (Markets are better) or for culture? I thought we had decided to ICS the areas outside the effective radius of the FP? That will fill in all the cultural boundries and provide more gold, no?

I think bluebox indicated these could be changed. I'd try to build something that doesn't require maintenance or can help increase our gpt, so I think either markets or settlers for ICS might be a better build than temples.

4. Rome is building Copernicus' Observatory. Do you think we should purchase some techs to at least know where Gunpowder is or wait until we can negotiate with England? In the same light, should we trade the Vikings up into the MA to make techs less expensive to purchase as they will know them as well?

It might be better to wait and try to get it from ENG in a peace deal. We will have to make one with ENG to acquire their off-island cities. But we probably need to have ENG down to 1 mainland city before we can gain those off island ones and a tech.

I think we need a Barracks in Kalmar?

Only if we can build horses there. If we can't build horses a barrack doesn't help yet.

I am thinking that we should try to take Nottingham and Canterbury while we build enough forces to challenge London. A mixed force of Horses and Knights should do the trick and save us some Gold and time. Or do you think we need to purchase an all Knight force? :crazyeye:

Mixed forces could be fine if we can disconnect the iron quickly and limit ENG's buildup.

There are actually 4 grass tiles to Kalmar from Oxford. That will require 11 more turns, iirc?

See above barrack discussion. Build the road ASAP so that we can start rushing from more than 1 city.

The flip pressure is beginning to mount in Tientsin, I think. CivAssist2 says 0.5 to 1.1% Will building a Library help? Also, in England, Brighton is 1.4 to 2.9%. The answer there is to take the cities causing the pressure! :evil: :hammer:

Not sure if a library will help, but I wouldn't waste gold on it right now. I like your solution to the Brighton pressure.

Well, that's enough for now. Plenty to chew on for a while.

Good I need to go to bed before the highway construction starts back up. Last night it kept me up until almost 3am.
 
Looks good, Leif and Gator! I'm trying to pay close enough attention that I'll play well when it gets to me. :eek: (warfare generally makes me nervous :p)
 
Sorry you missed me, Leif. :)

leif erikson said:
When you say this do you mean to short rush a horse and then rush a Knight? Or do you mean to rush a Horse and then upgrade him to a Knight?
I mean to rush horses and upgrade them to knights. That costs 29 x 4g + 40 x 2g = 196g. Compared to 276g for a rushed knight this saves us 80g per knight, minus the 156g for the short-rushed barracks. Calmar and Brighton can both short-rush horses, Brighton can upgrade to knights, Oxford needs the road to do anything. With two cities having access to horses, we only need to short-rush in peculiar circumstances.

A mixed force of knights and horses will be cost-effective and will do the job with the knights for the rough part and the horses to take out the red-lined defenders.

The problem are the useless shields in our 2 cores as we effectively only want the gold. In our game version, Wealth produces a meager 1/8g per shield. :cry: Maybe we could use units form the more productive cities as caravans to support city improvements (Courthouses) elsewhere.

The game runs on the old REP unit support (pay all for 1g per unit which is bad for our economy. We could have been more cost-effective with the new C3C system but Gyathaar modded the GOTM base scenario back or forgot to implement it.
 
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