Lily_Lancer
Deity
A very weird thing in Civ6 is that units everywhere are always fully supported-- even if a unit is very far away from your own territory, its ability is never reduced and always fight at the same strength.
This is weird.
A realistic setting may be adding logistic issues to troops.
For example:
Inside own full-loyalty cities: maintenance cost -50%.
Inside territory of full-loyalty cities of yourself or allianced civilizations: regular maintenance cost
Inside neural territory/ territory without full loyalty: maintenance cost +50%
Inside enemy territory: maintenance cost +100%, roads become ineffective,
Being 4 or more tiles away from the nearest tile of friendly or neutral territory: maintenance cost +200% , automatically loses 5 HP per turn, strength -5 when attacking.
For AI:
AI does receive the maintenance reduction bonus of garrison, but does not suffer from maluses in other situations.
This is weird.
A realistic setting may be adding logistic issues to troops.
For example:
Inside own full-loyalty cities: maintenance cost -50%.
Inside territory of full-loyalty cities of yourself or allianced civilizations: regular maintenance cost
Inside neural territory/ territory without full loyalty: maintenance cost +50%
Inside enemy territory: maintenance cost +100%, roads become ineffective,
Being 4 or more tiles away from the nearest tile of friendly or neutral territory: maintenance cost +200% , automatically loses 5 HP per turn, strength -5 when attacking.
For AI:
AI does receive the maintenance reduction bonus of garrison, but does not suffer from maluses in other situations.
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