Share your games!

I usually resign after losing a piece with no compensation.

If you play for yourself you can do what you want but in a team game you should play until you are completely sure you have no more chances. Take a look at the last post of page 11 for example.
 
Depends on the quality of the opponent.

I get a bit irritated when players play on against me say a rook down when I could beat Anand from there.
 
Depends on the quality of the opponent.

I get a bit irritated when players play on against me say a rook down when I could beat Anand from there.

Yes of course it does. But then again you are good enough to know when there is no chance. Players that are beginners playing other beginners should play longer because they are not as sure if there is a chance or not and there is a much higher likelihood of mistakes being made.
 
Fair enough - and certainly at quickplay
 
Looks like in one of my tourney matches I lost my queen, but took out the offending knight that did the deed.
 
I believe sacrificing a queen to get an advantage can be good for my game. Besides losing the queen does not always mean losing the game, you ought to ask alicorn, I beat him way after I lost my queen in game 1.
 
I believe sacrificing a queen to get an advantage can be good for my game. Besides losing the queen does not always mean losing the game, you ought to ask alicorn, I beat him way after I lost my queen in game 1.

Since the game is in progress, let's not discuss it until it's over. But then I would like to know what advantages you believe you got by the knight for queen trade.
 
Event: While waiting for my other games
Site: www.chess.com
Date: Dec 5th, 2008
White: katok (1704)
Black: Sashie VII (1724)
TimeControl: 24 hrs

Result "0-1"

My opponent requested for the game to be played quickly in one session.

1. e4 d5
2. e5


Best answer to the Scandinavian is to take it head on with exd.

2. ... c5
3. c3 Nc6
4. d4 cxd4
5. cxd4 Bf5


Letting the bishop out before I close the pawn structure.

6. Nc3 e6
7. Be3


A slight inaccuracy (IMO) that gives black the initiative. Nf3 would be better.

7. ... Qb6
8. Qd2 Rc8
9. Nf3 Bg4
10. Be2 Nge7
11. O-O Nf5
12. Rfd1 Nxe3
13. fxe3 Be7
14. h3


Getting irritated by the tension on his knight. Rac1 is better.

14. ... Bh5

Maintaining the tension. He has to take into account that I can take his knight whenever I want to in all his calculations.

15. Rf1 O-O
16. Nh2


My bishop is really bugging him and he wants it off the board. But h2 is a horrible square for a knight to be on. He didn't have to do it.

16. ... Bg6

There's no reason for me to trade bishops at this point. My bishop threatening to take his knight at any minute annoyed him enough to move his knight to the edge of the board, but now I can simply move it away.

17. a3

Again, Rac1 is best. I think katok wants to prevent my other bishop from pinning his knight. But that could have been easily fixed by white before black can capitalize on the pin.

17. ... Na5

Maneuvering my knight to the c4 outpost with tempo.

18. Bd1

Prevents the fork, but disconnecting the rooks in the process. The bishop is now on an inferior square. Better was simply Ra2, protecting the b-pawn as well.

18. ... Nc4
19. Qf2 Nxb2
20. Rc1


Error. My knight can now fork the rook and the queen, winning material. Better was Na4, forcing the knights off.

20. ... Nd3
21. Qd2 Nxc1
22. Qxc1 Qa5


Yet more material to be won. The queen piles up on the pinned knight, and white cannot bring reinforcements.

23. Qb2 Qxc3
24. Qxb7 Qxe3+
25. Kh1 Bxa3
26. Qxa7 Ra8


Mobilizing the rooks onto the open lines with tempo.

27. Qb6 Rfb8
28. Qc6 Qxd4
29. Bg4 Qxe5


Clearing the way for my passed pawns.

30. Nf3 Qd6

The knight has rejoined the game, but he must have been surprised to see the situation :D Offering a queen trade to simplify material.

31. Qc3 Qc5
32. Qe5 Bb2
33. Qg3


Refusing to trade his queen, white regroups around his king. But then..

33. ... f5


Traps the bishop.


34. Nh4 fxg4
35. Qxg4 Bf5


Forcing him to take the bishop off with the knight. I'm giving up a pawn back in order to simplify; I have more than enough left to win.

36. Nxf5 exf5
37. Qxf5 Rf8


I wanted to simplify even more, and this move carries a trap. If he moves his queen away while defending his rook, I win at least a rook with:

38. Qd3 RxR+ He cannot take it back as my other rook will pin his queen to the king.

38. Qe6+ Kh8
39. Re1


Avoiding simplification.

39. ... Ra1

But it's really unavoidable.

40. Rxa1 Bxa1
41. Kh2


The final error. White is certainly lost, but this move makes it easier for Black.

41. ... Qc7+
42. g3 Rf2+
43. Kg1 Qxg3+
44. Kh1 Rf1#
 
Nice game Sashie! :)

Here's a blitz game I thought I played pretty well. I got an opening advantage due to a missed threat which white could have neutralized but instead he got his knight trapped & then fell apart. (14. Kf2 was his main mistake & it was all downhill from there)

Forgive me for not moving in my tourney game. I try to make it a habit not to make tournament moves late at night or when I'm especially tired.
 
Nice game Sashie! :)

Here's a blitz game I thought I played pretty well. I got an opening advantage due to a missed threat which white could have neutralized but instead he got his knight trapped & then fell apart. (14. Kf2 was his main mistake & it was all downhill from there)

Forgive me for not moving in my tourney game. I try to make it a habit not to make tournament moves late at night or when I'm especially tired.

White: Gilbert_Pineda
Black: Narz

0-1

1. e4 c5
2. Nf3 Nc6
3. d4 cxd4
4. Nxd4 g6
5. Nc3 Bg7
6. Be3 Nf6
7. f3 O-O
8. Bc4 Qb6
9. Bb3 Nxe4
10. Nd5 Qa5+
11. c3 Nc5
12. Nxc6 dxc6
13. Nxe7+ Kh8
14. Kf2

The big error. He should have noticed that his knight is trapped and exchange it for the bishop while he still could. But it's blitz, so...

14. .... Be6
15. Bxe6 Nxe6
16. b4 Qc7
17. Nf5

Why not take the pawn if the knight's dead anyways?

17. ... gxf5
18. Qc2 Qe5
19. g3 Qxc3
20. Qxf5

The final mistake. Letting the black queen stay would allow black to win a rook and the a-pawn.

20. ... Qb2+
 
Good win - could have gone either way and the advantage seems to have swung backwards and forwards.
 
Here's a game I'd like to share. It's my board in NP vs Animal Lovers.

http://www.chess.com/echess/game.html?id=11575025

One of my favourite duel in recent games. Those who enjoy analysizing games are welcome to take a look and comment.

Cheers!

Since you asked for it...

Spoiler :
6. Ng4 seems like a good idea, trading knight for his bishop. Your move d5 is kind of bad as it leaves your e5 pawn under-defended. It is possible you don't lose the pawn but why undertake such manouvers while you haven't even castled yet?

7. f5 now you have a good position again. fxe5 was the obvious move.

8...Bb4 you are going to castle at some point, aren't you? Why not now?

12. Nxe5 as a result of you pushing your bishop around the board to no effect you have lost a center pawn. I still say castling on move 8 was a decent idea.

13. a4 Nec4 is good, trading knight for bishop and generally trading while ahead in material. Also avoids your tactcal idea below. My computer believes white is winning or at least very close to winning. After a4 though, you're still very much in the game. The tactic is Nxf5 winnning back the pawn. If exf5 Re8 you "pin it and win it". If he defends with say, Bg3 you just attack the pinned piece with Nd7 and if he defends it again you play f6. After you play c6 white is back to winning again.

17. Nxa5 Qxa5 18. Qd2 and the game is in the bag. Some endgame play up material and it's all over. Nd2 is a HORRIBLE move. It's so bad I lack words to describe it. Study this position and make sure you never play something like this or I will yell at you.

Admittedly it is difficult to find but you can play 17...Bxf5 making the material count even with a very nice position. The point is that he cannot take the bishop. After 18. exf5 Re8+ (this is why you castle often and early, remember that) 19. Be2 Nd5 the knight will move in with devestating effect.

a) 20. Bxd4 Nf4 and the dual threats to d4 and e2 are unfun to meet
b) 20. 0-0 Nc3 21. Qe1 Nxe2+ 22. Kh1 and Ng3+ nets a queen for rook+piece
c) 20. Ra3 Ne3 21. Bxe3 dxe3 this is the hardest line to calculate, especially since it seems like white comes out ahead in material after: 22. c3 exd2+ 23. Qxd2 but white's pieces just aren't coordinated Qd5 (Bf3 is illegal and 0-0 loses the rook after Qc5+ so it turns out black is just winning here)

You are excused if you didn't see all that. I most certainly didn't.

18... Bc3 the computer would have played 19. 0-0 here. After 19...Bxa1 20. Qxa1 c5 21. c3 it is reasonably happy with white's position at about 0.20. I don't think many humans would have chosen that move though. After 19. Ra2 you can again play Bxf5, Qa5 is also good.

23. g6 is an outright blunder. Why do you open up your own king? After 25...dxc3 white is winning. If you want a good exercise, try to find how white should play from here.

26. h3 and now he's not winning anymore.

29. e5 and you are toast. White has lots of fun ways to improve the position while black has virtually no meaningful moves.

31. Qc1 is quite winning but his Be6 is losing immediately. It is true that after Bxe6 Nxe6 it looks as if white has a fork but it is easily sidestepped by Qe3+ winning the knight on e6 after the king moves. 31...Qe3+ immediately is even better but the above line wins a piece and the game.

32...Rxh3 now the position is balanced. Slightly better for you but not by that much.

33. Ne6 Qe3+ (good move) 34. Rf2 here you are very clearly winning. If you find the right way to play it is all over. Take another look and see if you can find the win. After Rh4 you are no longer winning.

39...Qg5+ and now you are in fact losing after Kd3.

40. Ke4?? Kd3 wins, Ke4 loses to mate in 2 (although you took a few more moves to do it).

The game went from winning to losing to winning and losing again more times than I could count. right up until move 40 where one move was winning and the other losing. Since you made the second to last mistake you won but it could very easily have gone the other way.
 
Thanks for the anaylsis. Yes, I see those mistakes now and the fact that both of us made many of those made this game really wild.

The repeated lead changes seriously induced many adrenline rushes.

:p
 
So I get accused of using a chess engine to help me in this blitz game. Strange, because I don't think I played a computerish game there. Maybe because I made all my moves in two seconds or fewer, or something like that. I had 3:28 left on the clock at the end of the game, out of 4:00.

Then, two games later, I run into a player who makes a move almost exactly every ten seconds. 1400 player plays a theoretically perfect first seventeen moves (if you've memorized the line, shouldn't it take you fewer than ten seconds to make the move?) and then owns me as soon as I make a misstep. I'm used to that in the dragon, but the swiftness with which my position crumbled was computerlike. What say y'all? here's that game.
 
Your opponent (as white) did play a pretty good game there (2nd game), if you suspect cheating you should report him to Eric. I didn't think you were that badly off though, seems like 22. ... pxN is much better than b4. When the smoke clears you're only down 2 pawns which isn't necessarily fatal in blitz (if he continued to play the endgame flawlessly you'd know he had a computer on hand).
 
I just pwned knuth in one of the team games! :woohoo:

Spoiler :
1. e4 c5
2. Nc3 Nc6
3. Nf3 Nf6
4. Bc4 d6
5. d3 e6
6. O-O Be7
7. Be3 Bd7
8. d4 cxd4
9. Nxd4 a6
10. a3 O-O
11. Qf3 Re8
12. Qg3 g6
13. f4 Rc8
14. f5 b5
15. Bd3 Nxd4
16. Bxd4 Nh5
17. Qf3 exf5
18. Nd5 fxe4
19. Qxf7#
 
Back
Top Bottom