davidlallen
Deity
So far I have only played a half dozen or so FFH games and I love it. But I am confused about the Sheaim. In two games I played, even in the early game with the AC in single digits, I was beset by terrain on fire. A lot of it. I am using version 0.33 and patch e. At like turn 100, I had probably 4-5 plots on fire and maybe 20-30 plots of smoke, basically covering my whole civ area. Not only did I lose a lot of improvements, but the graphics slowed my machine to a crawl when scrolling.
I played a game or two as another evil civ, Svartalfar, and I did not have any fires for the whole game. Well, a short game, 300 turns, 4 players, enough to win with AC less than 20.
The excellent FFH manual does not say anything specific about Sheaim and fire. I wasn't able to find any posts in this sub-forum, except for one recently about infernals which points to using water or life adepts. At less than 100 turns into the game, there is no way I was going to have any adepts, especially not water or life as Sheaim.
If there is some strategy for reducing the loss due to early game Sheaim fire, I'd love to know.
I played a game or two as another evil civ, Svartalfar, and I did not have any fires for the whole game. Well, a short game, 300 turns, 4 players, enough to win with AC less than 20.
The excellent FFH manual does not say anything specific about Sheaim and fire. I wasn't able to find any posts in this sub-forum, except for one recently about infernals which points to using water or life adepts. At less than 100 turns into the game, there is no way I was going to have any adepts, especially not water or life as Sheaim.
If there is some strategy for reducing the loss due to early game Sheaim fire, I'd love to know.