First of all i need to say, i might be biased, since my MP have been all 1v1 or 2v2 thus more like a duel setting. There is never the thread of a third party to backstab me and all of my effort is aimed towards defeating my enemy.
So my mindset is like:
1. make sure I can survive / defeat myself
2. get to the point I can go agressive asap
3. kill my enemy as fast and efficient as possible.
This is why I will try to get to the one technology that puts me into a win situation and then go for the throat.
But I
guess in a FFA Game you need to get powerful as fast as possible too, just to make sure people wont dare to atack you, fearing for weakening themself to much and becoming a prime target for the others.
With my mindset as explained above I have to decide to go either for Eaters or for High Priests / Inquisitors ( forces to decide between higher combat strenght or a free promotion = +1 lvl 3 magic sphere on creation. I think I would almost always decide for Priests instead of Inquisitors )
I assume I just got the Veil. This means I got the Techs:
Agri, Edu, Mysti, KotE, Phil, WotW, Corruption of Spirit.
Next step WILL be Priesthood. It costs as much as Necromancy. Necromancy offers the ability to build a death node and summon skells.
Priesthood offers Nightmares, Sand Lions and Ring of Fire.
Even if Ring gets nerfed, even if you can not use it to burn through enemy cities you can definately use it to weaken attacking forces enough to make sure they wont dare to atack your City.
With a bit of micro ( i guess roads and/or mobility promotion from Os-Gabela helps a lot. So does if the main body of invading army contains of Move1 units) it should even be possible to kite an invading army from your culture borders to your City burning them several times.
So who would ever take Necro instead of Priesthood ?
Now ofc I forgot I need Reagents. This will force me to take Mobility and Calendars adding about 30% to the research cost of Priesthood compared to Necro.
While i write this stuff it is like I find the answers I am looking for myself. *laughs*
If there are no Reagents close I am forced to go for summoners.
I must use the power my T2 summons offer to me then, to get acces to reagents, or I won't get Eaters anyways and will most likely lose.
If there are any, I will go for Mobility Calenders and Priesthood and either build a city right on op of the Reagents or use a Plantation.
(
@ Onedreamer I did not forget the Chaos Maraudeurs. I was asuming a point of time where they were still unavailable. Yet on the other Hand I forgot there might be no reagents close and i can not build Ritualist w/o them. )
I assume I got my Reagents and i got my Ritualists. I also assume I got Summoning right after this. In fact I wonder if I can skip it, but this is pure theorycraft. I need a few games to find out. ARRGH, someone 1on1 me please, I am in the hamachi channel! *looks at hamachi* *oh hi hegemon. sure I want to play let me just finish this. 10 mins ok ?
So even if i take summoning then lets take a look at the research cost.
The fixed numbers will vary with difficulty but the percentages will be more or less the same I guess.
Reli. Law 2392 + Theology 4784 = 7176 = 3 divine T3 casters + summoners
Reli. Law 2392 + Theology 4784 + Div Right 4784 = 11.960 = 6 divine T3 casters + summoners
Soul dept 4784 + Ethereal Call 9568 = 14.352 = 3 T3 Summoners with multicast if they are in a city.
I can get my 3 divine casters for half the cost of the eaters and even if I take the other 3 divine casters it is still cheaper then eaters! I can summon and nuke the **** out of stacks. I will definately skip Eaters and go for Theology.
After all there is no time to play around. If my enemy is as good as i am or even better ( and i think he is because i am newbie after all) he will beeline to his killer tech. I have to be faster or i will be killed.
@ katika Usually there is no Hell terrain when I get Priesthood.
@ onedreamer
I want the stigmata for the Entropy mana.
I found te only techs I get with GP pop and are in my beeline are philosophy and KotE. After this they will offer me only crap like Divination and
Alteration. And other stuff useless for me.
Only exception I found so far is Cult of the Dragon wich can be gotten by GP pop, but i guess the annoying effect for the others can be only used in big ffa games where you are not at war all the time anyways? Would te cult ever spread to someone at war with you when there is no road connecting your cities ?
Thanks to all for this discussion. Please feel free to show me the flaws in my logic.
By fire be purged
dynablaster
Edit: typos