SheepNes v3.1: The End of Congress

Sheep

Orange Shrooms!
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Oct 23, 2002
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Edited so Moose cant find me
Welcome to the newest installment in my nesing moderator career. What has made me to do another one of these? I am SICK OF WARS, I am SICK OF neses that are not neses. Neses are Never Ending Stories, and this one will be that, a story!

At the end of the Napoleonic Wars the Congress of Vienna (a forum of diplomacy for the great powers) sought to ensure the balance of power. its architect Prince Mettinrich of the Austrian Reich thus became the effective ruler of all of the Germanies save only the Prussian Kingdom.

After the events of 1860 - 71 with the emergence of Prussia as the dominant German and European power, and the overthrow of the Emperor of France, Napoleon III, the new German Reich arose. This Reich headed by a Prussian Kaiser and ruled by a Prussian Chancellor destroyed the balance of power in Europe and thus the world. This is where we begin....


RULES

Turns

Its a simple equation on how these work. One year = one turn. I use the term turn as each turn will be broken down into four seasons. Thus diffrent challangers will face you in winter that that of summer. Therefore while One turn will last one week in RL, expect four updates. WARNING: I WILL NOT BE WATIING FOR ORDERS AND ONE FULL TURN OF NO ORDERS WILL RESULT IN NPC REPLACEMENT However I will give you some warning (not much) of impending seasonal change. Remember time does not wait for anyone.

Governments

Government types will indiretly affect other stats. Frequent changing will destroy the morale, economy and even the armed services. BEWARE!

Stories

I require ONE STORY A TURN MINIMUM, if you cannot commit don't play. This rule will be waived for the first turn, to allow policies to form. A paragraph of five good sentences will suffice write more to boast you morales.

Civilian Stats

Ecnomy

This is the lifeblood of your nation; a good economy is everything. Economy will be broken down into smaller stats for this nes.

Total Economy/ turn - POurchasing power per turn

Treasury - The total of points in your bank account

Taxation - Money raised by taxes, beware even though you can raise them, your citizens may get upset, and money for the upkeep of current systems and installations will be taken out of this so in some cases you will lose money here.

Industry - Industry is the driiving force of the economy. You can invest money here, however without infrastructure it may go to waste.

Colonial Profits - Your total colonial profits, you need to protect this with your soldiers.

Natural Resources - Without natural resources, industry will suffer. Use this to your advantage with trade, and make war or colonise to get more of them.

Culture

People need to know why they continue to be who they are. This is how you tell them. You need to upgrade this to make people more patriotic about their nation!

Environment

People need good working/living/recreational environments. Industry however will degrade this and so will war.

Health

You need medicale services to ensure desease does not beak out. Neglect this and suffer.

Infrastructure

Transport, Communications, Santiation, all these things are needed. If you neglect this your nation WILL fall apart.

Education

This will determine how quickly projects are done and how smart your people are (nmot always the best thing in the world)

Project

Your civilian project

Morale

Civilian morale, which is based on stories and events.

Armed Services

Now although I want this nes to have more diplomacy and less war, war will occur, it happens. Here are the stats.

Diviisions/Fleets/Squads: Number of divisions etc
Morale: Service's morale (seperate for all services)
Project: Current military project for that service
Training: Levels of training (10% elite, 40% regular, 50% recruit) depends soley on my discretion and the amount of funding you assign to it.
Conscritption: % of the army that has been conscripted. Conscripts take a longer time to train and are less smart in war.

Conducting Campaigns

Attacking another nbation isn't as easy as saying 'invade the guy next to me' You need to give details. When conducting campaingns I mwant with the orders the following.

- Season's objectives
- Where are your guys stationes (the more specific the better)
- Supplies (how will they get to your army will they be protected?)
- Method of occupation to land captured
- any military espionage?

Purchases

Purchases may be done one a turn, and the purchases will come into affect the NEXT TURN. This will account for the time to build the necessary stuff you have merely given funding for. ALL PUIRCHASES MUST BE SENT BY PM, at the beggining of the ACTUAL TURN. (first season which is Nothern Winter)


Stat Upgrades

Industry - 5 pts + 2 infrastucture points + 1 Health point (+5pts turn)
Culture: 2pts
Environment: 2 pts
Health: 3 pts
Infrastrucutre 3pts + 2 Environment points
Education: 2pots
Project: 1 pt a season to finish can be rushed by spending more.

NB Industrry/Infrastrcutre and Environment cannot be built at the same time.

Units (all things are in divisions, or groups of 5 ships)

19th Century Infantary: 1pts
Cavlary: 4 pts
Light Artillery: 3pts
Communications: 2 pts
Supply: 3 pts
Ironclads: 5 pts
Destroyers: 10 pts
Cruiosers: 8 pts
Patrol Borats: 2 pts

Military Reserach (currently available)_

Army
Early Modern Infantary: 30 pts
Medium Artillery: 30 pts
Gatling Squads: 35 pts
Mines: 25 pts

Navy

Battleships: 50 pts
Minelayers/sweepers: 40 pts
Submersibles: 50 pts

Air Corps

Observation Balloons: 20 pts
Dirigible Bombers: 65 pts

Last Comments

I am trying to construct a realitic nesing experience, and thus I hope you will feel frutrated, upset annoyed and most importantly suffer the humiliating defeat that you do not want. Either that or have fun, I guess ;)

DO NOT POST UNTIL I SAY SO
 
RESERVED FOR TIMELINE
 
RESERVED FOR STATS ONE
 
RESERVED FOR STATS TWO
 
RESERVED FOR STATS THREE
 
v3.1_Start.JPG
 
Reservations (will be turned into AIM/MSN/ICQ list after game start)

Britian - Espirito
Germany - silver2039
France - China_444
USA - Warman17
Russia - Capulet
Austria
Italy
Portugal
Spain
Ottoman Empire - Stormbringer
Belguim
Holland
Sweeden
Denmark
Japan - Insane Panda
China - raistlin291
Greece
Switzerland
Mexico
Colombia
Venzuala
Brazil
Peru
Argentina
Norway
Rumania
Paraguay
uraguay
Bolvia
Chilie
Nicaragua
Serbia
Siam
Abyssinya
Boer
Zululand
Luxembourg
Lictenstein
Costa Rica
Peurto Rico
Haiti
Tibet
Monacco
Buthan
Nepal
Andorra
 
YOU MAY POST NOW. I NEED PLAYERS WHO HAVE RESERVED THEIR NATION TO CONFIRM, AND I NEED AT LEAST THREE OR FOUR MORE PLAYERS.

PLEASE INCLUDE MSN OR AIM ADDRESS WITH THE CONFIRMATION


Lets begin!
 
Capulet, AIM: rankbyrank, here to confirm :)
 
I wanted Austria...but...I'll take...Spain.



By the way, is any of history being tweaked? I assume not, but I figured I'd check.
 
Too bad I have too much stuff on my hands. I'm here to bookmark the thread ;). I may join later.
 
sadly I must resign Ottoman Empire as I have no time in the next week or two, but after that, if it is still open, I'll be back!
 
19th Century Infantry: 1pts
Calvary: 4 pts
Light Artillery: 3pts
Communications: 2 pts
Supply: 3 pts
Ironclads: 5 pts
Destroyers: 10 pts
Cruisers: 8 pts
Patrol Boats: 2 pts

there fixed the spelling

EDIT: actually sheep, ya might wanna run the whole thing through spell check
 
i confirm my reservation for america
 
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