ship wrecks missing

Vorpal+5

Venturing in Erebus
Joined
Mar 25, 2008
Messages
658
I just realized that contrary to FF, Rife has no more ship wrecks bordering coasts... why?

So I searched and

Code:
		<ImprovementInfo>		<!-- Shipwreck -->
			<Type>IMPROVEMENT_SHIP_WRECK</Type>
			<Description>TXT_KEY_IMPROVEMENT_SHIP_WRECK</Description>
			<Civilopedia>TXT_KEY_IMPROVEMENT_SHIP_WRECK_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_IMPROVEMENT_SHIP_WRECK</ArtDefineTag>
			<bWater>1</bWater>
			<bPermanent>1</bPermanent>
			<bOutsideBorders>1</bOutsideBorders>
			<TerrainMakesValids>
				<TerrainMakesValid>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bMakesValid>1</bMakesValid>
				</TerrainMakesValid>
			</TerrainMakesValids>
			<iAppearanceProbability>10</iAppearanceProbability>
			<bExplorable>1</bExplorable>
			<iLairCreationWeight>100</iLairCreationWeight>
		</ImprovementInfo>

Is it because of <iAppearanceProbability>10</iAppearanceProbability>, meaning there is only a 10% chance that a game world will have this class of feature?
 
I see them all the time in my games and I play only the land map (about 95%) Fantasy Realm.

It is strange in that they will appear in a 2 or 3 tile body of water sometimes.

I often use captured Lizards to explore them as the often bad results you get just end up with a dead Lizard. :)
 
In some games I get a few shipwrecks, others none. Some games I get no forts, except goblins, others they are overly plentiful.

I've had a shipwreck spawn in a 1 tile inland lake, and no lizards.
 
Now that I'm thinking about that... my last 2 huge map games never saw the Dragon settle in a barb city! Otoh I had all the others beast (Orthus, the giant monkey, Tum tum, the goblin archer etc.) ... is it randomized now?

I think Acheron is the only one who needs a barb city to spawn in. Often in my games he shows up very early, but sometimes later if barb cities are being captured/razed.

One good point is though that in RiFE, for better or worse, you seem to get all of the barb bad guys you mentioned plus Leviathan (if there is water) and BOTH big monkeys. At least that is what I am seeing, and, often they show up rather early in games, especially if you are playing at a slower game speed. Some are not a threat, though, as they will not enter your territory. Zarcaz can be a real nuisance as he spawns with other barb/Frostling units and WILL enter your territory.
 
regarding this enter or not territory, I have one of the ape (animal kind) which was remaining as expected outside my border for quite some time, but now it has entered it and attacked a worker... How can it be? Is there a small chance that it changes behavior?

Never saw the giant apes enter the borders of my territory and I have had units on the tile right next to them.

However, this game/mod is full of surprises. I built Nox Noctis making my units invisible inside my territory. However, apparently this doesn't always work with Minotaurs. I had one come inside my borders and kill several of my units before I could get over to him. I was thinking it could only see units inside my cities, but he killed units outside my cities. :confused:
 
regarding this enter or not territory, I have one of the ape (animal kind) which was remaining as expected outside my border for quite some time, but now it has entered it and attacked a worker... How can it be? Is there a small chance that it changes behavior?

To explain (again. :p): Animals gain strength over time. Once they've gained 4 strength this way, they automatically gain a promotion which does two things: It makes them a beast, and lets them enter your borders. Can disable the border entry by turning OFF 'Animal Invasion'. Next version that will be 'Timid Animals' and must be turned ON; Only change in the behavior.
 
that's normal, don't you know that minotaurs and raptors have true sight? they are the bane of explorers with potion of invisibility (that you can buy with an apothicary! )

:)

I thought Nox Noctis was a total lockdown on your units being visible outside of your cities & within your borders. Raptors don't cross borders, but Minotaurs do. Are you saying any unit with true sight can see through the Nox Noctis? If so, it kind of nerfs that wonder/holy building...although I don't think many have that.

Anyway, that's what I meant by there always being surprises in the game. I didn't say this was a bug, just a surprise when the Minotaur was able to see my units with Nox Noctis.
 
there is only one type of stealth I believe (well there is invisible to animal and invisible to land, we are talking of the latter). Minotaurs see stealth... they killed a lot of my invisible scouts then hunters when I played DTesh (all their recons are invisible...)

There are at least three types of stealth: Animal, Land, and Nox Noctis. I believe Perfect Sight allows you to see all three, and is the only promotion capable of it; That's the whole 'Empyrean vs Esus' thing there, I believe. ;)

In any case, Minotaurs have been changed rather drastically. :p
 
I have to say that adding Perfect Sight to a few select barbarians was a brilliant move. It takes invisibility to a reasonable level without overnerfing it.
 
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