I got this game for my birthday a few days ago. I was estatic and immediatly tried to play the game online. I quickly found that the tactics that worked so well on Medieval 2 don't work at all on Shogun 2. I became discouraged and decided that I didn't like the game. However I have sense decided that I will try and come to understand the game mechanics before I accuse them of being broken. That brings me to my questions. (This is for online avatar conquest play)
1. Promotions, upgrades, veteran units:
In Medieval 2, I didn't ever really see the value of upgrades, during the course of a fight, tactics, skill, and terrain made a huge difference while the usefulness of upgrades was questionable. Often, it was better to get an additional inexpensive unit (like peasant spears) than it was to upgrade the average unit. I would often give armor/weapon upgrades to one very important unit (like my only cav unit), but most of the time I would simply ignore the upgrades.
How important are the upgrades in Shogun 2? Are veteran units worth their extra cost? or does it depend on what time of unit it is? If so, can you please give me some guidelines on what troops to upgrade and stuff like that?
2. Strategy
In Medieval 2, I had a default strategy. While I would experiment with other techniques and would not always use this, I found that I would often rely on it. I would have my archers in the front cause I quickly learned that they can do some serious damage when firing directly on the enemy, they also can prevent the enemy from hitting your melee troops by acting as a meat shield. They would fall back behind my line when the enemy got close. Next were spears set up in spear wall formation. Behind them were my main army along with my general. Along the flanks of the main part of my army are 1 or 2 units of high quality spears on either side and sometimes at my rear as well. When the battle started, my cav would usually attack their cav. Meanwhile, my spears would pin down their front line while I would deploy my reserve units of normal infantry to either reinforce my main line or to flank the enemy. Additionally, if my cav became free, they would also perform flanking attacks. I would keep my extra few units of spears behind to counter any cav that might try and outflank my main force.
I've tried to adapt this strategy to shogun 2 and it didn't work very well. I would use Yari Ashigaru as the main line, with the basic sword infantry as my reserves. I use Yari Samurai as my flank and rear guards. I use the lowest level bow units for my archers. It almost always ends in disaster. Any ideas why? Should I use swords as my main line instead? If so, which ones?
3. Cav tactics.
In medieval 2, cav were a bit tough to use. You couldn't just hit the enemy, pull back and then instantly charge again, you had to pull them back a certain distance, let them reform, and then hit again. If you didn't pull back far enough the charge wouldn't work either. I've heard that it was different in rome and you could just hit, retreat, and hit again. What about Shogun? Do you have to reform? Do you have to pull back at least a certain distance before you can charge? What about wedge formation, in medieval 2 it was almost worthless, what about Shogun? As a general rule, should you use wedge formation or not? Also, in medieval 2, if engaged the enemy's spears, then hit them in the back with your cav, no more spears. Does this work in Shogun 2? Can you safely hit a spear unit that is running like you could in medieval 2?
4. Random questions
When I right click on a destination I want my units to move to, sometimes they run, sometimes they walk, and sometimes a few units will walk while the rest run. Can someone please explain why this is and how to know what they will choose to do?
I have trouble telling different units apart, right now, the only way I can tell if a unit has spears, swords, or bows is by zooming WAY in until I can actually see the weapon. Does anyone know a better way to quickly tell what type of unit it is?
In Medieval 2, in a pinch I would often use my general as heavy cav. Is this a good idea in Shogun or is it suicide? Is there ever a time to have my general charge the enemy?
In medieval 2, one could often break a tired unit with a fresh archer unit by having the archers charge the enemy. You would have to be careful though as the archers would have to be fresh and the enemy would have to be tired and already a bit low on moral otherwise it wouldn't work. Is this still possible or have archers' melee ability been completely removed?
I've read that Bow Ashigaru can put up a defensive screen that will help to stop a charge. However I can't figure out how. Any suggestions?
How do I set the Tab key to cycle between units? The default is the , and . keys and it won't let me set it to the tab key. Is there a work around that will allow me to do this? If it is an issue of it being a steam game, then in black ops I was able to find a config file that allowed me to manually insert the hotkeys I wanted to, is there one for shogun? If so, where? (also if this is the case, would I enter the word "tab" or something else to change the hotkey to tab?
Also, any other suggestions would be great. Thanks. I'm sorry for the wall of text.
1. Promotions, upgrades, veteran units:
In Medieval 2, I didn't ever really see the value of upgrades, during the course of a fight, tactics, skill, and terrain made a huge difference while the usefulness of upgrades was questionable. Often, it was better to get an additional inexpensive unit (like peasant spears) than it was to upgrade the average unit. I would often give armor/weapon upgrades to one very important unit (like my only cav unit), but most of the time I would simply ignore the upgrades.
How important are the upgrades in Shogun 2? Are veteran units worth their extra cost? or does it depend on what time of unit it is? If so, can you please give me some guidelines on what troops to upgrade and stuff like that?
2. Strategy
In Medieval 2, I had a default strategy. While I would experiment with other techniques and would not always use this, I found that I would often rely on it. I would have my archers in the front cause I quickly learned that they can do some serious damage when firing directly on the enemy, they also can prevent the enemy from hitting your melee troops by acting as a meat shield. They would fall back behind my line when the enemy got close. Next were spears set up in spear wall formation. Behind them were my main army along with my general. Along the flanks of the main part of my army are 1 or 2 units of high quality spears on either side and sometimes at my rear as well. When the battle started, my cav would usually attack their cav. Meanwhile, my spears would pin down their front line while I would deploy my reserve units of normal infantry to either reinforce my main line or to flank the enemy. Additionally, if my cav became free, they would also perform flanking attacks. I would keep my extra few units of spears behind to counter any cav that might try and outflank my main force.
I've tried to adapt this strategy to shogun 2 and it didn't work very well. I would use Yari Ashigaru as the main line, with the basic sword infantry as my reserves. I use Yari Samurai as my flank and rear guards. I use the lowest level bow units for my archers. It almost always ends in disaster. Any ideas why? Should I use swords as my main line instead? If so, which ones?
3. Cav tactics.
In medieval 2, cav were a bit tough to use. You couldn't just hit the enemy, pull back and then instantly charge again, you had to pull them back a certain distance, let them reform, and then hit again. If you didn't pull back far enough the charge wouldn't work either. I've heard that it was different in rome and you could just hit, retreat, and hit again. What about Shogun? Do you have to reform? Do you have to pull back at least a certain distance before you can charge? What about wedge formation, in medieval 2 it was almost worthless, what about Shogun? As a general rule, should you use wedge formation or not? Also, in medieval 2, if engaged the enemy's spears, then hit them in the back with your cav, no more spears. Does this work in Shogun 2? Can you safely hit a spear unit that is running like you could in medieval 2?
4. Random questions
When I right click on a destination I want my units to move to, sometimes they run, sometimes they walk, and sometimes a few units will walk while the rest run. Can someone please explain why this is and how to know what they will choose to do?
I have trouble telling different units apart, right now, the only way I can tell if a unit has spears, swords, or bows is by zooming WAY in until I can actually see the weapon. Does anyone know a better way to quickly tell what type of unit it is?
In Medieval 2, in a pinch I would often use my general as heavy cav. Is this a good idea in Shogun or is it suicide? Is there ever a time to have my general charge the enemy?
In medieval 2, one could often break a tired unit with a fresh archer unit by having the archers charge the enemy. You would have to be careful though as the archers would have to be fresh and the enemy would have to be tired and already a bit low on moral otherwise it wouldn't work. Is this still possible or have archers' melee ability been completely removed?
I've read that Bow Ashigaru can put up a defensive screen that will help to stop a charge. However I can't figure out how. Any suggestions?
How do I set the Tab key to cycle between units? The default is the , and . keys and it won't let me set it to the tab key. Is there a work around that will allow me to do this? If it is an issue of it being a steam game, then in black ops I was able to find a config file that allowed me to manually insert the hotkeys I wanted to, is there one for shogun? If so, where? (also if this is the case, would I enter the word "tab" or something else to change the hotkey to tab?
Also, any other suggestions would be great. Thanks. I'm sorry for the wall of text.