Luthor_Saxburg
Vassal of Civilization
- Joined
- Jan 19, 2005
- Messages
- 4,455
Question
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Should there be Quests in Civ?
Quests
=====
A Quest is composed of two things: a task and a reward. If the player (or AI) completes the definied task sucessfully, gets a reward.
The details of quests can be almost infinite, such as:
- Time: does tasks also have a timing involved?
- Is the reward known BEFORE or not?
- Are there levels (easy, medium, hard, Sid)?
- Should they only be for a type of Government?
- Should they only be for a specific era?
- Should Quests be free or under specific conditions (eg to ask for a quest you need a MGL in a city with a temple)?
Example of a Quest
==============
You are running Civ A and are allied with Civ B fighting a difficult war against C.
In order to ask for a quest, you do the needed action: place one of your MGL's in a volcano for 5 turns.
After that, the gods give you a quest: "Raze Civ B capital within 20 turns and you will get 2 technologies that NO ONE has."
======
Should there be Quests in Civ?
Quests
=====
A Quest is composed of two things: a task and a reward. If the player (or AI) completes the definied task sucessfully, gets a reward.
The details of quests can be almost infinite, such as:
- Time: does tasks also have a timing involved?
- Is the reward known BEFORE or not?
- Are there levels (easy, medium, hard, Sid)?
- Should they only be for a type of Government?
- Should they only be for a specific era?
- Should Quests be free or under specific conditions (eg to ask for a quest you need a MGL in a city with a temple)?
Example of a Quest
==============
You are running Civ A and are allied with Civ B fighting a difficult war against C.
In order to ask for a quest, you do the needed action: place one of your MGL's in a volcano for 5 turns.
After that, the gods give you a quest: "Raze Civ B capital within 20 turns and you will get 2 technologies that NO ONE has."