--------------------------------D E M O C R A C Y--------------------------------
The Constitution
When the "Codification" 'tech' became available, the player would have to redact a Constitution. Kind of like the "Ordinances" book in SimCity, there would be several possible Articles to choose from. In these you would determine the form of goverment, etc.
If the form of goverment chosen is a Democracy, the articles would determine number of turns between elections, if reelections are valid, if you have to ask Congress before declaring war, how it can be reformed later, how many citizens you can "Draft" per turn, etc. Anyway, you can think of the rest. Some of these articles could cause unhappiness but be necessary (obligatory military service) so it should be planned carefully or backed up by a higher "psi" funding, more hospitals... stuff that normally affect happiness.
Elections
In a Democracy, every x turns there are elections. The constancy of these depend on what your Constitution says. Depending on how you managed your administration, your chances of success. There would be a "propaganda" option, but lowering taxes n stuff like that ought to do the trick
. Further down is a list of things that should affect this.
We all know what happens of you win so there's no point in discussing that...
1) Loosing Elections
If you loose to the other party, then you could be like "degraded" to gobernor of 1 random city (ie you only control that city and the units within it's borders)... or in charge of a specific army, whatever. Again, when the next elections show up, depending on how you managed that city your chances of success.
2) Things that could turn the table around
- Happiness levels.
- Corruption levels.
- Crime levels (yes, something that should be incorporated).
- Major events (having the Pope visit, getting a guy on the moon, winning a war, etc).
Comments & suggestions welcome
.
The Constitution
When the "Codification" 'tech' became available, the player would have to redact a Constitution. Kind of like the "Ordinances" book in SimCity, there would be several possible Articles to choose from. In these you would determine the form of goverment, etc.
If the form of goverment chosen is a Democracy, the articles would determine number of turns between elections, if reelections are valid, if you have to ask Congress before declaring war, how it can be reformed later, how many citizens you can "Draft" per turn, etc. Anyway, you can think of the rest. Some of these articles could cause unhappiness but be necessary (obligatory military service) so it should be planned carefully or backed up by a higher "psi" funding, more hospitals... stuff that normally affect happiness.
Elections
In a Democracy, every x turns there are elections. The constancy of these depend on what your Constitution says. Depending on how you managed your administration, your chances of success. There would be a "propaganda" option, but lowering taxes n stuff like that ought to do the trick

We all know what happens of you win so there's no point in discussing that...
1) Loosing Elections
If you loose to the other party, then you could be like "degraded" to gobernor of 1 random city (ie you only control that city and the units within it's borders)... or in charge of a specific army, whatever. Again, when the next elections show up, depending on how you managed that city your chances of success.
2) Things that could turn the table around
- Happiness levels.
- Corruption levels.
- Crime levels (yes, something that should be incorporated).
- Major events (having the Pope visit, getting a guy on the moon, winning a war, etc).
Comments & suggestions welcome
