What should the Civ VII political system be like?

With modern ai the economy and politics will be more rational so you Modern have to keep in mind for the player economic and political choice, where fixed leaders make no logical sense
 
With modern ai the economy and politics will be more rational so you Modern have to keep in mind for the player economic and political choice, where fixed leaders make no logical sense
A modern AI should create political factions based on the growth of civilization and consequently the chances of a revolution, and manage the economy and commodity prices in real time
 
A modern AI should create political factions based on the growth of civilization and consequently the chances of a revolution, and manage the economy and commodity prices in real time
It is necessary to introduce politics to understand the dynamics of the social classes, the aristocrats and knights in the Roman era, the peasants and the nobles, and the bourgeoisie of the cities and the struggle for the inestitures in the Middle Ages, and the Great bourgeoisie and the proletariat in the 1800s and 1900s during the industrial revolution, politics must be united with the economy!
 
The transition from a revolution, death of a ruler, offers interesting insights into the dynamics of power struggles, such as the death of Alexander Mango or Julius Caesar, or the Age of Turmoil in Russia
 
How to best simulate a succession monarchy or an election repoplicana ,,how many variants can there be as many possibilities?
 
How to best simulate a succession monarchy or an election repoplicana ,,how many variants can there be as many possibilities?
Those have always been simulated in Civ. Thing is, the leaders you incarnate never change. See it as facetious, the devs just don't want to bother with multiple leaders. It always has been about x(%) more of that, this or that. Granted, there's hardly a feeling of change, although you can still feel it especially if you are a min-maxer or something (or tend to be). That said, there seems to be few connections with the names and the bonuses. I mean, you don't change how you play for being x or y. Maybe a track to follow would be to change the way you play depending on various governments/religion/civics or whatever. Maybe Civ8 will play like Civ1, Civ2, Civ3, Civ4, Civ5, Civ6 or Civ7 depending of a various set of rules ? I would love that personally.
 
Those have always been simulated in Civ. Thing is, the leaders you incarnate never change. See it as facetious, the devs just don't want to bother with multiple leaders. It always has been about x(%) more of that, this or that. Granted, there's hardly a feeling of change, although you can still feel it especially if you are a min-maxer or something (or tend to be). That said, there seems to be few connections with the names and the bonuses. I mean, you don't change how you play for being x or y. Maybe a track to follow would be to change the way you play depending on various governments/religion/civics or whatever. Maybe Civ8 will play like Civ1, Civ2, Civ3, Civ4, Civ5, Civ6 or Civ7 depending of a various set of rules ? I would love that personally.
The change of leaders instead are important as political sclelta in government and ideology not only in the policy card , but as character and personal traits as dynasty or as usurper in a monarchy or theolological dispute in a theocracy , and influences civil wars and those between nations
 
The change of leaders instead are important as political sclelta in government and ideology not only in the policy card , but as character and personal traits as dynasty or as usurper in a monarchy or theolological dispute in a theocracy , and influences civil wars and those between nations
Put as is it seems essential indeed. But, as sad as I am about it, Firaxis is not willing to change the millenary leaders. Myself, I got my famous pseudonym with this idea, when we could still name our leader. (thought about something along "Nostradamus" or something) I think it's fun (playing with the idea of immortality) and simple to do. Maybe they are right, maybe Civ wouldn't be Civ anymore without them. Didn't you try other 4X games ? It could be interesting.
 
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I really do like the idea of having a global elite setting a sort of acceptable code of conduct, tempered and limited by the known world. Leaders' choice should be limited by their own elites first, on the greater level and then by the wider world. Didn't certain concepts of honor hold even in the midst of endless warfare? Uncivilized civilizations like the Mangels didn't last long, or the Nazis and even Rome had a code. There should be a code that limits what the player can do both internally and external to their dominions.
 
Having fixed leaders precludes scenarios like civil wars, succession struggles, coups de etat political tensions! There would be infinite possibilities with a new generation of artificial intelligence
 
I really do like the idea of having a global elite setting a sort of acceptable code of conduct, tempered and limited by the known world. Leaders' choice should be limited by their own elites first, on the greater level and then by the wider world. Didn't certain concepts of honor hold even in the midst of endless warfare? Uncivilized civilizations like the Mangels didn't last long, or the Nazis and even Rome had a code. There should be a code that limits what the player can do both internally and external to their dominions.
There is no serious and intelligent debate in this forum : national leaders are mentioned at random without discussing how they are elected or generated , political, economic, may also be created or disassociated from the country original
 
There is no serious and intelligent debate in this forum : national leaders are mentioned at random without discussing how they are elected or generated , political, economic, may also be created or disassociated from the country original
Didn't you try other 4X games ? It could be interesting.
 
I really do like the idea of having a global elite setting a sort of acceptable code of conduct, tempered and limited by the known world. Leaders' choice should be limited by their own elites first, on the greater level and then by the wider world. Didn't certain concepts of honor hold even in the midst of endless warfare? Uncivilized civilizations like the Mangels didn't last long, or the Nazis and even Rome had a code. There should be a code that limits what the player can do both internally and external to their dominions.
The elites will always put in power similar rulers to them but are influenced by ideologies that change over time is necessary to focus on politics , and ideology that not on individual leaders' names but play on ideology and change in society and government!
 
The elites will always put in power similar rulers to them but are influenced by ideologies that change over time is necessary to focus on politics , and ideology that not on individual leaders' names but play on ideology and change in society and government!
There is no serious and intelligent debate in this forum :
:rolleyes:
 
The economy and politics are two things intertwined , politics affects the economy and economics affects politics since ancient times therefore a tree of political and economic choices based on schools of economic and political thought is necessary , The economic, political and ideological
 
The economy and politics are two things intertwined , politics affects the economy and economics affects politics since ancient times therefore a tree of political and economic choices based on schools of economic and political thought is necessary , The economic, political and ideological
Especially some economies are interposed with the birth of Western colonialism and the attempt to reach the eastern markets blocked by Islamic empires
 
Mechanisms, economic logics, policies should be simulated and applied as a general simulative process , because some historical processes are immutable
 
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