Muchembled
Chieftain
Yes, it is. I am sure many people here don't even imagine the level of micromanagement that a skilled player can reach. This kind of micromanagement is almost an art. It is like a difficult mathematic exercice. But it is a very boring exercice.Speaking in general, giving micromangement routines to the AI is not too much to ask.
I wouldn't want to enter in this kind of competition with the AI. A better AI for that is like giving it more advantage : it would win with poor strategy.
So helping the AI with the carryover is not a reason to vote yes here, but it is a very nice side-effect.
If I voted 'yes', it is because carryover can be implemented so that it is more realistic. I don't understand why it would be less realistic ! If something is completed, then it is like giving immediately another thing to do. Waste already exists.
For example, if a city produce 20 spt to build warriors. We have never said it would cumulate the extra 10 shields every turn so that it could complete a wonder in one turn. That wouldn't be very realistic and it could be seen as surproduction.
It is the same for a city waiting for an aqueduc or a hospital. There would be diseases.
And if you want to improve the AI, don't forget there has other more important things to do, like automatic workers. Concerning which tiles a city must work, the AI doesn't even consider corruption

At last, implemeting carryover is very very easy. So easy that it may appear in a patch.