fotonut
Warlord
- Joined
- Apr 29, 2006
- Messages
- 122
Basically each time you research Future Tech, you get one additional Delegate, Spy, and Trade Route, alongside a 20% increase in total Culture, Faith, and Tourism, +1 Movement and +20% attack power for all units, and maybe +1 of every main yield on a tile improvement. ...
I agree with others that most games won't see future tech. Adding concrete benefits is good idea, but perhaps the game can give you more control by making you choose the type of future tech when you start researching one:
- military future tech
- economic future tech
- diplomatic future tech
- medical future tech
- information future tech
etc...
with each one having concrete benefits, for instance +5% in strength for all units in the first, +5% increase in gold yields all economic buildings for the second, etc. (+20% strength sounds too big to me!)
This way you can continue the game and continue to optimize in a way you want.