Should have conquests moved back contact and map trading?

Should conquests have moved back contact and map trading?

  • No, we should still know people half-way around the world in ancient times!

    Votes: 7 12.1%
  • Yes, it was to unrealistic!

    Votes: 37 63.8%
  • Just contact trading, when you know how to make maps you should be able to trade them!

    Votes: 9 15.5%
  • Just map trading, you should be able to buy ambassadors to have diplomacy with other civs!

    Votes: 5 8.6%

  • Total voters
    58

norwegianviking

Viking Chief
Joined
Aug 11, 2004
Messages
302
I was just wondering, because it changes the game so much, and I liked knowing someone around the world without actually having to search for them.
 
I went with yes.

The maps did feel like a bit of a stitch up but having an "ancient map" as opposed to an accurate map is a different matter (keep sailing south and turn west at the sea dragon!).
 
genghis_khev said:
I went with yes.

The maps did feel like a bit of a stitch up but having an "ancient map" as opposed to an accurate map is a different matter (keep sailing south and turn west at the sea dragon!).

that could be an idea....... you see what is there when you sail there etc, but when you trade its approx only....... :lol:
 
As I petitioned them for the change, I like it.
 
Given that barbarian huts yield pieces of the map, it is unrealistic that civs cannot do so until very late.

Contact trading is so late now that it is never even an option in my games.
 
I went with contact trading...you kind of need to go map an area for yourself in my opinion. However, contacts should be tradable.

-Greece never met the Indians, but they knew from the Persians that further to the east their was another civilization.

-Not many Europeans (the Polos are the exception) had traded with the east (China in particular) in the middle ages, but it was still known that another civilization far to the east existed.

-Colonial America hadn't yet met the all the Native American tribes of the west, but were relayed knowledge of their existence by other Native American tribes such as the Native American Tribes encountered on the Lewis and Clark Expedition.

The only problem is that it should not be feasible to strike up a military alliance with someone you have not yet met... And map trading should be available earlier, just not in great detail...don't know how this should be implemented. Romans had a rough idea of what much of Europe, the Middle East and Northern Africa looked like.
 
I agree with BK
although the map thing is alright, the com trading really bugs me
 
The Last Conformist said:
It doesn't make much sense, but it improves gameplay.

I wouldn't say that it does. If the AI knows the map already (which it does), why shouldn't the human player?
 
The AI knows the map, but it won't make use of that knowledge until it has uncovered those tiles from exploration.

The main reason I wanted this in was so that I (the human player) did not have a map of the world and contact with all civs before 1AD. Before this change I always did. This made doing your own exploring much more valuable.
 
I don't worry too much about realism, but I do concern myself with gameplay issues. I think Warpstorm's reasoning is correct. A very nice secondary effect that the change in map trading gives is iincreasing the value of expansionist and seafaring traits.
 
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