Although I did vote for almost everything on this list, a couple of them do come with certain 'provisos' for me.
First up, I do want a simple 'inflation' system to give the 'gold' of different nations a different value based on the strength of their economy-but not seperate national currencies, or a very complicated economic model.
As for resources, I do think they should be quantified and more exhaustable, but I think it is best left in the abstract, rather than exact quantities and stockpiles, which seems to just increase the MM of the game.
As for Corruption, I do feel that a % based system would work best-meaning that smaller amount of corruption would have far less effect on small cities with little production, but quite large effects on larger, more established cities. Also, the factors which lead to corruption/crime need to be better modelled than a simple, OCN and distance from city system!
Yours,
Aussie_Lurker.