so what about having characters, but only one active character per player... without LE... and death only during a "conflict" ? so it would be like in the last dg except: 1) we MAY create other characters, like paying a woman if we like, but not 2 at the same time. 2) we can die, but not of natural reason, but because of conflicts. the active/passive thing could be easilly tracked and will allow childred etc. to be existing, but not to use them actively in the game.