The AIs do know your culture and science status. Peter's agenda requires him to, for instance.
Yeah, but I expect the AI to cheat and have more knowledge that I can possibly have.
The AIs do know your culture and science status. Peter's agenda requires him to, for instance.
Yeah, but I expect the AI to cheat and have more knowledge that I can possibly have.
The idea behind this mod seems like a great solution. Shame it appears to be less than functional.
In earlier iterations of CIV I always enjoyed playing as a pascifist. I considered maintaining peace in the game as one of the bigger challenges in the game (especially IV).
With Civ 6 it's just too easy... Everyone likes you, and no one will ever declare war on you as long as you have enough military compared to their own. This is easily measured in the Yield HUD Ribbon and I can't help to think I am cheating by looking into detailed statistics about all the AIs in the game. I am assuming this was probably more meant for multiplayer purpose.
The AIs do know your culture and science status. Peter's agenda requires him to, for instance.
Wasn't info even more accessible in CIV V and IV?
I would love if they made the availability of such information dependent on diplomatic visibility (but not the AI. The AI has enough challenges as it is and should have full access at all times).
No. The ribbon was an excellent addition. If you think it's cheating you can turn it off but I love it.
In Civ4, yes. Most information was available via demographics and diplomacy, and what wasn't usually was available via espionage. You could discover what your opponent was earning and so on.Wasn't info even more accessible in CIV V and IV?
I would love if they made the availability of such information dependent on diplomatic visibility (but not the AI. The AI has enough challenges as it is and should have full access at all times).
1. The devs didn’t add the mod, but implemented the idea in their own way. The code is very different. Btw, game ribbon is very minimalistic.It was a mod originally; then the Devs added it to the game.
I made a couple of posts complaining about how easy it is to manipulate the diplomcay aspects in the game. Especially making sure you just have enough military to scare of any tempted AI to go to war.
In earlier iterations of CIV I always enjoyed playing as a pascifist. I considered maintaining peace in the game as one of the bigger challenges in the game (especially IV).
With Civ 6 it's just too easy... Everyone likes you, and no one will ever declare war on you as long as you have enough military compared to their own. This is easily measured in the Yield HUD Ribbon and I can't help to think I am cheating by looking into detailed statistics about all the AIs in the game. I am assuming this was probably more meant for multiplayer purpose.
I was just wondering if anyone thinks it's a little bit of cheating when you have the yield HUD Ribbon enabled? It kinda ruins any room for surprise DOW and other fun (and frustrating) elements of surprise..
2. The mod only ever showed the information ALREADY available in different parts of the UI (mostly in various tooltips in the WorldRankings screen). So, it was created for convenience.
If I'm not mistaken, the AI is constantly being fed this information about you. That's what lets the AI decide if you're a military threat, otherwise it would just assume you didn't have any troops that it couldn't see.
Absolutely. The dreadful, merciless Civ6's AI is a living proof of how effective the computer is. I am afraid that without the ribbon, noone would stand a chance against it. It is just so good.It's worth noting that not only is this true, but the computer is many many many times more effective at using this information than a human could ever be. Inserting data into a game gives the computer an irreconcilable advantage.
If anything the computer is cheating us with the diplomacy ribbon.
Jokes aside though, even the best AI on the planet would need to be constantly fed the information for many of the agendas to be possible. In my opinion, if the computer reads through all of the information every turn, no way is it cheating to glance at it every few turns.Absolutely. The dreadful, merciless Civ6's AI is a living proof of how effective the computer is. I am afraid that without the ribbon, noone would stand a chance against it. It is just so good.
Absolutely. The dreadful, merciless Civ6's AI is a living proof of how effective the computer is. I am afraid that without the ribbon, noone would stand a chance against it. It is just so good.