Showdown: Prelude

Woo. Thanks for the game Topsecret.

I'm very confused about this post. I've cooperated with you fully, proven myself twice to be town. Your constant accusations are making me feel uneasy about your towniness, but we'll see how today plays out.

Covering all bases. Sorry.
 
As was I, I realized that you knew I would block Optical and could have not attacked if you were scum, and that you could have framed yourself earlier when you asked me to block you and there was no kill. Fortunately neither of us were that devious, so let us enjoy our victory.
 
nice game
and nice playing, Cardith
 
At this rate, I should have everything posted by the end of May. :p
Role PM's:

CivCube
Spoiler :

The Dude
You're the Dude, little brother to the MAN. You may not be as cool, but your skills are more practical. You are Town.
Awesomeness - 5
Hat Full of Holes - Make another player strength -1 until the next night phase.
Blast of Awesome - Make yourself strength +2 until the next night phase. Takes 1 night to charge.
Victory: Eliminate all threats to the innocent party members. (Classic town victory.)
PG: Use Blast of Awesome to win a duel.

Dreadnought
Spoiler :

Coachman
You're a coachman, the only trained driver in the group. If you don't get these people to work together and get to the destination, who knows what will happen...? You are Town.
Shotgun - 5 This weapon causes a wound.
Desperate Gamble - Replace another player in a duel. You may use this ability during the Day Phase. You may use this ability only once.
Victory: Eliminate all threats to the innocent party members. (Classic town victory.)
PG: Survive a duel after using Desperate Gamble. (You do not have to win it, just survive it!)

cardith_lorda
Spoiler :

Cavalryman
Atten-tion! You are the only soldier in this party. If you fail to defend the cause of justice, innocent people will be helpless against ruthless killers. You are Town.
Standard-issue rifle
Guard - Prevent someone from using their ability.
Victory: Eliminate all threats to the innocent party members. (Classic town victory.)
PG: Block a mafia player.

Visorslash
Spoiler :

Texas Ranger
You saw your partner lie dead. The one who has guided you ever since you joined the Rangers. He shouldn't have died- right? Someone has to pay. You are Town.
Well-used pistol - 6 This weapon causes a wound.
Silver Bullet - Wound a player.
Victory: Eliminate all threats to the innocent party members. (Classic town victory.)
PG: Wound the mafia player(s) twice, either with Silver Bullet or in the lynch.

Jarrema
Spoiler :

Businessman
Killers! Not again! You just left the East to escape the street criminals, only to be stuck out here in the wilderness with thugs! You are Town.
Cane - 4
No ability.
Victory: Eliminate all threats to the innocent party members. (Classic town victory.)
PG: Survive to the end of the game. (This is your personal goal. You can still win if you are dead.)

Mat93
Spoiler :

Honorable Lady
Hmph. Madmen. The unrefined west has such common criminals as this? You can deal with them. You are Town.
Parasol - 3
No ability.
Victory: Eliminate all threats to the innocent party members. (Classic town victory.)
PG: Vote for a mafia player twice. (It does not have to be the same player, and they do not have to be in the duel or the lynch.)

Zack
Spoiler :

Pierre
This is, 'ow you say, a very distressing situation. However, le gloire de France requires your success. You are Town.
Fencing Sword - 6
No ability.
Victory: Eliminate all threats to the innocent party members. (Classic town victory.)
PG: Win a duel at least once.

christos200
Spoiler :

Ranch-hand
This was unexpected. You were heading for Houston to go cattle driving when this situation appeared. You are Town.
Trusty Rifle - 5
No ability.
Victory: Eliminate all threats to the innocent party members. (Classic town victory.)
PG: Vote at least once for the player who ends up with the most votes in a day.

Optical
Spoiler :

Duncan
You've reached the destination. A couple days of travel into the mountains, and you'll be at the place your boss said to meet at. But these people would be too suspicious if you left, so you'll have to leave none alive. You are Mafia. Your partner in crime is Ninjacow64. (QT Link.)
Sharpened Blade - 5 - This weapon causes a wound.
Stab (Team Ability) - Kill someone. Only one member of your team may do this, and it cancels that player's night action.
Trick - Make the player in the duel with less votes strength -2 until the night phase, or if that player is mafia, strength +1 until the night phase. Takes 1 night to charge.
Victory: Kill all the town members and flee to the mountains. (Classic mafia victory.)
PG: Win a duel at least once.

NinjaCow64
Spoiler :

Cultist
This is it. You're still following that annoying bank robber, Duncan, but soon he won't matter. If the rumors are right, this meeting in the mountain could give your organization absolute power.
You are Mafia. Your partner in crime is Optical. (QT Link.)
Poisoned Blade - 4 - This weapon causes 2 wounds.
Stab (Team Ability) - Kill someone. Only one member of your team may do this, and it cancels that player's night action.
Poison - Target a player. They will take a wound at the end of every day phase after the lynch for two days.
Victory: Kill all the town members and flee to the mountains. (Classic mafia victory.)
PG: Kill a player by poisoning them.
 
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