Siam, good for FFA after all?

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Dec 16, 2010
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This is more of a question than a statement. I wouldn't try this in a duel.

FFA random leaders, I rolled Siam. Used the legalism trick of building monuments/temples/libraries in each of my 3 cities before picking Legalism (tradition tree) after Education was tech-ed. I opened tradition, used Liberty to get settler/worker and picked around legalism with Liberty/Tradition until everything was in place.

I found getting 3 free Wats (Siam's university) powerful... Wats also give culture, hence getting it with legalism... monument/temple/wat in each city made the policies come quickly, and I was able to ally 2 culture CS that were in safe places. Filled out Tradition first, opened Freedom, filled out Rationalism, finished Liberty, then continued with Freedom. The specialist slots earlier meant a bumper crop of great scientists.

Siam's elephants via Chivalry meant that I didn't have to worry about steel or even rifles, so I could go up the side of the tech tree that gives access to culture/science buildings earlier.

I might even pick Siam next time I play...
 
Tommy means: It would be ok if not threatend early, so isolated starts. Best to go archery early, maybe pop bronze too or go horses, so you can defend sword rush, then get pikes, scout well to see any army coming, keep an eye on demographics, upgrade horses to eles (is it possible? cant remember ever doing it).
 
the point is:

In fact the question is:
Will my science be better if I build up, get science buildings instead of units?

And well its a dumb and pointless question, sure u r have more science if u focus on science, sure u have more units if u build more units - pretty obvious?

and sure the free wats are strong science and culture wise, but then there might be a decent japan around coming with Samurais at turn 65 and all these wats are helpless.

Meaning, everything depends in civs on your suroundings
(Still France is totaly op in anc starts even when not as strong as in 5.0).
There USUALY is no best unit, civ, land, playstyle ..
Good players are good ones cause they can adept to their suroundings
 
the point is:

In fact the question is:
Will my science be better if I build up, get science buildings instead of units?

And well its a dumb and pointless question, sure u r have more science if u focus on science, sure u have more units if u build more units - pretty obvious?

and sure the free wats are strong science and culture wise, but then there might be a decent japan around coming with Samurais at turn 65 and all these wats are helpless.

Meaning, everything depends in civs on your suroundings
(Still France is totaly op in anc starts even when not as strong as in 5.0).
There USUALY is no best unit, civ, land, playstyle ..
Good players are good ones cause they can adept to their suroundings

Good post.
 
and next game u might not have a noob neightbour and die in turn 40 to 6 swords

I have been playing some "exploration maps" like archipeligo or even tiny islands. On the ring map I was surprised how far apart the players are and there was a lot of rough terrain to get there, even though it is one land mass. But yea, when people are not far they have to make preparations for the possibility of 6 swords coming at then quickly.

On archipeligo, some players start getting wonder crazy and forget that longswords can swim... I am having fun with the naval/amphibious/land combat combos.
 
Just checking every turn if a civ have hooked some iron. There is some maps where you just can't have iron at all(unless specific settings allowing you insta iron).

I made 2 test games yesterday just for fun with Siam. First game i got education first to rush PT with the liberty finisher then got Chivalry around turn 83. Not bad, phants come a bit late but you can get enough money for upgrades since you get a GA from liberty. Science pace is way better and rifles are not so far away.

But hey, Phants have 22 :c5strength: and rifles only 3 more. But early education often means very early artillery(before turn 120 if everything is well done). You can build CI or HS along the way.

But the optimal path, from my 2nd attempt, is without a doubt when you go for civil service first and beeline to chivarly after. If you build the CI, you get extra GA turns. Fill the happiness bucket for a better impact(20+ GA turns). Best done with 3 cities, with at least a 4 horses tile. I managed to get 10 phants before turn 80. Building markets while you research chivalry grantly boost the upgrade path.

An horde of 22 :c5strength: units before turn 80? Anytime. I got 4 swords and 2 archers before turn 40 too, just for fun.
 
Just checking every turn if a civ have hooked some iron. There is some maps where you just can't have iron at all(unless specific settings allowing you insta iron).

I made 2 test games yesterday just for fun with Siam. First game i got education first to rush PT with the liberty finisher then got Chivalry around turn 83. Not bad, phants come a bit late but you can get enough money for upgrades since you get a GA from liberty. Science pace is way better and rifles are not so far away.

But hey, Phants have 22 :c5strength: and rifles only 3 more. But early education often means very early artillery(before turn 120 if everything is well done). You can build CI or HS along the way.

But the optimal path, from my 2nd attempt, is without a doubt when you go for civil service first and beeline to chivarly after. If you build the CI, you get extra GA turns. Fill the happiness bucket for a better impact(20+ GA turns). Best done with 3 cities, with at least a 4 horses tile. I managed to get 10 phants before turn 80. Building markets while you research chivalry grantly boost the upgrade path.

An horde of 22 :c5strength: units before turn 80? Anytime. I got 4 swords and 2 archers before turn 40 too, just for fun.

10 Elephants before turn 80! I like to go early education to get the early Indu age as long as I can defend, 22 strength phants!
 
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