Sid Defeated!

Ridgelake

Prince
Joined
May 24, 2002
Messages
597
A Sid difficulty epic game has been won. Here is the link to the succession game where it took place. A fantastic read on many many levels!

Sid Defeated!
 

SirPleb

Shaken, not stirred.
Joined
Jan 1, 2002
Messages
1,415
Location
Nanaimo BC Canada
Originally posted by akots
The win was an apparent consequence of the gpt bug. Otherwise, the game could have turned out differently.
They didn't deliberately use the bug and they suffered other handicaps such as the serious corruption drawbacks of 1.0. (Other things may also get easier in future patches such as amount of resources.)

It was excellently played in the face of huge challenges. As Ridgelake says, a fantastic read. If you go and read it, you'll see an AI dogpile early on which many people (i.e. nearly everyone :) ) would have assumed was the end. They just grinned cheerfully and kept going to see what they could salvage. And if you read on... (well, just go do it :) )

It is a well earned Sid victory deserving many congratulations!
 

slothman

Emperor
Joined
Sep 14, 2001
Messages
1,223
You killed Sid. NOOOO! Oh wait you just defeated that level. It does seem easy with the GPT bug. Even with the FP bug as well. You should try it again once it's been patched.
 

Goober

Turning Right ...
Joined
Dec 5, 2003
Messages
6,143
Location
Victoria, BC, CANADA!!!
Congratulations.
 

Bamspeedy

CheeseBob
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Dec 18, 2001
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8,888
Location
Amish Country, Wisconsin, USA
Did they even use the gpt bug to their advantage? I know one of their opponents stockpiled 125k cash, and that shows the AI just doesn't know what to do with all that cash. For an AI having all that cash, I wasn't as worried for them as they seemed to be.

They patched during the game, so some of the early bugs they did have to suffer through for most of the game, but it may have helped their end game. Too hard to say really, without doing a detailed analysis.

They had the 3 things needed for beating Sid.

1. Skill. All extremely good and experienced players.
2. Luck.
3. Good map. When I first looked at the map, my original thought was that it was winnable, even on Sid. Later on (the early AI gang-bang on them, and later in the game when an AI was building the UN when they were several techs behind), I did think they would lose it, but they didn't, because they did not give up.
 

Smellincoffee

Trekkie At Large
Joined
Jun 29, 2003
Messages
6,059
Location
Heart of Dixie
Wasn't that like the first conquests SG to actually open? I started reading it but then I got involved with some other stuff. I need to go back and finish it. :D
 

JustBen

Prince
Joined
Jul 25, 2003
Messages
478
Location
Eugene, OR
Originally posted by Bamspeedy
Did they even use the gpt bug to their advantage?
At the end of the game, they were earning enough gold off of every conquered Ottoman city to do a tech steal -- or close to it. That's the consequence spoken of. To say that they won because of this is ludicrous, though. If the bug hadn't been there, they never would have been so far behind on techs that they needed to perform that many steals to pull it off.

They won because they're amazing players. Simple as that.
 

IglooDame

Enforcing Rule 34
Supporter
Retired Moderator
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Oct 2, 2003
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23,149
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Igloo, New Hampshire
Sid defeated? :goodjob: and a hearty well-done, perhaps even a BZ!
 

Ozymandous

Prince
Joined
Jul 31, 2001
Messages
474
Location
Atlanta, GA, USA
Nice game.:goodjob:

Continent, 40% water win would be much more impressive, but the job done by the team, in spite of the game itself almost, was very, very good. :)

I am sure it won't be too long after the patch process is stabilized that we'll see more Sid level games.
 

Warspite2

Prince
Joined
Feb 10, 2003
Messages
496
Very interesting read! They never stated the size of the map. Anyone know?
 

Arathorn

Catan player
Joined
Jan 10, 2002
Messages
3,778
Location
Illinois
Standard-sized map. Archipelago but mostly land, so contacts weren't really delayed much at all.

Hard to say exactly how much the gpt bug changed things. It sped up the AIs early and middle, but it allowed us some of our tremendous catch-up at the end. Without it, I doubt we'd've been as far behind, but the Ottoman cities wouldn't have caught us up as much.... No way to know.

I agree with Bamspeedy's assessment, it was a combination of luck, map, and great play (by the whole team). To me, it's a huge testament to simply never giving up!

Arathorn
 

Reagan

Remember Our Troops
Joined
Nov 16, 2001
Messages
612
Location
Houston
Thanks for the (almost) unanimously positive comments! This was a heckuva game. It's funny, but I don't get the same feeling of dread or defeat when things look bleak in a SG as I do when playing a solo game. Perhaps it's because I only see the game in little blocks (when my turn comes) and/or because there are others with whom to share the stress of our position. Anyway, I appreciated the way all of us worked together, talked things through, formulated a game plan, and went with it. We truly operated as a team, which contributed mightily to our success.
 
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