Zenon_pt
Civing on the real world
@Xia
Yes, like Nuclear Plants, Hydro or Geo-Plants!!!
@kitsquad
Some probably may so, others will improve health.
@yoshi
AND OF COURSE INCREASING productivity.
If you see at Civ3 (and inc.) there are: Hydro, coal, nuclear, solar.
My question was if there will be more or less plants, and if there will be new types? also were they will be built out side or inseide the city???
Yes, like Nuclear Plants, Hydro or Geo-Plants!!!
@kitsquad
Some probably may so, others will improve health.
@yoshi
As long as the increase in productivity isn't actually being PRODUCED by the power plant, a la Civ3 (i.e. just another factory that requires a Factory).
I really do hope they go with the Civ2 system (i.e. plants give Factories a 50% bonus but don't actually produce anything themselves) so I can then mod it to work with ALL power-consuming improvements; the way it should be so it means that destroying a city's power plant would make powered improvements useless until a new powerplant is built--of course, if the vanilla game were to be like that, you guys'd probably complain that the game was too hard...'that civ vastly reduced my city's output by bombing my power plant, just because I didn't take the time to properly defend my airspace, boohoo' ).
AND OF COURSE INCREASING productivity.
If you see at Civ3 (and inc.) there are: Hydro, coal, nuclear, solar.
My question was if there will be more or less plants, and if there will be new types? also were they will be built out side or inseide the city???