Sid Meier's Railroads! YES!!!!!!

Krupo said:
LOL, ironically SMR is the opposite of what you think it's like: it's exactly like a control the junctions and signals game.

Well, you build the junctions, anyway - unfortunately you can't control the signals directly.

(yet?)

That’s very good news as this has always been a major flaw, a railroad game with no junctions and signals.:goodjob:
 
mboza said:
Sorry, but the resource supply and demand is vastly simplified from RT3, the stock market is the simplest it has ever been, and if you set it to hard routing you need to take a great deal of care over your junction placement.

Is this a bad thing or a good thing? I've only played the demo, but I thought it was considerably more fun with hard routing, as building the right junctions in the right place really affects whether your money is rolling in or just being wasted on the track...it's part of the planning. I would say that without hard routing it does indeed become too easy to just not bother and let the ghost trains sort it out for you...;)
 
NedRise said:
Is this a bad thing or a good thing? I've only played the demo, but I thought it was considerably more fun with hard routing, as building the right junctions in the right place really affects whether your money is rolling in or just being wasted on the track...it's part of the planning. I would say that without hard routing it does indeed become too easy to just not bother and let the ghost trains sort it out for you...;)

I don't know. Having played the demo I am not rushing out to by the full version, and I just played it on medium routing. I want to see an idiot's guide to track building to see if there is fundamental stuff that I need to understand before playing on hard routing, but IMO if any time the solution to a routing problem is to delete a train, there is something wrong with the game.
 
Krupo said:
LOL, ironically SMR is the opposite of what you think it's like: it's exactly like a control the junctions and signals game.

Well, you build the junctions, anyway - unfortunately you can't control the signals directly.

(yet?)

dont u think controling the signals wud become too much......do u have anything precise on your mind regarding this concept? if so then why dont you post details abt it and maybe the devs will work on it.

but its still a very minute detail.......i mean, u r the chairman/director of the company, and u have to look after signals??????lol.....

becos if the point is that the trains arent choosing the best route then thats the prob of bad AI.

and i really think the economic/stock market system shud be advanced, this one sucks. i looooved it in the RRT series as you had ur personal wealth as well as company wealth. and u bought stocks frm other companies with ur own "hard" earned money........
 
but its still a very minute detail.......i mean, u r the chairman/director of the company, and u have to look after signals??????lol.....

Only for a priority train - seems like you never played original RRT, so I'll explain what I'm talking about.

In that game, you could turn signals to "forced red/green" to expedite a train you wanted to arrive first - like one doing a priority delivery or whatever.

You could also issue orders to other trains to "hold" position - this would've been awesome for SMR since if you saw trouble approaching (two trains approaching one block that you poorly designed, let's say b/c you couldn't afford enough track at the time), you could override the automatic controls and say "you, stop - you, GO go go!"

I hope that makes more sense - I'm not going to make RRT screenshots to further elaborate, but I probably could explain a little more if necessary... ;)
 
I think if the Priorities worked in this game, it would certainly help, as I usually run the small engines when the main task is just moving some resource a short distance. Unfortunately, it seems every train runs at same priority, and therefore many trains just sit at junctions while the game computes which should move first. Basically taking away my ability to run the game as I want it to. I also noticed that since the patch, the 'wait until full' no longer works, least not in Mogul & above mode with 3 AI's..:(
 
Back
Top Bottom